Played @PlayInkbound's demo which is a turn-based rogue like game with procedurally generated dungeons developed by @ShinyShoeGames.

I thought that this unique style of gameplay was so engaging.

The characters and gameplay are well designed:
1/ The story is incredibly immersive. From the narrative to the vivid and colorful characters you encounter.
2/The game functions around carefully using abilities as they use a resource called Will (blue), and strategically moving around to increase your survivability while conserving this Will which gets reduced as you move.

Moving to a blue pulsating circle rewards you with Will! 👀
3/ During your runs, you will earn both active and passive buffs that will impact your gameplay. You have use these to your advantage to stack powerful effects which is key in a successful dungeon run.
4/ Make sure to read the buffs on current enemies as they will dictate certain actions you may want to take!
5/ Here's a full clip of one of my encounters for perspective.
6/ There are about 3-4 rooms you have to beat in every dungeon. If you die at all during the run, you will need to start over. I do enjoy that because it makes you work hard for your reward.
✨Some takeaways ✨

-The gameplay revolves around gathering powerful abilities, upgrades, and power-ups.

-The combat system is unique, with telegraphed enemy attacks and shrinking safe spaces.
👇
-The game has a variety of elements, including different enemy abilities and boss battles.

-The game has a learning curve, with some difficulty in achieving "golden builds."
💎If you want to learn more about the game, please visit their home page or follow their twitter.

#gaming #inkbound #roguelike #shinyshoe #pcgaming

shinyshoe.com/news/announcin….

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More from @jirsa1616

Feb 15
Blockchain can revolutionize gaming with transparency, security, and decentralization.

But many overlook the potential issues it can create for gamers and developers.

Let's explore these challenges and view them from their perspectives👇🧵:
1/11: Blockchain technology has created new possibilities for online gaming.

Players could potentially bring objects from other games into other games.

However, this system poses a significant risk for both the player and the developer.
2/11: One of the major problems with this system is that it is unworkable.

The blockchain technology that allows players to bring in objects from other games is new and untested, and the potential for bugs and glitches could create significant problems.
Read 12 tweets
Feb 13
Skill and repetition are two totally different things when it comes to playing video games.

Repetition is just doing the same thing over and over again, but skill is actually learning how to play better.

The difference between skill and repetition in video games 🎮🧵:
1/ Repetition can help improve a player's performance, but it's not the determining factor in attaining mastery in video games.
2/ For example, in MMORPGs and MOBAs, skill is developed through critical thinking, decision making, and teamwork.

Players have to think creatively, work together, and make strategic decisions in order to succeed.

youtube.com/shorts/0lSteT1…
Read 11 tweets

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