I break down the material functions and more in the post, but I am also sharing the project files outright, so you can get a head start implementing these different techniques in your projects.
I love tri-planar mapping, and with the absurd geometric density achievable with nanite, it becomes a really useful tool for kitbashing.
I don't think everything should be triplanar mapped, but used as a layer, potentially masked in some manner, it's extremely powerful.
4/7
One of the biggest problems with triplanar mapping typically is repetition, and I don't do anything to address that, but I do think that with nanite geometric detail a lot of those issues are lessened, the geometric shapes help break up the tiling repeating patterns a lot.
5/7
Also I provide implementations for biplanar, dithered triplanar and conditional triplanar, but all the screenshots in this thread are 100% the dithered version.
Holds up doesn't it? :D
6/7
Now that we are at the end of the thread, I do want to call out one last disclaimer.