Zork, the 1977 text-based adventure by Infocom, was cybernetic modeling spyware; it was capable of mining natural language and cognitive heuristics.
"Zork" literally means "unfinished product", the final component was the user's brain.
The DARPA-funded cyberneticists masquerading as game developers taunt gamers in their advertising. The exoteric meaning was that your imagination provided the simulation.
This is true in more ways than one.
Supposedly the game was inspired by ADVENT / Colossal Cave Adventure by Will Crowther. Older accounts say he wrote it on a PDP-10 at MIT. At the time, Crowther was working at Bolt Beranek and Newman (BBN).
BBN was under contract from ARPA/DARPA and the Navy to create "speech understanding systems" (SUS). They needed this so the NSA could listen to your phone conversations.
The main problem was "ill-formed inputs"; garbled text, weird commands.
The same year Colossal Cave Adventure was released, Crowther's colleagues at BBN published "A Tutoring and Student Modeling Paradigm For Gaming Environments" funded in part under Tri-Service (AFHRL, ARI, NPRDC) and ARPA (HRRO) contract.
To understand why the entire military-industrial-academic complex was interested in "gaming environments", you have to understand the idea of "dynamic modeling" and "cybernetic learning".
Basically, data is used to create models which is then used to create feedback.
Your adventure through this game of Wumpus can be used to create a "learner model" where the Learner's knowledge is overlaid on the complete domain to discover the difference.
In other words, the process of mapping allows an observer to map your model of reality.
Zork was developed by the Dynamic Modeling Group at MIT under J.C.R. Licklider and Al Vezza, pioneers of man-machine symbiosis, and would later take leading roles at Infocom, the game's commercial publisher.
Infocom's board of directors. From left: Marc Blank, Joel Berez (President), Al Vezza, J.C.R. Licklider, Chris Reeve. These were men whose stated goal was to end humanity forever by blending us with machines, supported by billions in DARPA funding, starting a video game company.
Zork was written in Muddle, a programming language designed for their Dynamic Modeling System, with a focus on debugging, testing and quickly implementing new ideas. It was for creating User-Oriented Interactive Computer Graphics.
Licklider's descriptions of the true nature of "dynamic modeling" are rare. Certain papers are not extant on the internet; on occasion he spoke plainly, on "'dynamic hieroglyphs'; graphics projected onto the retina; graphics embedded in AI languages" schwabstack.substack.com/p/reality-ends…
He says through "interactive dynamic modeling," computer graphics will become a part of
thinking and "command and control".
"Who will the users be? In a phrase, they will be the menials, the mentals, and the masses." (1969)
The year after making Zork and hosting it on the Arpanet, Al Vezza, David Liebling and Tim Anderson presented a paper at Distributed Sensor Nets, a DARPA sponsored workshop, on *language understanding* and AI.
The paper describes a process for creating an "Augmented Transition Network" (ATN) to decipher Morse code chatter and ambiguous inputs. In order to build the ATN grammar, they needed to simulate a network environment, filled with realistic chatter and errors.
Apparently, Muddle's primary use was as an "interpreter", to build programs for the automated assembly of ATN grammars.
Zork was a "distributed sensor" to collect ambiguous inputs from the "mentals", or perhaps from the expert class, as many of Zork fans were professionals.
Zork and Adventure were both hosted on Arpanet for years, but the average PC hobbyist in the 70s was often corporate executive, engineer or lawyer. Much of the equipment was prohibitively expensive, a quarter of Infocom's customers had M.D. in their titles.
While I appreciate your reply, the "far simpler" explanation runs contrary to the proven 20 year history of using games as testbeds for psychological and AI research. Due to the nature of software development, it's possible only one or two people knew...
Cybernetics is the art of turning mass man into golem through technology @MetallicRaptor
Beyond the fact that the games were hosted on the ARPANET for years before their release, here is J.C.R. Licklider, one of the founders of the ARPANET, discussing eavesdropping with ultrasonic frequencies in 1968.
This proves such concepts were familiar to him.
Of course, he would have been aware of the 1967 Spring Joint Computer Conference session organized by Willis Ware which framed early work done by the RAND–NSA network that EXPLICITLY discussed data vulnerabilities by way of EM radiation from processors and memory architecture.
People forget that the NSA has been around since 1952. What do you think they have been doing all this time?
