Matt Deitke Profile picture
Mar 22 14 tweets 9 min read
Introducing Objaverse, a massive open dataset of text-paired 3D objects!

Nearly 1 million annotated 3D objects to pave the way to build incredible large-scale 3D generative models: 🧵👇

🤗 Hugging Face: huggingface.co/datasets/allen…
📝ArXiv: arxiv.org/abs/2212.08051

#CVPR2023
In the past, ShapeNet has enabled remarkable progress and benchmarking across 3D computer vision!

But, it lacks visual diversity, realism…
and scale! 🪨

Objaverse is more than an order of magnitude larger and has ~400x more categories! 📈
Objaverse is incredibly diverse and includes a vast amount of visual styles!

✅ Photogrammetry Scanned Objects
✅ 3D Modeled Objects
✅ Interiors
✅ Exteriors
✅ Characters
✅ High-Poly
✅ Low-Poly
✅ Cartoon

And More!
Many objects are also animated! 🦜
We began to show the potential of Objaverse by generating 3D objects! 👜👞🍇🎃

Here we use the amazing work of GET3D from @JunGao33210520 et al. to generate textured meshes!
We’re also thrilled by the potential for Objaverse to impact robotics! 🤖

We introduce a task where the agent’s goal is to navigate to objects as described by language.

🏠 Here’s a house we set up purely with objects in Objaverse:
Objaverse is hosted on 🤗 @huggingface!

We’re thrilled to have worked with their incredible team to make it easily downloadable! 🚀

Individual objects are available under a Creative Commons license.

🤗 Dataset: huggingface.co/datasets/allen…
Rendering images of the 3D objects is very fast with Python in @Blender!

All objects are standardized GLB files.

🚀 GitHub Rendering Scripts: github.com/allenai/objave…
We’ve also worked with @algolia to build a powerful real-time filterable search engine across all objects in Objaverse!

🔍 Search Engine: objaverse.allenai.org/explore/
We’re thrilled to see what you build! 🤩

Just this week, @ruoshi_liu et al. released Zero-1-to-3, incredible work that combines a generative image model and Objaverse, for learning a shape prior, to render novel viewpoints of an object!

Text2Tex is an exciting paper using Objaverse that also came out just this week by @davech2y et al. for texturing 3D meshes from a text description!

And even earlier this month, Anchit Gupta, @XiongWenhan, @EasonNie, Ian Jones, Barlas Oğuz at @MetaAI used Objaverse in work on 3DGen for triplane textured mesh generation!

Objaverse will appear at #CVPR2023!

This was a very enjoyable collaboration between @allen_ai and @uwcse!

With Dustin Schwenk, Jordi Salvador, @LucaWeihs, Oscar Michel, Eli VanderBilt, @lschmidt3, @ehsanik @anikembhavi, Ali Farhadi

Some exciting updates soon 👀

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More from @mattdeitke

Jun 15, 2022
@andrey_kurenkov Hey Andrey! Glad to hear your excitement :)

Your comment would some nice side effects (e.g., making it more differentiable), but I disagree with using generated floorplans and object placement for this paper, and think it would actually prohibit scaling dramatically.
@andrey_kurenkov For object placement generation:
- The training data isn’t that useful, since it doesn’t match the assets in the asset database (e.g., you cannot place baseball bats or basketballs if they don’t exist in any of the training scenes).
@andrey_kurenkov - There isn’t really any good training data, that’s extremely large scale and covers many room types. Most papers doing this research (still) use SUNCG, which has but it’s now illegal to use. But even this isn’t that diverse.
Read 9 tweets

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