Victor Profile picture
Nov 23, 2022 6 tweets 2 min read Read on X
Five UI/UX tips to improve your landing pages 👇

#SketchDesignChallenge 🔥
1/5. Poor text contrast on images.

Make sure that

🔷 the text on images is easy to read
🔷 it doesn't cover any important objects behind it (e.g. faces or products)
🔷 text contrast is good everywhere, not only on images
2/5. Navigation.

Don't hide navigation under hamburger icons on desktop devices.

That will hinder users to find necessary pages.
3/5. Company logo.

For some reason, I often see a company logo with a small line of text next to it.

It's hard to read.

Instead, make it a headline in the hero section.
4/5. Clickable area.

Ensure all your links and other elements that can be clicked have a large clickable area.

It improves the landing page usability.
5/5. Text length.

Don't make text lines too lengthy. It's hard to read such text.

There is no golden standard for this, but usually, something around ~70 characters per line looks good.

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More from @vponamariov

May 1
How to design almost any UI element.

A curated list of 61 articles 👇
Buttons
---

1. Button Design – Get Site Visitors to Actually Click Your Buttons by @uxpin



2. Designing button states: Tutorial and best practices by @edwche / @LogRocket



3. The Definitive Guide to Buttons in UX: Part 1 by Lauren Waage

uxpin.com/studio/blog/bu…
blog.logrocket.com/ux-design/desi…
medium.com/@lwaage2019/th…
Text fields
---

1. Text fields from Material Design



2. Text Fields Design from Radek (this one is impressive!🤩)



3. UI Designer’s Guide to Creating Forms & Inputs from @molly_hellmuth

m2.material.io/components/tex…
thestory.is/en/journal/tex…
uiprep.com/blog/ui-design…
Read 22 tweets
May 24, 2023
Today I turned 34.

Here is an updated version of the most helpful tweet I've ever posted.

How to design almost any UI element?

A curated list of 34 articles 👇
Buttons.

1. How To Design Better Buttons by @101babich and @smashingmag

👉 smashingmagazine.com/2016/11/a-quic…

2. Desperately seeking squircles

👉 figma.com/blog/desperate…
Thanks @Southclaws and @figma

3. Designing A Better Back Button UX

👉 smashingmagazine.com/2022/08/back-b…

Thanks @vitalyf Squircled button
Text fields

4. Text fields & Forms design — UI components series

👉 uxdesign.cc/text-fields-fo…

from @uxdesigncc by Taras Bakusevych

5. Validate it. The right way.

👉 dev.to/vponamariov/va…

By me :) Input anatomy
Read 18 tweets
Oct 17, 2022
CSS Tip ☝️

I needed to make a pill component that should have had a 1px border.

But when on hover it should be doubled.

It wasn't that easy, and here is why.
If you simply make a 2px border on hover it will increase the height and width of the pill.

Since you don't know in advance what the width is, and probably the pill might be multiline, I don't think using fixed height/width is a good solution.
Instead, what I did is - I used shadows.

The first border is 1px shadow, and the second border (in the hover state) is 2px shadow.

And that's basically it.

A simple, yet nice trick.
Read 4 tweets
Oct 17, 2022
Some things designers should learn by themselves
by Michael McWatters (link at the end)

I SO MUCH liked this that I'm going to share some parts from the article 👇
🔸 32% of your time will be spent labeling buttons.

🔸 Blood will be shed over any question that begins, “Should designers…”.

🔸 All the research in the world is no match for your CEO’s opinion.
🔸 The design will fail on one platform, and that platform will be the one your boss uses.

🔸 The delta between what you designed and what gets shipped can be measured in light years.
Read 9 tweets
Sep 6, 2022
One UI/UX problem. Seven examples. One thread 🔥

Clickable area.

Do you make it right? Let's find out 👇
1/7. Sidebar menus.

Make sure that sidebar links have enough clickable space.
2/7. Vertical navigation.

A typical case is when the navigation links of a landing page don't have extra clickable space.
Read 8 tweets
Sep 5, 2022
UI/UX Tip 💡

Even if you have a lot of space, it doesn't automatically mean you should fill it.

It's perfectly fine not to stretch your inputs, text, and whatever to the parent container's width.

Make it reasonable instead.
Guys, in the example above the thing, is that my cards are not cards. I just stuck on the same design of tips.

Yes, usually you make inputs occupy the whole container and you limit the container, of course.

Idea is that the CONTAINER shouldn't occupy the whole space
I mean, the picture is a little bit ambiguous, yes...=\

Imagine that on the second page I limited an invisible container (instead of inputs)
Read 4 tweets

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