Every part of your computer can be made into an antenna—the display, the keyboard cord, the processor, the RAM, the mouse cord—no internet connection is required. The intelligence community and the military have known this since the 1960s.
It was demonstrated as far back as 1985 that computer components could act as receiver / transmitter with *commercially available equipment*. If a determined hobbyist could do it in 1985, I think ARPA/IC could have pulled it off a few years earlier.
In the context of MK ULTRA, the GATE program, the contemporary STARGATE project— coupled with the long history of using games for AI/cognitive research—it is obvious that if they *desired* such data, they would have acquired it.
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The original PhD training facility and professional network for Community Relations Service was founded by former CIA consultant and MKULTRA "social psychiatrist" Dr. Bryant Wedge.
Thread.
On April 29th 1953, American POW's began arriving in the United States from Tokyo, as part of an exchange program with the Communists called Little Switch. The returning POWs were carefully vetted and assigned one of three categories—black, white, or gray.
"White" prisoners had resisted indoctrination. Gray prisoners had cooperated minimally, but the hard-core collaborators, the "black" thought to be security risks, were isolated and flown to Valley Forge Hospital.
Meet the real godfather of the Community Relations Service--
New York power broker and fixer Theodore Kheel, chairman of Edmond Safra’s Republic National Bank, used by the Russian mafia and the Medellin drug cartel, scrubbed from history due to his unsavory business dealings.
Kheel worked on the provision for CRS together with LBJ and Benjamin V. Cohen. In fact, according to LBJ's White House telephone recordings, the blueprint for the new conciliation service was to be based directly on Kheel’s labor-mediation practices.
Ted Kheel was colleague and contact of Title X's author, Arthur Goldberg, a fellow avid New Dealer, a close friend of Johnson’s, a fixer for Kennedy, considered New York’s “most prominent industrial peacemaker,” and known as one of the city’s most powerful men in the 1960s.
This is a patent for a technology which returns plants and animals to their archetypal forms.
Degenerate breeds can be revitalized, extinct variants reborn. Megafauna, giantism- through the precise manipulation of an electrostatic field primordial forms are awakened.
In 1987, the physical chemist Dr. Guido Ebner, while working for the Swiss pharmaceutical giant Ciba-Geigy, made a startling discovery—
Seedlings and microorganism, exposed to a certain electrical field, could change their gene expression, their morphology, their phenotype.
The Ciba Group checked the discoveries of its scientists, patented the process under the misleading title "Fish culture method" - and immediately stopped further research.
Peat is right to point at metabolism as the factor behind mental disorders. But what came before the deranged folkways that brought about these metabolic issues-
It was the techniques of the image deforming the Image of Man, the technical control of collective psychometabolism.
Man tends to become possessed by the poltergeist of his own images, and even if he evades this tendency, he is drawn relentlessly into the cadence, the heart rate synchrony, the psychometabolic clock of the possessed masses around him.
The generic Peater's chemical, dietary approach can help anyone, but for my sensitive, intuitive frens, we must account for the cosmos of images, the drone of technical slaves and their machinic time.
The "blue pill," the "age-gap moralfagging" and the early modern witch panics are all neurotic complexes (mass hysteria/delusion/amnesia) that arise from the same source: the unstoppable demiurgic forces of technique (e.g., ecclesiastic courts, panopticons, social media cooperative surveillance) encountering the immovable object of real female nature.
In other words, the age gap hysteria among zoomers is an updated, more potent blue pill. " When everything is seen, the world dreams of being blind."
In this, the self-organizing technic demiurge is the "father" (manager-priest of the temple prostitutes), and his household (the temple economy) does not work unless his "daughters" are fit to be wed (operationalized as commodity and social police).
This was pretty much my reaction. Immune to FOIA and a mandate to operate in complete secrecy, "behind the scenes." Every local news agency in the country had deputized "conciliators" and the CRS helped create the "media guidelines" for defusing racial tensions. They had "field representatives" in every region, who had relationships with local city council, police and business.
When they talk about "community leaders," they mean far-left, professional activists. Basically a race communist intelligence agency paid for by your tax dollars.
Exactly. This is the point of the endless seminars, creation of guidelines, etc. The network they created, the people they trained, are all still there. We need a full national purge.
The "immune to FOIA" part is legitimately insane, not even CIA has that kind of power. We'll never get proof they were coercing victim's families unless we get full disclosure. The fact that it hasn't happened is an implicit admission that we are under race communist occupation.