Discover and read the best of Twitter Threads about #ttrpg

Most recents (24)

1/ Have you seen people talking about the tabletop storygame and RPG scene on itchio, but then weren't impressed with any of the games? Then this thread is for you.
2/ It's clear to you that a lot of #ttrpg games published on itchio haven't been playtested? Maybe your unconscious gamer reaction is, "I don't buy ideas."
3/ Or maybe you're not seeing how they're even playable.
Read 30 tweets
Hi everyone, it's me, @justJamieDean.

This is a thread about #FeastOfLegends, Wendys, #CriticalRole, and why I've decided to step away from the #dnd #ttrpg community.
I've had my reservations about the direction, priorities and focus of parts of the community for a little while now, but this #FeastOfLegends thing has really shown me that this is not a place I belong, nor a place I want to be any longer.
Watching this community, who claims to be all for inclusivity and equality, rally around the advertising campaign of one of the grossest megacorporations on the planet, a corporation who actively rails against human rights in its supply chain, has been horrifying.
Read 13 tweets
I made a little #TTRPG / #dnd5e zine for the con the other weekend, and now you can read it online for free.

Here, have a critter (or 5!). Fight them, thrall them, or befriend them! No rules, just right!
Read 4 tweets
Thread about conflict resolution in games.

My summer has been defined by two design points: being really frustrated with how rolls work in one of my big games, while experimenting with wacky new resolution mechanics in game jams. Today I realized something.

It starts with a question: what is the point of rolling dice?

On a surface layer, it's often to see if you succeed. But on a meta-layer, it's to introduce chaos into the narrative. It's like a random-prompt generator built into the game.
Personally, I like this chaos element. It's why token-only based games fall flat for me. I want uncertainty to trigger story twists neither I or the other players expected.

BUT having chaos around "do I succeed at this thing" is not always fun
Read 13 tweets
This is one of my all-time favorites.

It's a brilliant design from 1987 that was decades ahead of its time.

Or, to be more accurate, it was right in its time and the rest of us are decades behind.
Re-reading my copy now. So much to talk about in these rules!

I feel a thread coming on. It'll probably have to wait until tomorrow, but there will be thread. An illustration of Rocket J. Squirrel introducing the rules to The Bullwinkle and Rocky Role-Playing Party Game.
"Fortunately, this isn't a normal roleplaying game."
Read 52 tweets
I am designing a solo #TTRPG that has minimal rules, but maximal potential for lore and tables to roll things on (because I like the act of rolling dice and rolling off of tables to create things--it's soothing and cathartic).

An Index Card, deck-based system.
I personally view character sheets as something like a mission statement for any given RPG, and it kinda defines what you're all about.

So here, take a look at this preview of mine ( still very early on developmental-wise)
I am going to allow myself only 2 pages worth of rules to start with, and only allow myself to rules bloat 1 additional page for every 100 pages of (non-rules) content I write (starting at 300 pages).

(Not tweets at this time--this isn't isn't a release, so nyah.)
Read 35 tweets
I MCed for the first time @lumpleygames & @NightSkyGames #ttrpg Under Hollow Hills!
Here follow a long thread about it
It's the first show.
Ocasion: the Red Princess's Birthday
Place: Crossroads of the Four Streets
Season: Summer
Show: A Command Performance
Fairy Kinds: Trading, Working, Selling and Watching types.
They have in plenty: Coin
They hold dear: Kisses
They Crave: Acclaim & History
Notables NPCs:
The Poppy Queen
The Red Princess
Uline, the Poppy Captain
Octavia, the solitary witch
Passiflora, the cricket violinist
Frances, merchant of many things
Rainbow, goblin street seller
Spark, the scarecrow
Read 20 tweets
You know what question #TTRPG game designers really, really hate?

"Can I play the bad guy?"
First, it's almost always asked in bad faith by edge-lords. Secondly, you already know the answer. You can do anything you want with a TTRPG. You want to be a garbage human with your fellow edge-lords, there's literally nothing to stop you.
In descriptions or even KS campaigns, designers are telling you the game's intended thematic struggle. If a group or faction is playable, if even a complicated side is meant to be played, you'll know. That's a feature, not a bug.
Read 7 tweets
This is how a hacker writes a hacker character class for a #TTRPG. Here's a write-up of the Signaler, a playable class from my forthcoming game #Reclaimer.
You ever wanted to play Riviera from Neuromancer (minus all the grosteque things about that character)? Well, you'll be able to soon. Here's the Mesmer...
Have you ever wanted to play Snake Eyes from GI Joe, except instead of fighting Cobra, you hunt down fleeing oligarchs that caused the climate-crisis threatening the continued existence of the human species?
Read 3 tweets
Und weil es die liebe @chra war die mich wegen @KhazAndCrit drauf gebracht hatte, gibt's den #Duetgame Thread jetzt auch noch in deutsch für die #pnpde #ttrpg Twitter Blase 😘

Duospiele - 1on1 oder Duetgames - was ist das?

