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Feb 6, 2023 26 tweets 13 min read Read on X
Zork, the 1977 text-based adventure by Infocom, was cybernetic modeling spyware; it was capable of mining natural language and cognitive heuristics.

"Zork" literally means "unfinished product", the final component was the user's brain. ImageImage
The DARPA-funded cyberneticists masquerading as game developers taunt gamers in their advertising. The exoteric meaning was that your imagination provided the simulation.

This is true in more ways than one. ImageImage
Supposedly the game was inspired by ADVENT / Colossal Cave Adventure by Will Crowther. Older accounts say he wrote it on a PDP-10 at MIT. At the time, Crowther was working at Bolt Beranek and Newman (BBN). ImageImage
BBN was under contract from ARPA/DARPA and the Navy to create "speech understanding systems" (SUS). They needed this so the NSA could listen to your phone conversations.

The main problem was "ill-formed inputs"; garbled text, weird commands. ImageImage
The same year Colossal Cave Adventure was released, Crowther's colleagues at BBN published "A Tutoring and Student Modeling Paradigm For Gaming Environments" funded in part under Tri-Service (AFHRL, ARI, NPRDC) and ARPA (HRRO) contract. ImageImage
To understand why the entire military-industrial-academic complex was interested in "gaming environments", you have to understand the idea of "dynamic modeling" and "cybernetic learning".

Basically, data is used to create models which is then used to create feedback. ImageImage
Your adventure through this game of Wumpus can be used to create a "learner model" where the Learner's knowledge is overlaid on the complete domain to discover the difference.

In other words, the process of mapping allows an observer to map your model of reality. ImageImage
Zork was developed by the Dynamic Modeling Group at MIT under J.C.R. Licklider and Al Vezza, pioneers of man-machine symbiosis, and would later take leading roles at Infocom, the game's commercial publisher. ImageImage
Infocom's board of directors. From left: Marc Blank, Joel Berez (President), Al Vezza, J.C.R. Licklider, Chris Reeve. These were men whose stated goal was to end humanity forever by blending us with machines, supported by billions in DARPA funding, starting a video game company. Image
Zork was written in Muddle, a programming language designed for their Dynamic Modeling System, with a focus on debugging, testing and quickly implementing new ideas. It was for creating User-Oriented Interactive Computer Graphics. Image
Licklider's descriptions of the true nature of "dynamic modeling" are rare. Certain papers are not extant on the internet; on occasion he spoke plainly, on "'dynamic hieroglyphs'; graphics projected onto the retina; graphics embedded in AI languages"
schwabstack.substack.com/p/reality-ends…
He says through "interactive dynamic modeling," computer graphics will become a part of
thinking and "command and control".

"Who will the users be? In a phrase, they will be the menials, the mentals, and the masses." (1969) ImageImage
The year after making Zork and hosting it on the Arpanet, Al Vezza, David Liebling and Tim Anderson presented a paper at Distributed Sensor Nets, a DARPA sponsored workshop, on *language understanding* and AI. ImageImage
The paper describes a process for creating an "Augmented Transition Network" (ATN) to decipher Morse code chatter and ambiguous inputs. In order to build the ATN grammar, they needed to simulate a network environment, filled with realistic chatter and errors. ImageImageImage
Apparently, Muddle's primary use was as an "interpreter", to build programs for the automated assembly of ATN grammars.

Zork was a "distributed sensor" to collect ambiguous inputs from the "mentals", or perhaps from the expert class, as many of Zork fans were professionals. ImageImage
Zork and Adventure were both hosted on Arpanet for years, but the average PC hobbyist in the 70s was often corporate executive, engineer or lawyer. Much of the equipment was prohibitively expensive, a quarter of Infocom's customers had M.D. in their titles. ImageImage
While I appreciate your reply, the "far simpler" explanation runs contrary to the proven 20 year history of using games as testbeds for psychological and AI research. Due to the nature of software development, it's possible only one or two people knew...
Cybernetics is the art of turning mass man into golem through technology @MetallicRaptor
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Beyond the fact that the games were hosted on the ARPANET for years before their release, here is J.C.R. Licklider, one of the founders of the ARPANET, discussing eavesdropping with ultrasonic frequencies in 1968.

