1/10 Musings about my games so far.
As an independent amateur author I'm lucky: I write the games I'd like to play without constraints from market or audience logics. In this thread I'd like to leave you with a few brief notes on each of them.
2/10 I wrote GIST! because I fell in love with this post (talestoastound.wordpress.com/2017/10/19/cla…) by Chris Kubasik about using Traveller mechanics as a universal system. GIST! is this: Traveller's mechanics reduced to the bone, in freeform version
3/10 GIST! FKR is just one more step towards freeform. I think that if I could find players with the same mind as me, I would propose to play this one. But it requires active effort and creativity. You cannot simply consult a list of skills and build your PC from there.