Previously, we talked about gpose controls and how to use them in a controlled setting. But instances offer amazing places for scenario composition: so grab your backpack, we're hitting the Duty Finder!
One thing that may escape our attention when planning for solo shots is that it's very easy to use dungeons as backdrop: Newer dungeons benefit from Explorer Mode, while older dungeons can be entered solo by selecting Unrestricted Party. Both options can be found under Settings.
Raids, on the other hand, can be finicky. There's no Explorer Mode, but regular 8-people raids can be accessed with Unrestricted Party.
Some (I'm looking at you, NiER raids) have access points that you can use to jump into an empty copy of the raid instances.
Lighting
Some things to keep in mind while scouting for locations in dungeons: Lighting can be a bit inconsistent, with point sources placed in odd locations or light fixtures emitting no light at all.
You'll even find some circumstances where shadows go in the wrong direction!
So don't rely on hints. Check how the environment lights interact with your character. Extreme cases may include very harsh sources, and because of the naive way the 10+ years old engine handles shadowed surfaces (hint: it doesn't), you may end up with monstrosities like this:
One way to fix this specific issue is to move the character away from the source, enough so all facial structures are shadowed according to the engine. Then, use point lights to fix the setup.
So all these issues are, in the end, easily handled. and there's a lot to look out for: Some sources have effects, like flickering torches, an excellent resource if you're planning for an animated GIF capture.
Others even have custom light maps, like Haukke Manor and that gorgeous stained glass illumination.
Some areas have mixed illumination sources, like The Wanderer's Palace, another gorgeous place that comes up early in the game.
You can also look out for reflection effects, like polished marble floors - or this water mirror, again in Wanderer's Palace:
So give instances a try. There's a veritable treasure trove of scenarios available that can greatly enhance your shots!
And now let me spam you with some instance shots, so you can have a general idea of the possible results!
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Quick GPose tip:
You can use profile-relative positioned point lights to give volume and definition to faces and expressions. It's super quick to set up, and it cleans up jagged light projections too!
Did you ever lose your keybindings or HUD layout configuration?
Or maybe preset changes, or wish you could revert a preset you modified a bit too much?
From Wikipedia: "Portrait photography, or portraiture, is a type of photography aimed toward capturing the personality of a person or group of people by using effective lighting, backdrops, and poses." en.wikipedia.org/wiki/Portrait_…
Given the nature of this theme, we'll be relying heavily on facial expressions. If you want to learn more about how to use the gpose tools for that, check out this thread:
Have some friends visiting? Maybe a themed event? Or maybe your static got World First?
That moment deserves to be remembered, so let's learn how to give everybody an opportunity to shine - together!
Group shots have their own complications. It can be hard to coordinate a large group, glams can clash with each other, or be unbalanced in the way they draw attention, and lighting can be tricky to set up.
So what can we do?
1- Scene Composition
If you can talk with the group about positions, there are several that work well with minimal effort:
- Taller characters behind, shorter characters in front