Game development can be difficult, but there are ways to increase your learning process 10x. Here are some things you can do to maximize your learning potential 🧵
Did you know Unity has their own learning platform 🤯? And a great one at that!
You can access hundreds of lessons and explore different pathways for learning specialized content at learn.unity.com/pathways (1/7)
Tutorials are always great, but be careful not to get stuck on them! (2/7)
If you are struggling to learn the basics, try forcing yourself to not use them while making a small project. Try to only use Google or search engine results and put it together one by one. There are tons of great documentation and written resources available. (3/7)
Join game jams!
Making and publishing small projects is one of the best ways to learn, because it forces you to learn hands-on, constrains the amount of time you can work on it, forcing you to think creatively on how to accomplish different tasks. (4/7)
You can join some on itch.io or the popular Ludum Dare jams. (5/7)
Use ChatGPT wisely! This is a double-edged sword, be careful not to become dependent on it! It’s great for explaining concepts that you may not understand. (6/7)
However the code it outputs is wrong a lot of the time and does not take into account all of the different variables you may have in your project. Use it to learn the foundations, but don’t expect it to write all the code for you! (7/7)
And that’s the end of my takeover! Hope you enjoyed my tips; if you did be sure to follow @samyam_youtube for more and subscribe to me on youtube.com/@samyam ❤️
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⌛ You can speed up in the scene view camera! That way you can adjust the speed and avoid missing the objects you are trying to zoom into. You can also Right Click and scroll the scroll wheel on the mouse to change the speed more easily! (1/7)
You can press “F” when you select an object in the Scene View to focus on it. You can press Shift+F to focus and zoom in to the object! (2/7)
When importing pixel art, make sure to pay attention to the resolution of your art.
Ideally, the size should be base 2, for example, 16x16,32x32,64x64,128x128, however, it is not necessary. Make sure it is a PNG with a transparent background. Tiles by @KenneyNL. (1/8)
In the import settings, select Sprite and then set the PPU (Pixels Per Unit) to the size of your pixel resolution. For example for a 64x64 image, you will put in 64. This is important for the pixels to be scaled correctly. (2/8)
Thank you again for a great takeover ♥ Make sure to give Joyce's website a visit, we've also compiled all the tips below so you can find them in one place 😊
I wanted to finish this Takeover with something I get asked a lot: how do I set up my characters in Unity? So here is how to create, rig and animate simple characters all in Unity! I threw together a cute robot for this occasion 🤖
It’s easy to create simple characters with basic primitives. Probuilder is useful too! For this character I used 4 models that I duplicated, scaled, rotated around to create this cute robot. It helps to think about animation at this step!
Once the model is done, I create empty gameobjects, and place them where the joints would rotate. These are the objects that will get animated, it’s important to name them correctly for animation! Using front/side views helps with precise placement.