#Duetgame = 1 #ttrpg, 1 #GM / #DM + 1 Spieler

Du kannst ein Duetgame mit den Regeln von so ziemlich jedem #ttrpg spielen

#ttrpg #dnd #dnd5e #pnpde
Ich habe die meiste Erfahrung damit #DSA und #DnD / #dnd5e Duetgames zu leiten, aber ich habe auch schon #Duetgames in #Shadowrun und #Vampire the Masquerade gespielt und es hat super funktioniert und hat so viel Spaß gemacht!
#ttrpg #pnpde
Read 28 tweets
I can't act, I don't do funny voices, I mispronounce every fifth or sexth word, & I'm kind of a shit orator.

But I can still play the hell out of a #ttrpg. I even GM some!

Nobody: "How is that even possible, Eppy?"

Eppy, optimized for clickbait: "With this 1 simple trick…"
When it's my turn to narrate, I pause to think about what I'm going to say. Then I start by narrating what I, Eppy, the player, am doing: "I think what happens is..." Because I am, literally, thinking that.

Then I share my thoughts. Occasionally I follow that up with, "Right?"
I'm going to call this a technique which makes it sound honed & deliberate, but in the interest of honesty I should say that this is just a mess of habits I've formed over the last thr—fuck I'm old.
Read 18 tweets
🔥Napalm Take🔥

The biggest issue in the #ttrpg industry isn't the reach of Dungeons & Dragons. Its that we have Content Creators who say,

"I don't care about the money."
"I'm not looking to get rich"

No. Stop this. Stop it right now.
If you act like you won't make money....
Then you won't make money.

That's it.

Stop letting your love for the hobby rob you of a livelihood. You can charge an equitable price AND making a living.

One last and extremely harsh word..
You won't get rich. I won't even add a probably. Getting rich is hitting the lottery. Bank on it all you want, but luck is luck. It happens or it doesn't.

Find your vision, fuel your passion and give it your ALL. The industry needs that and you deserve it.
Read 7 tweets
A thread about the most interesting findings (to me!) about how #ttrpg spaces and masculinity interact (for those interested in #AcademicTwitter and #PublicSociology, I wanted to do a quick summary!):

Overall - TTRPG spaces tend to serve as homosocial spaces
Homosocial spaces are groups/communities where relationships between people of the same gender are centered. Mostly, these are men's spaces. These spaces are important in creating gender. They serve as the sites where people learn the "right" way to be a man.
This is normally invisible. Most of the time, men don't realize that spaces are centered around them. This is because men are seen as the default gender. This is most true for men who are also cis, straight, white, able-bodied, etc.
Read 15 tweets
A Thread

So you want to make cool RPG Zines and have just discovered you can use paintings and illustrations under creative commons CC/public domain PD license. This are some advices around this kinda tricky thing. Here we go.
1. The laws around CC/PD are kinda tricky. There are a lot of different laws depending on which country the art was first made. BUT... most of countries understand that after 70 years of the artist's death, his art is now under public domain.

Gone before 1948? Great chances.
2. Not everything you see in the internet as Public Domain it is Public Domain in fact. You have to be careful and remember (1). Sites like have a lot of this already-not-yet files. Flickr as well. Be careful, do your research and have fun.
Read 13 tweets
The scariest and most depressing thing about naming and talking about known missing stairs in the #TTRPG community is how many more stories pop up when you start investigating or talking about one incident. When I talk about Bill Webb, I'm not talking about that ONE victim.
I'm talking about the people warning each other about him. I'm talking about the people who don't have enough standing or cred in the industry to have a loud enough voice to be heard. I'm talking about the victims who stayed quiet because they were afraid.
And. There. Are. A. Lot. The whisper network among not-white-dudes is full of them. Even men have been warned to stay away from him when he appears drunk. This is common, conventions cover for him, and he just keeps continuing. It's never just ONE victim. EVER.
Read 3 tweets
How I see Procedures and Mechanics:

Procedures are like recipes: instructional with predictable outcomes.
#ttrpg #storygame #rpgtheory
Procedures are communicated through language.
They are to be remembered and followed.
A procedures might describe how to:
-Setup the game
-Create a character
-Take a Turn
-Frame a scene
-Use a Mechanic
Read 10 tweets
A Thread

(I'm no expert or something at all, but here we go. This is just my opinion, so if I'm wrong at something...yeap, I am a human... a human that can't draw)
First of all: creative commons + public domain images

Be sure, my friend: most of the time you'll spend in your zine production will be curating CC images and public domain paintings. I truly believe there is a bloody awesome #ttrpg zine inside every CC old illustration.
"But where, can I find those cool images?"
A lot of places but here are my favorite ones:

In advanced search choose to just show Big and public domain pictures.