This proves such concepts were familiar to him. Image
Of course, he would have been aware of the 1967 Spring Joint Computer Conference session organized by Willis Ware which framed early work done by the RAND–NSA network that EXPLICITLY discussed data vulnerabilities by way of EM radiation from processors and memory architecture. ImageImage
People forget that the NSA has been around since 1952. What do you think they have been doing all this time? Image
Every part of your computer can be made into an antenna—the display, the keyboard cord, the processor, the RAM, the mouse cord—no internet connection is required. The intelligence community and the military have known this since the 1960s. ImageImageImageImage
It was demonstrated as far back as 1985 that computer components could act as receiver / transmitter with *commercially available equipment*. If a determined hobbyist could do it in 1985, I think ARPA/IC could have pulled it off a few years earlier. ImageImageImage
In the context of MK ULTRA, the GATE program, the contemporary STARGATE project— coupled with the long history of using games for AI/cognitive research—it is obvious that if they *desired* such data, they would have acquired it. Image

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More from @realhumanschwab

Dec 3, 2023
Not a single ICBM with a live warhead has ever been tested.

The ICBM is, substantially, a hoax. Scientifically unproven, a semi-imaginary technology. Image
Warheads have been tested, and ICBMs with warheads removed have been tested, but never together.

Imagine only ever testing a gun with powder and casing, but no projectile.
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Jul 9, 2023
I have definitively proven that at every step of the way, the doctors and scientists that popularized hallucinogenic drugs in the 1950s were all CIA-MKULTRA or Army contractors, and knew that the drugs they were shilling were psychotogenic substances https://t.co/Bq4uMF4JbDtwitter.com/i/web/status/1…
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1958: In the Los Angeles Times, a presentation titled “Hallucinatory Drugs Defended by Doctor,” by Gordon A. Alles, the pharmacologist credited with developing the amphetamine Benzedrine.

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Gordon Alles was a contract researcher for the Army Chemical Center.

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Jun 7, 2023
I am interested in any anecdotes about game devs that were introduced to D&D or video games by Air Force or Navy personnel. I already have several. As anon myself, I respect anonymity.

This is Tim Cain, creator of Fallout, one of the most influential game devs in history.
bookmark lurkers, retweet or I will delete
To show my appreciation, and to give some context to this research, I have opened access to 'Reality Ends Here'. Link is in bio. Image
Read 8 tweets
Jun 3, 2023
Time is the great Devourer. "One by one the fallacies of life fall beneath the reaping scythe of Time, and are garnered into the capacious bin of oblivion."

But in its turn, time is eaten. Lo we come now to the age of the time eaters. Image
At the end of the cycle, space avenges itself on time. The mass man, the golem, the NPC, these concrescences are the mechanisms by which matter consumes Time.

All probabilities, all possible action, deleted by their deterministic decision trees. Image
Imagine an image, a perfect symbol of Eternity, swallowed by the muddy, misshapen golem of Mass. Image
Read 11 tweets
Apr 25, 2023
If you can remember that the media basically invented transgenderism as a social issue in 2014, you are insane.

Every anti-woke "centrist" on social media thinks you are insane for being able to remember 2014.

Imagine believing you live in a serious reality, with real people. Image
Over the last decade, a new type of culture was created to destroy lunatics that can remember 2014. Last time this happened, they put everyone that could remember "the time before" in gothic palaces and tortured them.

This is what "cancel culture" looked like in 1870. Image
My feeling is that if they could, they would put us all in 19th century asylums and dig out our brains, but it appears something has changed. Perhaps their power is waning.

Firing Tucker Carlson because he kept reminding people about 1/6 and covid seems to be a stop-gap measure
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