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Feb 26 48 tweets 13 min read
I've just finished translating and (mostly) interpreting the developer comments for every SF5 character in the recent Climax Arts book.

I just want to clarify though that I am not a translator and these are not to be taken as 100% official so just keep that in mind.

Buckle in;
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Ryu.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Chun-Li.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Charlie Nash.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of M. Bison.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Cammy White.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Birdie.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Ken Masters.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Necalli.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Vega.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Rainbow Mika.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Rashid.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Karin Kanzuki.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Zangief.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Laura Matsuda.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Dhalsim.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of F.A.N.G.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Alex.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Guile.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Ibuki.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Balrog.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Juri.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Urien.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Akuma.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Kolin.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Ed.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Abigail.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Menat.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Zeku.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Sakura Kasugano.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Blanka.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Falke.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of G.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Sagat.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Kage.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of E. Honda.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Poison.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Lucia.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Gill.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Seth.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Dan Hibiki.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Rose.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Oro.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Akira Kazama.
Street Fighter 5 Director Takayuki Nakayama's thoughts on the design of Eleven.
Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Luke Sullivan.
I think that's everyone, let me know if I missed anyone. I've been working on this all day so my brain is mush now lol.

Apologies in advance if some stuff wasn't accurate but I'm pretty sure that I got most of what they were trying to say right.
I somehow forgot Cody's, so here it is;

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Cody Travers.

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