Thank you again for a great takeover ♥ Make sure to give Joyce's website a visit, we've also compiled all the tips below so you can find them in one place 😊
I wanted to finish this Takeover with something I get asked a lot: how do I set up my characters in Unity? So here is how to create, rig and animate simple characters all in Unity! I threw together a cute robot for this occasion 🤖
It’s easy to create simple characters with basic primitives. Probuilder is useful too! For this character I used 4 models that I duplicated, scaled, rotated around to create this cute robot. It helps to think about animation at this step!
Once the model is done, I create empty gameobjects, and place them where the joints would rotate. These are the objects that will get animated, it’s important to name them correctly for animation! Using front/side views helps with precise placement.
📦Let’s start with some of my favorite / recommended Unity packages! These are all instant-installs for me when setting up a new project, and provide plenty of use for whatever you might decide to work on!
@artofsully 📂QHierarchy
Say goodbye to the boring default hierarchy and say hello to QHierarchy! Adjust colours for better visibility of groups, show more information through icons and text, and much more!🌈
@artofsully ✨AMPLIFY SHADER EDITOR @AmplifyCreates is my go-to shader editor for Unity! It's super intuitive and has excellent online documentation for everything you'd want to know.
BONUS: There's a whole collection of example shaders included to use and learn from!🤩
Hello Unity fam!👋
My name is Fabian Willis (@FabianWillisArt), 3D Artist from Atlanta, and I will be your flight attendant on behalf of #Unity3D Airlines. Please ensure your electronic devices are not set to airplane mode as I’ll be sharing some #unitytips & tricks with you 🧵
Some info about me:
📌Been learning 3D w/ Blender since 2018 & Unity gamedev since 2019
📌My art evolved from flat creations to low poly cel shaded characters & enviro design
📌My inspo comes from games I’ve played in my childhood: Zelda, Kingdom Hearts & Final Fantasy 9 & 10
.@HofmannDev & I (@FabianWillisArt) are working on a game like classics Jak & Daxter, Wind Waker, & Majora’s Mask. It features a main character called Demi, has a compelling plot, the gameplay of an action-adventure, & the mechanics of a 3D platformer👇 twitch.tv/incarne
@HarryAlisavakis As you already know, rendered models in Unity are made with triangles which consist of vertices. And vertices hold all essential information regarding these models, like their individual position, their UV coordinates or their vertex color!
The cool thing is that we can add any sort of arbitrary data to our vertices and use it in our custom shader however we like ✨ That’s what custom vertex streams in particle systems allow us to do: pass particle-related information to our vertices that we can use as we please!
We’re trying something different for this week’s #unitytips Tuesday! In this thread, the design team gives you some insight into the process behind a great Unity 2019.1 addition, Shortcut Manager.
It all starts with an idea - and this one was about making hotkeys more accessible. How can we make it easier to assign, manage, debug, and understand all your hotkeys in Unity?
Once we’ve explored the concept a bit and done some sketches, out come the wireframes. We’ve got some old-school designers that still like to use @Balsamiq for interaction callouts, states, and rapid iterations.