Emm | scenario.com Profile picture
Nov 16, 2022 24 tweets 9 min read Read on X
I just tested Covid+ & I'm shivering with a 102F fever, but I'm still prompting🚀

Here's my exploration on "#badges". LMK what you think (hopefully that will make me feel better 🥰💪)

Mega-thread 🧵 w. short explanations but excellent style consistency.

100% #AI-generated
Badges. The "trophies/achievements" awarded to players. Ubiquitous in many games. Sometimes highly esteemed.

I trained SD on various badges (from "Graphic River", to which I have a subscription). I'm looking for very intricate patterns.

Here's a first run (prompt: "a badge").
Because of the skull in the batch above, I tried "badge, skull, symmetrical , realistic, intricately detailed, beautiful, 3D render"

And here are the skulls.💀
Adding "golden" and "bones" to the prompt, and removing the background with the fantastic @photoroom_app.
Removing "skull" and adding "dragon" 🐉

See the wings, the dragons, the eyes..?
Switching from a "dragon" to a "lion" 🦁
"A huge eye"
This one failed a bit, in my opinion... "A trilobite"
Meet img2img, and add color.

Inspired by the flag of Japan 🇯🇵, I present "badge, silver cobra head, realistic, intricately detailed, beautiful".
Animals are cool (and what an endless source of creativity), so here's the silver stag🦌
The hydra (offspring of Typhon and Echidna, and a gigantic water-snake-like monster with nine heads)
"Goldeneye I found his weakness
Goldeneye he'll do what I please
Goldeneye no time for sweetness
But a bitter kiss will bring him to his knees"
"Two crossed swords" ⚔️
Alright and then I simplified things and focused on the animal only.

Back to the first step... try many prompts and modifiers, find the sweet spot.
And then... go

"badge head of a silver bear, realistic, intricately detailed, beautiful, trending on artstation"
Added "gold", "silver", "bronze", and playing with various species.

100% AI-generated in minutes (or less). This is just a small selection of the hundreds of output I got
The stag 🦌, again.

On the right, I added "low-poly" to the prompt
Then I tried T-Rex too (some are a bit messed up...)
With some color. That looks more like Jurassic Park. 🦖
Sometimes you struggle getting a good results. In such a case, I "force" the system and I try getting a large number of variant to choose from.

With AI, curation is part of the creation.
This one was from a gold coin and img2img
"green glowing tiger"
And... a "badge face of a red demon, realistic, intricate details, beautiful"
How what it? What would you have tried?

This is clearly some production-ready content that can be used in #games (e.g. heroic fantasy RPG, D&D, etc)

Pls remember to RT if you liked it :). And be on the look for our beta launch, which will let you do this from a web browser 🚀

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More from @emmanuel_2m

Mar 31
All these seamless, game-ready materials (including PBR maps) were fully generated with AI.

... then automatically arranged in Blender using @ManusAI_HQ.

More details in the thread! 👇
I created 16 seamless textures using app.scenario.com (@Scenario_gg).

You can check the detailed workflow + all available texture tools right here: x.com/emmanuel_2m/st… Image
Once the textures were generated, I dropped the 16 .zip files (including the texture set with PBR maps) into @ManusAI_HQ.

And prompted Manus to create a Blender file (.blend) with all the textures, nicely arranged in a circle.

In just a few minutes, the file was ready with animated, rotating spheres.Image
Image
Read 4 tweets
Mar 30
From multiple consistent objects within a single image to fully recreated 3D objects in Blender.

100% AI-generated.

Workflow detailed below 👇
Step 1/

Generate a grid of 6 consistent objects. For this, I used @Scenario_gg with the "Juicy Icons" model, which consistently creates cartoon-style, simplified 3D icons arranged in a grid.

Available on app.scenario.com/models/model_b…Image
Step 2/

More specifically, I used image-to-image generation combined with a quick sketch to guide the colors and positions of each object. Image
Read 6 tweets
Mar 19
Unity MCP, let's goooo! 🚀

Absolutely loving that this is happening during GDC week 😅. My schedule's packed with meetings & meetups, so not much time to vibe code, but I spun up a basic demo for a platformer jumping game, in minutes.

This was fully prompted via Claude 3.7 (on the left), zero manual tweaks. Link below 👇 and I'll keep sharing improvements and tips!

2025 is going to be a wild year for AI-powered game devs.
I used @JustinPBarnett's MCP on Github - check it out here

So far, it feels even easier than Blender, and I can’t wait to add more actions, assets, textures, and gameplay!github.com/justinpbarnett…
My main tip so far is that, just like with Blender MCP, you should proceed step by step >> one edit or element at a time.

Otherwise, Claude will go crazy and wil try doing everything at once (and fail).

Blender MCP experiments on my recent posts:
Read 4 tweets
Mar 16
How I generated a high quality 3D model in Blender, from a simple 2D image, using Claude 3.7!

Screen capture + link + step-by-step process below👇
First, you'll need Blender + a Blender MCP. For this project, I used @VisionaryxAI 's MCP available on Github.

See

The install steps are simple and explained on the Github page.github.com/VxASI/blender-…
Feed an image to Claude (or Cursor) - I selected a simple isometric scene initially made with a custom model on @Scenario_gg .

The custom model is "Blocky Elements" and typically creates minimalist 3D render-style images ➡️ a relevant model to use for this case.
Read 7 tweets
Jun 2, 2024
Continuing from my last threads, and sharing how to create character turnarounds with the highest consistency ✨ for:

- style ✅
- pose ✅
- character ✅

... using the #Scenario toolset to maintain all key details.

Follow the steps below 👇 - no pencil needed ✏️. Let's dive in!
⚠️ First: it's not a 'one-click-and-done' process but instead a multi-step workflow, to be tailored to your creative goals.

Second: it ensures full creative control and deliberate designs from start to finish. Randomness or chance are sidelined.

To illustrate it, I revisited 2 characters I designed five months ago: the "girl with pink hair" (), and the "sorceress with a blue hat" ()

The other 2 turnarounds ("zombie" & "ninja") had some attention yesterday with 2M+ views ()

Image
Here are the key steps to creating stunning turnaround, using #Scenario ()

1/ Train or pick a character model (A).

2/ Optionaly>, pick a style model (B). Use it to create training images for (A), or you can merge both (A + B = C) for example.

3/ Utilize the custom model (A or C) to generate consistent characters. Then select a reference image to produce initial character turnarounds in your desired poses.

4/ Refine these initial outputs using Sketching and image2image.

5/ Select the best result and refine details in the Canvas for maximum consistency.

6/ Finally, upscale your final image (up to 8K resolution.)

Here are more details 👇👇app.scenario.comImage
Read 13 tweets
Apr 20, 2024
Designing ultra-consistent and virtually unlimited game characters in minutes with #Scenario.

Keeping it super short 😅 — because it's actually super fast🤗.
Image
Image
1/ Select your model.

You can choose from our selection of 170+ game art models on

Or, train your own to better fit your style.

I trained this model with only 12 images, originally generated using @artificialguybr's '3D Render Style' 🙏

Note: I'm intentionally training with consistent poses.

Spoiler alert 🚨: Next week, you'll be able to #upload your own models to Scenario! 🫣app.scenario.comImage
2/ Create consistent prompts.

It's best to maintain a similar structure between your prompts and captions.

I asked ChatGPT to use a format based on race, weapon, and outfit, with 50 initial prompts below👇👇.

Adjust as needed.Image
Read 10 tweets

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