SO MANY challenges when starting #VR DEVELOPMENT such as what are all the tools & what do they do?
THIS IS FOR YOU!
1- Start & learn to use a game engine (Unity/Unreal) 2- Learn Visual Scripting (C#/C++ more flexibility) 3- Get a VR Headset & computer (mac or win)
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4- Ask yourself the question: what platform do you want to build for? Do not overcomplicate this, just pick one ex: Meta, SteamVR, etc 5- For Unity which is my expertise try the following toolkits: (XR Interaction Toolkit, MRTK 3, UltimateXR, VRIF, Hurricane VR)
6- With C++ or C# Development you will need a good IDE, Visual Studio, VS Code, or Rider (these are are all very robust) 7- Get familiar with the Debugger / Profiler 8- Get very familiar with Blender or similar (3D Authoring) 9- Start a VR prototype perhaps a clone of your game
10- Join XR Communities and game jams as they will help you go through building a VR experience from start to finish 11- Put your code on GitHub & use it as a portfolio 12- Follow FREE VR tutorials on YouTube from @JustinPBarnett@ValemVR
@JustinPBarnett@ValemVR 13- For more in depth VR Training take a look at VR Creator Academy where we train you on Unity, C#, Multiplayer, XR Toolkit, VR Optimization, and much more:
SDKs I recommend for #AR & #VR with details that makes each of them unique & useful for different use cases:
📌 MRTK (Microsoft Mixed Reality Toolkit): one of my favorites and it is a powerful open source project that accelerates cross-platform mixed reality creation.
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MRTK provides a lot of features and supports a large amount of XR devices such as HoloLens 2, Meta Quest, Windows Mixed Reality, SteamVR, and others.