Of all the research I did, the history of Chinese RPGs is my favorite. It blew my mind how over 200 PC RPGs were created in the 90s and early 2000s, an output rivalled only by Japan and the US!
And yet, we never talk about these games... So let me give a very brief overview🧵
In Taiwan in the late 80s, people began importing foreign PC games and localizing them - first translating manuals, then fully translating or even porting them, like their Dragon Quest for DOS. These groups grew and even made publications like Jingxun Computer Magazine/ 精訊電腦
In 1989, the US coerced Taiwan to follow international copyright laws, so these games became illegal. But the experience & network acquired was enough to make these groups became "normal" publishers - like Softstar (大宇資訊) and Soft-World (智冠科技) - and make their own games.
By the early 90s they had already many MS-DOS RPGs like Xuan-Yuan Sword (軒轅劍), Legend of the Chivalrous Hero (俠客英雄傳) and Book of the Sword Saint (天外劍聖錄). These mixed mixing traditional JRPG gameplay with Wuxia & Xianxia, inspired by novels from authors like Jin Yong.
Things would really get going in 1995, with Legend of Sword & Fairy / Chinese Paladin (仙劍奇俠傳)
A polished & emotional RPG about a man who marries a mysterious young girl but loses his memory, it's a landmark that set the standard for Chinese RPGs - their Ultima/Dragon Quest
I can't overstate what a landmark this game is:
-It got 1 remake, 8 sequels, over 20 spin-offs and several TV adaptations
-From 1996 to 2002 It was voted one of the best games ever on a local magazine
-It directly inspired literature, especially webnovels: sixthtone.com/news/1008975
What follows is a golden age of RPGs that would last until the early 2000s, with over 200 DOS & Windows games.
Yes, a lot of them are wuxia/xianxia inspired, often adapting famous novels, but you also had sci-fi, military and modern-day RPGs, as well as some Tolkien-esque ones.
Some of these are truly amazing and it's a shame they never got translated.
I can legit say stuff like Dance of the Maple Leaves, Beyond the Clouds and Mountains, Legend of Wulin Heroes and Castle: The Forbidden Divines would be worldwide classics if we had played them back then
Unfortunately, only a handful were ever released abroad. Titles like Blade & Sword (2002), Prince of Qin (2002) and Seal of Evil (2004) were more action-driven, so got English & Russian releases by small publishers.
Prince of Qin was promoted as "Diablo with a history lesson" :P
Like in the West, this golden age of PC RPGs would soon end. The 00s brought increased development costs, thanks to 3D, voice acting, soundtracks, HD graphics, etc. Plagued by piracy and with no access to consoles or foreign markets, so they shifted to the booming MMORPG world.
Only a handful of single-player RPG survived during the late 2000s and most of the 2010s - usually big series like Chinese Paladin, Xuan-Yuan Sword, Fantasia Sango and GuJian.
They got many praises for their stories, but were often considered outdated next to foreign RPGs. :/
Thankfully, a lot has changed recently. Steam took over PC gaming in China, revolutionizing distribution. Games like GuJian 3, Scroll of Taiwu and Tale of Immortal each sold over 1M - mostly to Chinese gamers, but every day new games are released, and translations get more common
There's still a lot of barriers - from poor translations and non-existent Western PR to some jank, cultural barriers and prejudice.
Still, Genshin Impact proved Chinese RPGs can be global AAA hits with excellent localization, and I expect things to only improve from here onwards
Thanks for reading! If you want to read more on this, this thread is based on this article, which goes into detail on many of the games mentioned here: felipepepe.medium.com/before-genshin…
And if you want to try one of these games, Chinese Paladin 1 has an excellent English fan-translation :)
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Wuxia RPGs have been going through a revival this past few years - some are real masterpieces, others are a bit janky or confusing but still very interesting.
Here's my favorite ones - all available in English (officially or not)
There's various Wuxia-inspired RPGs but IMO the most iconic are the open-world ones - create a character and go out learn martial arts, make choices & forge your own path!
A lot of people asked me for tips on how to play older non-English games, so here's four amazing resources (besides DOSBox & emulators):
1 - MORT:
An OCR tool to automatically translate on-screen text, IMO it's easier to use than Ztranslate. A must-have! github.com/killkimno/MORT
2 - Locale Emulator:
Allows you to fake the system language / time zone you're in. Many older games REQUIRE this to display text correctly and sometimes to even run at all (especially Korean, Japanese, Chinese and Russian games). xupefei.github.io/Locale-Emulato…
3 - VMware Workstation Player:
A free virtual machine. Install Windows XP on it and you'll run most games of the late 90s and early/mid 2000s. AND it runs on a window, so you can use MORT to translate older fullscreen-only games :) vmware.com/products/works…
First demo of Steam Next Fest I've tried was MULLET MAD JACK, an insane first-person Hotline Miami roguelike with a time limit - kill something every 10 sec or die lol
I like the idea of a co-op first-person dungeon crawler, but: 1- It's the slowest & least satisfying melee combat I've ever tried 2- It's so aggressively a "game as a service" that I was tired of it in 5 min store.steampowered.com/app/2448970/Du…
Third demo is Caribbean Legend:
It's a remake/remaster of the Sea Dogs/Age of Pirates/Corsairs series of Pirate RPGs!
Honestly, it looks 95% the same but with better UI... early to say, but if this fix the bugs & adds cool content, it's be VERY worthwhile store.steampowered.com/app/2230980/Ca…
Ugh, every outlet is doing that "Steam had 14,000 games!" news from SteamDB in an alarmist tone.
Pls remember itch,io also exists, and that this ship has sailed - you'll never play all games, like you'll never "consume" all books, songs & movies. Move the discussion forward, FFS
I think the "consume" perspective is what gets people so anxious... in the 2000s it felt easy, you had like 5-10 AAAs per year that were "the big video games", only weirdos cared for Flash, RPG Maker & indies.
Now you can't "consume" all big games of 2023, so FOMO goes crazy :P
Like, you're an RPG fan in 2008?
Play Fallout 3 and Fable II.
That's it. Everything else was considered eurojank (Drakensang, Sacred 2), "outdated" JRPGs (The Last Remnant, Tales of Vesperia) or niche 7/10 RPGs no one talked about (Mount & Blade, NWN2: Storm of Zehir).
It sucked.
I want to talk more about these books (both freely available), I think they're great conversation starters
-The 1st has two journos examining why games & games journalism aren't mainstream
-The 2nd shows how games are a cultural field and "the games industry" is a tiny part of it
IMHO, The Videogame Industry does not Exist is brilliant. It lays out how silly it is to focus so much on AAAs and big studios when more and more games are made by small studios or as hobby - like garage bands or hobbyists. It's how it all began, with hobbyists sharing free games
To read Mainstreaming and Game Journalism after it can be jarring. Some parts are borderline "why the shadows in Plato's cave aren't more popular?" - but it's also aware of issues like how "non-core" games like Farmville are ignored by an industry obsessed with its own legitimacy