And now we have the New York Times writing about the #GamerGate connection in the Pelosi attack. Took four reporters to write it and not one of them appears capable of critical journalism. @tarangoNYT, @livia_ar, @skarlamangla
@tarangoNYT@livia_ar@skarlamangla We know DePape himself said explicitly, "How did I get into all this? Gamer Gate it was gamer gate."
So ok then, link established? I mean, the guy believes a fairy is following and talking to him, but let's take him at his word that that's how he got into all this...
@tarangoNYT@livia_ar@skarlamangla But the article contradicts that notion and doesn't even mention the contradiction. In 2000 when he first met now-imprisoned San Francisco activist Gypsy Taub he had "no outward political beliefs."
@tarangoNYT@livia_ar@skarlamangla He shacked up with Taub and "quickly adopted what she described as her 'very progressive' political leanings."
And there were "signs" between 2002 to 2009 that DePape was participating in "anti-government conspiracy theories."
He could have certainly been a gamergate supporter, but given his troubles in life before then, the role that gamergate played in radicalizing him seems trivial if it had any at all.
I have no idea. What if this special 4-part Op-Ed in the New York Times back in 2019 declaring "Everything Is Gamergate" had something to do with it? nytimes.com/interactive/20…
@tarangoNYT@livia_ar@skarlamangla The truth of the matter is Gamergate is an amorphous blob of often conflicting ideals, opinions, outrage, and activism that combine to form a concept that has proven all but impossible for normies to understand.
@tarangoNYT@livia_ar@skarlamangla Blaming Gamergate for DePape's radicalization is wrong not because it needs to be defended as a rightful cause, but because doing so actively prohibits us from seeing the truth.
The truth here is the dude's crazy and there's no easy cause and effect. Sorry! /🧵
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Yeah this is money well spent. $700,000 to study "the little understood phenomenon" for which there is no actual f'n evidence.
Part of that money goes to @TakeThisOrg, which you might remember is responsible for this little gem.
@TakeThisOrg "Extremism and terrorist recruitment, especially among white nationalist and white supremacists groups, has been a prolific problem in the online gaming space."
Social Justice has addled the brains of its devotees. A 🧵.
Here you see a curator for the renowned Guggenheim museum go off on a writer for The Atlantic. She claims the writer "literally demand[ed]" that she speak to her. That demand?
"Might we talk?"
So offended she was by this literal demand that she sent an email back to her and The Atlantic's editor, telling her to go F herself.
In the email, the curator calls the writer a "rapacious White woman." She believes they defer to "Whiteness."
Of course she mentions "harm".
The writer, Helen Lewis, wrote back with a considerately written response, asking her to reconsider. She told her to F off yet again, and again talked multiple times about Whiteness.
Boo (my cat) was laying in the middle of the dark hallway when I walked through and I kicked her. Now she's afraid of me. ☹️
Update: she came out and rubbed against my leg and meowed. She wants either food or to go out. But when I came out she ran away from me again and went back into hiding, lol.
Update update: she came out and played a little, then went outside. She may have forgiven me. We'll see tomorrow when I walk toward her again.
I think it's important to add some context here. These harassment and abuse allegations might not be what normal people would consider harassment and abuse.
This is the world of the too-online, far social justice left. In this world, victimhood is social currency.
This is a world where words are literally violence and true believers consider microaggressions to be trauma.
It's a world that Jennifer Scheurle had a disproportionately large hand in making.
There's a new disturbance in gaming, as if Anita Sarkeesian herself were resurrected and turned into a formerly successful actor.
Her name: Geena Davis.
Geena Davis created the Geena Davis Institute on Gender in Media: (If she can see it, she can be it™).
And they kinda just sat out there doing Anita Sarkeesian type research, counting the number of women that are in media.
But now they've turned to the video game world and put out "an analysis of masculinity in video games and the gaming community." seejane.org/wp-content/upl…
Remember last year when the Anti-Defamation League published that survey about gamer harassment? If you don't remember, they lied about it being nationally representative, and their survey claimed that 29% of gamers have been doxed.
They've published a 2020 survey.
If 29% of gamers have actually been doxed, then that would mean *millions* of gamers have had their private information posted. I asked them about that and didn't get much of an answer.
This year that 29% has somehow dropped down to 13%,.
Interestingly, while 68% of gamers have experienced "severe harassment", only 21% of respondents said that harassment made them feel uncomfortable.