Read 16 tweets
1/ #Kollok1991
A Love Letter to #DavidLynch in the form of a #TTRPG
2/ When you think of #DavidLynch you think of #TwinPeaks, a show defined it’s quirky characters, otherworldly small town settings, and a cult following defined by early 90s Americana. #Kollok1991
3/ #TwinPeaks dared to look into small town life in both its earnest look into themes empathy vs secrecy and the horror that comes from what we view as normal. #Kollok1991
Read 38 tweets
In creating the planeshifter and survivalist, the biggest question we had to answer was, "How do you bring nature-focused classes to a science fiction game?"

In the traditional sense, nature plays a relatively small part in sci-fi. There's a heavier focus on tech. #ttrpg #DnD5e
We've been calling the upcoming supplement 'the nature book' because of the two classes that are its capstones. But how does that work in space? What's a druid to do? Not much flora and fauna to see if you're not on a life-sustaining planet.

So we started by redefining 'nature'.
The void is part of the natural world, and so are any creatures that inhabit it. Asteroids, moons, celestial bodies - all these constitute nature, even if they're inorganic! Add in spaceship and station greenhouses and weird beasties and plants and you've got plenty to go on!
Read 10 tweets
1. Weather Prophet: highly glorified weather predictionist. Wields great gubernatorial power.
2. Heliomancers: wizards constantly research more efficient spells for creating helium. Dangerous magic, risk of exploding lungs or floating away.
Read 14 tweets
Someone wrote on reddit (paraphrasing) "@MonteJCook's Invisible Sun has a $99 PDF. That's ridiculous. No PDF is worth that much."

They're wrong. Let me tell you why you're not paying enough for your RPGs.

P.S. Sorry for picking on you, Monte.

#ttrpg #rpg #rpgwork #gamedesign
For starters, let's set aside "it's 80 different digital components" and arguments like that. One file or a dozen, $99 is still a reasonable price for a complete game system.
First, let's think about how we typically consume games. Unless it's the big one (cough dnd), it's a pretty safe bet that there is one copy of the rulebook per table.

Someone sees a neat system and says "hey, I'll pick this up, the group would love it" and they go from there.
Read 24 tweets
If you like noodling about dice probabilities for #TTRPG design and don't already know about AnyDice, this thread is for you!

AnyDice lets you plug in single or multiple dice with modifiers and produces a probability distribution for the results.
You can also link to the results of any roll. Here's d10+d8, which I'm going to use in a sec to talk about wandering monsters.
I'm not mathematically inclined (good at quick arithmetic but not much else).

I'm also not primarily a game designer. I dabble.

Despite that, I get a ton of use out of this simple tool.

For example: wandering monster tables, or random encounter tables if you prefer.
Read 10 tweets
I'm going to start a #DnD formatting thread with this tweet to note some common pitfalls I notice while editing adventures. I'll come back to it as I have more thoughts. #RPG #TRPG #TTRPG
When you write an NPC's statistics in parentheses next to their name, it should look like this: NAME (ABBREVIATED ALIGNMENT SEX OR GENDER SUBRACE RACE STATISTICS). e.g. Fireface McDragon (LG female mountain dwarf knight)
Always indent inline subheads. Those are the subheads that are in bold and italics.
Read 13 tweets
I started writing a reply to this, but it's quickly turning into a whole thread, so I'm gonna spare @DungeonCommandr's mentions, and QT instead.

Let's talk about podcast promotion. I've been on both sides of it--I've run an AP pod for 3.5 yrs, and promoted a game on other shows.
A lot of people will throw out "pitch your game to podcasts" as advice. And it's really solid advice! They're right to say it.

But, I want to talk today about what that looks like on a practical level, and how to make the most of having your game featured on pods.

Make a note of the podcasts you see on the TL, or that friends/designers you like appear on. Keep a running list of shows you know of. Give a listen if you can, even if just to an episode or two.
Read 29 tweets

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