⌛ You can speed up in the scene view camera! That way you can adjust the speed and avoid missing the objects you are trying to zoom into. You can also Right Click and scroll the scroll wheel on the mouse to change the speed more easily! (1/7)
You can press “F” when you select an object in the Scene View to focus on it. You can press Shift+F to focus and zoom in to the object! (2/7)
Careful making changes in Play Mode!
You can apply a tint to the Editor window when in Play Mode to help remind you 💡
I also try to change one component at a time, Right Click>Copy Component>Stop the Game>Right Click on Component>Paste Component Values. (3/7)
In the newer versions of Unity (2019.1+) you can right click on a GameObject in the hierarchy then press Properties to open another Inspector window just for that GameObject (or Alt+P).
Useful when comparing values or changing multiple objects at once. (4/7)
Did you know you can perform math in the Inspector?! For example in the Transform component, you can add a Math Expression and it will evaluate it for you and set that as the value! (5/7)
When working in large environments, it can be easy to accidentally click stuff.
You can actually disable triggering the click on gameobject by going to the hierarchy and clicking on the little hand symbol next to the name. (6/7)
Don’t forget to uncheck it if you’re wondering why your object isn’t being clicked! 👆
There’s lots more where that came from. Be sure to follow me on @samyam_youtube for more tips! (7/7)
• • •
Missing some Tweet in this thread? You can try to
force a refresh
Game development can be difficult, but there are ways to increase your learning process 10x. Here are some things you can do to maximize your learning potential 🧵
When importing pixel art, make sure to pay attention to the resolution of your art.
Ideally, the size should be base 2, for example, 16x16,32x32,64x64,128x128, however, it is not necessary. Make sure it is a PNG with a transparent background. Tiles by @KenneyNL. (1/8)
In the import settings, select Sprite and then set the PPU (Pixels Per Unit) to the size of your pixel resolution. For example for a 64x64 image, you will put in 64. This is important for the pixels to be scaled correctly. (2/8)
Thank you again for a great takeover ♥ Make sure to give Joyce's website a visit, we've also compiled all the tips below so you can find them in one place 😊
I wanted to finish this Takeover with something I get asked a lot: how do I set up my characters in Unity? So here is how to create, rig and animate simple characters all in Unity! I threw together a cute robot for this occasion 🤖
It’s easy to create simple characters with basic primitives. Probuilder is useful too! For this character I used 4 models that I duplicated, scaled, rotated around to create this cute robot. It helps to think about animation at this step!
Once the model is done, I create empty gameobjects, and place them where the joints would rotate. These are the objects that will get animated, it’s important to name them correctly for animation! Using front/side views helps with precise placement.