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There's various Wuxia-inspired RPGs but IMO the most iconic are the open-world ones - create a character and go out learn martial arts, make choices & forge your own path!


2 - Locale Emulator:
It all began in 2005, as 柳柳/LiuLiu, a student at Tsinghua University in Beijing, created 66RPG as a forum to share RPG Maker info.




Second demo is Dungeonborne... god, what a flop.


I think the "consume" perspective is what gets people so anxious... in the 2000s it felt easy, you had like 5-10 AAAs per year that were "the big video games", only weirdos cared for Flash, RPG Maker & indies.

IMHO, The Videogame Industry does not Exist is brilliant. It lays out how silly it is to focus so much on AAAs and big studios when more and more games are made by small studios or as hobby - like garage bands or hobbyists. It's how it all began, with hobbyists sharing free games
In these type of games, each dungeon floor is roughly a 20x20 grid. It varies with each series, some games even came with branded graph paper!



Korea got computers early, thanks to local giants like Samsung. And they also began by copying foreign classics, but with a twist: due to the brutal Japanese occupation, their culture was banned - you couldn't sell Mario there.




In Taiwan in the late 80s, people began importing foreign PC games and localizing them - first translating manuals, then fully translating or even porting them, like their Dragon Quest for DOS. These groups grew and even made publications like Jingxun Computer Magazine/ 精訊電腦 


Ok, so D&D comes out in 1974 in the US, people immediately start making adaptations of it for mainframe computers.

Tales of Maj'Eyal: store.steampowered.com/app/259680/Tal…

I really love its setting. It abandons Tolkien & medieval fantasy to offers a fantastic mix of Dune, Moebius and epic poems. 



