If the leaked material sent to @TheRulesLawyer1 is accurate, then WOTC is intent on destroying both the #OSR and #Pathfinder. If you care about #OpenDnD watch his video and get ready to get angry.
The terms themselves are as pernicious as you can imagine, demanding you sign over a license to all of your IP irrevocably while allowing them to terminate your license virtually at will.
But, what's worse, the leaked language suggests that they intend to revoke the existing OGL by asserting that OGL 1.0 is no longer an authorized license. Can they do that? Lawyers differ in their opinion.
But it's worth noting that the Open Gaming Foundation, which WOTC's Ryan Dancey helped create, specifically said that an open game license is one that can never be closed off in the manner that WOTC is allegedly attempting to do. opengamingfoundation.org/licenses.html
So if Hasbro's attorneys attempt to claim that they can revoke the OGL and they win, then that means the entire 20-year history of the open game movement will turn out to be based on a lie.
Can they win? Sadly in law it often comes down to who has the deepest pockets, and no one's are deeper than Hasbro's. Only a tiny handful of companies could oppose them in court.
Wizards has a number of strategies available to it, which I won't go into here, because I'm not going to give assistance to the dark side. The strategies for our side will entirely hinge on the text of clause 9 of the OGL.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
If I were arguing this case, I'd point out that Sec 9 says "you may use any authorized version" not "you may only use authorized versions". The clear meaning of the language is that if open content was published on version x, but x.1 has more favorable terms, you *may* use x.1.
In other words, OGL 1.0 *permits* us to use any newly-authorized license with content published under any old license; but it does not *require* us to use a new license with content published under the old license, which remains available under the old license.
I would support that language with the abundant text, from WOTC's own employee Ryan Dancey, showing his clear intent to create an open license and his stress that the D&D IP was trademark focused not copyright focused under the OGL.
All of this, of course, turns on the leak being legitimate. For now, we have to wait and see. But if you're a third-party D&D publisher, prepare for the worst.
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Wizards has released its statement on the future of the Open Game License for D&D and it's a doozy. #OpenDnD? No, not at all. dndbeyond.com/posts/1410-ogl…
The key changes are as follows: 1) Videos and video games are no longer covered under the OGL. In theory, WOTC is asserting that its copyright can block Actual Plays of its games, just as Nintendo has asserted. That's a big deal. It also puts at risk a lot of indie games.
2) The OGL will no longer actually an open license for commercial purposes. It will now require that you report revenues to WOTC! And you have to pay royalties on revenues above $750,000. The amount of royalties isn't stated.
I just needed to use @Allstate motor club for the first time in years (member since 2013). They have changed the system to ask you to use an app now. But in order to use the app, you have to register. But the registration system didn't work, forcing me to call customer support..
Which then said they needed to update my information to get my new phone number. I gave them the info and completed registration. But, now registered, it said I needed to input a credit card in order for @Allstate to help me.
I attempted to add my credit card info, and it was rejected and I was referred back to call customer support. So I called @Allstate again and they said they couldn't take my credit card info until my new phone number was processed, which would take 48 hours.
It took #RingsOfPower just ONE episode to destroy the character arc and storyline of Galadriel, to entirely subvert Tolkien's narrative of the character. Let me explain. (1/)
At the end of the First Age, when Morgoth was defeated, most of the Noldor were invited to return from exile back to Valinor. Galadriel, however, was *not* invited. The ban was *not* lifted on her. Tolkien is explicit about this. (2/)
Here is everything you need to know about innately evil creatures like orcs. 1. If you find a lair of them, you should fireball the site from orbit. It's the only way to be sure. 2. If you think they should be spared, you're Burke and you're the villain in this discussion.
"But what about the baby orcs?" You should fling them across the Med Lab, then shoot them with your pulse rifle. After that, strap a flamethrower on to your rifle and go burn them up in their nest.
"This is clearly an important species we're dealing with and I don't think that you or I, or anybody, has the right to arbitrarily exterminate them!"
Wrong! Only Chaotic Evil people like Burke say that. Lawful Good like Ripley kill the orcs.