Ryan DowlingSoka Profile picture
Technical Art Engineer @ Odyssey Interactive https://t.co/c6yzxFdYQN I'm not on here https://t.co/wn2Flpl0rb
Nov 10, 2022 8 tweets 5 min read
I've written a post on Triplanar Mapping, and a few alternative ways to set it up in #UnrealEngine to make it more efficient.

It is great for blending different objects together, learn how to use TAA or biplanar mapping to make it cheaper!

ryandowlingsoka.com/Triplanar-Dith…

1/7 I break down the material functions and more in the post, but I am also sharing the project files outright, so you can get a head start implementing these different techniques in your projects.

ryandowlingsoka.com/Triplanar-Dith…

2/7
Nov 8, 2022 5 tweets 2 min read
#UE5 #UnrealEngine

When working with editor utilities sometimes you need an object type that isn't a "BlueprintType". This makes your life hard, because you can't cast to it.

Don't fear: Create an ExecutePythonScript node with an input and an output and link em. Image In the above example, UFactory is not a blueprint type, so we can only construct it as a UObject. Then we can't cast it regularly, so we use the ExecutePythonScript to skip past that issue and plug it into CreateAsset which wants a factory directly.