When importing pixel art, make sure to pay attention to the resolution of your art.
Ideally, the size should be base 2, for example, 16x16,32x32,64x64,128x128, however, it is not necessary. Make sure it is a PNG with a transparent background. Tiles by @KenneyNL. (1/8)
In the import settings, select Sprite and then set the PPU (Pixels Per Unit) to the size of your pixel resolution. For example for a 64x64 image, you will put in 64. This is important for the pixels to be scaled correctly. (2/8)
Set the Compression to None and the Filter to Point. This is to make sure no compression is being applied to your pixel art, which we want to remain highly detailed and clear. Make sure to hit Apply when you make changes. (3/8)
If you are importing a sprite sheet with multiple poses or drawings in one, switch the Type from Single to Multiple. Then there are multiple options for slicing your sheet in the Sprite Editor. In most cases, you will slice it based on the number of rows and columns. (4/8)
By default the camera is not set up to handle pixels. With a Pixel Perfect Camera, you can prevent distortion, blurriness, and make sure the pixel art is consistent across devices. You can add a Pixel Perfect Camera Component to your Main Camera Object. (5/8)
In the Pixel Perfect Camera, set the Pixels Per Unit as before and set the Reference Resolution which is the resolution the assets were designed for (make sure this is 16:9 if your game runs on 16 by 9 resolution). Pixel Snapping helps align the pixels to a grid. (6/8)
If you are using Cinemachine v2, you’ll also need to add the Pixel Perfect extension to your Virtual Camera for the changes to take effect. (7/8)
✨ And that’s how to get your Pixel Art as crisp as possible! If you enjoyed this thread be sure to follow @samyam_youtube for more tips :) (8/8)
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Game development can be difficult, but there are ways to increase your learning process 10x. Here are some things you can do to maximize your learning potential 🧵
⌛ You can speed up in the scene view camera! That way you can adjust the speed and avoid missing the objects you are trying to zoom into. You can also Right Click and scroll the scroll wheel on the mouse to change the speed more easily! (1/7)
You can press “F” when you select an object in the Scene View to focus on it. You can press Shift+F to focus and zoom in to the object! (2/7)
Thank you again for a great takeover ♥ Make sure to give Joyce's website a visit, we've also compiled all the tips below so you can find them in one place 😊
I wanted to finish this Takeover with something I get asked a lot: how do I set up my characters in Unity? So here is how to create, rig and animate simple characters all in Unity! I threw together a cute robot for this occasion 🤖
It’s easy to create simple characters with basic primitives. Probuilder is useful too! For this character I used 4 models that I duplicated, scaled, rotated around to create this cute robot. It helps to think about animation at this step!
Once the model is done, I create empty gameobjects, and place them where the joints would rotate. These are the objects that will get animated, it’s important to name them correctly for animation! Using front/side views helps with precise placement.