So I’ve written a d20-based fantasy RPG, as one does, whose underlying system is called d20CORE. (The game proper has a different name, but I’ll tease that later.) This is a thing I’ve been working on/playing for about twelve years now, because I’m pretty lazy.

I’ll explain. 1/ A logo that reads: “d20CORE”
First thing you need to know: Given the opportunity to do something, I will almost always sit back and wait for someone else to do it instead. (I’m relatively quiet on social media because I know that if I wait long enough, someone else will say what I wanted to say.) 2/
Second thing you need to know: D&D was my first RPG, which I started playing in high school. It saved my life, in a very literal sense.

(I know that’s not a unique story. If it’s your story too, I’m glad we’re both here.) 3/
Third thing to know: Traveller was my second RPG. And though it didn’t carry the same emotional/life-saving weight, it was equally important in shaping my sense of what roleplaying games were, and of the kinds of stories an RPG could tell. 4/
One of the things I liked about Traveller was that unlike D&D, its advancement mechanics featured no classes and no levels. I know lots of other games have done the same thing, but Traveller and D&D were my games. They were the framework and foundation for me. 5/
So forty-odd years ago, I thought, “Wouldn’t it be cool to play D&D, but to have no classes and no levels like Traveller?”

And because I’m pretty lazy, I assumed that because that was clearly such an awesome idea, someone would eventually get around to writing that game. 6/
So I waited.

I kept gaming. I waited some more.

I got out of gaming for a while. When I got back in, I looked around. Still no version of D&D with no classes and no levels.

Then I started working in RPGs. I started working on actual D&D!

And I waited. 7/
And then in the spring of 2011, I thought, “Screw it. I guess I’ll just have do it myself.”

So here we are. 8/
I’ve got a game called CORE20, whose foundation is D&D — the game that saved my life, and that I’ve loved for forty years, and that I’ve worked on for eighteen years and three editions.

It’s heroic fantasy in the style that D&D has long driven, with no classes and no levels. 9/
It’s freeform character building, built around the idea that even before the DM asks the in-game question, “What do you want to do?”, you get to ask the question:

“Who do you want to be?”

And then you get to answer that question in a new way. 10/
(There’s a whole ton of other new stuff in the game as well, including pushing the rules toward maximizing the potential of a high-magic, high-fantasy world, and building real heroic story within that world. I’m lazy, but I’m also hyper-ambitious when I finally do get going.) 11/
I’m looking at having a public playtest launch sometime in January 2023, and I hope folks will check the system out. I’ll be talking about it more before then, so keep an eye on this space or the #CORE20RPG hashtag for more info. 12/
And for any industry mutuals and other folks I’ve worked with: If you’d like more info to figure out if the game might be something you’re interested in working on, I’d be very pleased to hear from you. 13/13

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Scott Fitzgerald Gray

Scott Fitzgerald Gray Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @scottfgray

Nov 3
This is a fascinating read as it relates to what’s likely coming for Twitter, and what’s already happened to Facebook. But I’d be lying if I didn’t admit that this concept of the “Trust Thermocline” started ringing bells in my head as regards a game that means the world to me. 1/
D&D right now is a very different model than the subscription services (both games and media) that the thread talks about. But as many of us remember, the game and its brand took a serious hit during the 4e era because of this issue of pushing trust to the breaking point. 2/
And that had nothing to do with the strengths of 4e, of which there were many. It had to do with a mindset of: “Players bought in to the last time we changed things, so they’ll buy in the next time.” It had to do with the business model that grew out of that. 3/
Read 12 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us on Twitter!

:(