Bring Peanut Butter Profile picture
May 12 5 tweets 2 min read Twitter logo Read on Twitter
Sometimes I surprise myself at how clever I can be in Zelda TotK, and then most of the time this happens #Zelda
TotK has consistently told me to get bent every time I go off the beaten path it's kinda funny #Zelda
You can see me hit the pause button of disbelief #Zelda
I still don't have a horse 🫡
this one got me tilted not gonna lie lol #Zelda

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More from @Dreamboum

May 14
You understand a lot about how FFXIV was salvaged when you read that Yoshi-P traced over the work of Matsuno during his studies to learn from him. We know that ARR was rebooted with an extremely thorough design document for development that convinced the staff to stick around
Staff didn't believe or wanted to stick around for FF14 anymore, they were working on the project since 2006, and Yoshi-P was an unknown at this point. He had to prove he was serious, and Matsuno's style of perfectionism and thoroughness was a style that would bring confidence.
There are obvious qualities to Yoshi-P too, he is a charismatic person and the project wouldn't have worked if he wasn't a good leader, he is also great at project management. But Yoshi-P making sure everything was put into writing before development restarted was crucial
Read 4 tweets
May 14
Yoshi-P talks about how he always admired Yasumi Matsuno and was too intimidated to ask Hiroshi Minagawa and Akihiko Yoshida, who were part of Matsuno's team before, to connect them.

Matsuno ended up inviting him for a drink as he wanted to know what kind of person Yoshi-P was. Image
Yoshi-P says Matsuno was the first time he was aware of feeling a "creator" behind the work. He says Matsuno games have a human touch and felt that they reflected Matsuno's thoughts and feelings of the time.

The interviewer says it is a similar feeling as Tomino with Gundam Image
Yoshi-P says he traced his work from Matsuno when creating data and plotting scenarios. He learned for Matsuno's use of language by imitating his work. He would read strategy books of Matsuno games and study them until he understood his work. Image
Read 29 tweets
May 14
Yoshi-P was present in Ultima Online during the infamous assassination of Lord British.

Richard Garriott, the creator of Ultima, was controlling the invincible Lord British NPC for an in-game event, but ended up being assassinated by a random player in front of a crowd. Image
This event is called one of the most famous events in MMORPG history and even has its own wikipedia segment. It happened in August 9, 1997. en.wikipedia.org/wiki/Lord_Brit…
Yoshi-P started with Diablo but really got involved in Ultima Online.

Then he got really into Dark Age of Camelot to the point he built his own PC at work so he can play while working. He played intensely for six and a half years. Image
Read 9 tweets
May 13
Naoki Yoshida, who is in charge of Final Fantasy XIV and XVI, had a column giving advice to new game devs on how complexity gives a false sense of security and how creating data in a simple way is the more effective challenge to tackle. blog.kouhi.me/translation-ff… Image
He wants to emphasize that a game dev can bring a level of uniqueness and personality through a restrained set of parameters for things like characters or monsters rather than a large one. Image
It's interesting because Final Fantasy XIV has culled and simplified a ton of stats since its creation. Elemental affinities, accuracy stat, belt gear piece, the TP gauge. Yoshida and his team consistently question the relevance of certain RPG elements.
Read 4 tweets
May 13
Both characters from FF16 and Vagrant Story are named Joshua, are the son of a duke, and have an older brother who is an important character in the story.

Having a reference to Vagrant Story in a 2023 FF game feels surreal. ImageImage
Also Clive Rosfield is totally a Matsuno-ass name like Ashley Riot and Sydney Losstarot when you think about it. ImageImage
I don't think there are other references I could see. I was secretly hoping to see the Blood-Sin sigil tucked somewhere as an easter egg lol maybe in the full game ImageImage
Read 4 tweets
May 12
Once again I am three hours deep into a place I'm not supposed to be in this early in Zelda TotK and my god we are so fucking back
In BOTW I beelined for Hyrule Castle and it was one of the greatest experience in my life and now my head is spinning that I get to have more moments like that at any turn
god TotK is so good, I had an idea in mind since the game started and the cogs kept turning in my head the moment I left the tutorial area and it actually worked.
Read 5 tweets

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