Dilmer Valecillos Profile picture
Dec 7, 2022 5 tweets 4 min read Read on X
SO MANY challenges when starting #VR DEVELOPMENT such as what are all the tools & what do they do?

THIS IS FOR YOU!

1- Start & learn to use a game engine (Unity/Unreal)
2- Learn Visual Scripting (C#/C++ more flexibility)
3- Get a VR Headset & computer (mac or win)

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4- Ask yourself the question: what platform do you want to build for? Do not overcomplicate this, just pick one ex: Meta, SteamVR, etc
5- For Unity which is my expertise try the following toolkits: (XR Interaction Toolkit, MRTK 3, UltimateXR, VRIF, Hurricane VR) Image
6- With C++ or C# Development you will need a good IDE, Visual Studio, VS Code, or Rider (these are are all very robust)
7- Get familiar with the Debugger / Profiler
8- Get very familiar with Blender or similar (3D Authoring)
9- Start a VR prototype perhaps a clone of your game Image
10- Join XR Communities and game jams as they will help you go through building a VR experience from start to finish
11- Put your code on GitHub & use it as a portfolio
12- Follow FREE VR tutorials on YouTube from @JustinPBarnett @ValemVR
@JustinPBarnett @ValemVR 13- For more in depth VR Training take a look at VR Creator Academy where we train you on Unity, C#, Multiplayer, XR Toolkit, VR Optimization, and much more:

vrcreatoracademy.com

📌 #VR Trainers are:
- @JustinPBarnett
- @ValemVR
- VR with Andrew
- Myself @Dilmerv Image

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More from @Dilmerv

Oct 26, 2022
SDKs I recommend for #AR & #VR with details that makes each of them unique & useful for different use cases:

📌 MRTK (Microsoft Mixed Reality Toolkit): one of my favorites and it is a powerful open source project that accelerates cross-platform mixed reality creation.

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MRTK provides a lot of features and supports a large amount of XR devices such as HoloLens 2, Meta Quest, Windows Mixed Reality, SteamVR, and others.

More information about MRTK: learn.microsoft.com/en-us/windows/…
📌 AR Foundation: a super useful cross-platform wrapper around augmented reality SDKs that allow you to work with a common set of APIs.

The idea of AR Foundation is to use XR Plugins such as Google ARCore XR Plug-in (on Android) Apple ARKit XR Plug-in (on iOS), and others.
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