George Crudo Profile picture
Aug 6 19 tweets 7 min read Twitter logo Read on Twitter
it's time for a thread of random zbrush tips!! first tip is that the zbrush logo upside down is still a Z. okay im sorry real tips below! Image
frame mesh - quickly make curves following a shape. you can have it follow the border of a mesh, or around a polygroup. combine with curve shape brushes to get cool border ridges or highly specific shapes Image
the replay last button under the stroke palette will redo the last action you did which is super handy on it's own. however you can actually swap brushes inbetween. when you do this and hit replay last, it will perform the same stroke with a different brush Image
AccuCurve - if you don't know about it, it's a lifesafer for getting sharp points. This is an example of the Snakehook brush when AccuCurve is off vs when it is on. (I did this example with the prev tip by the way. you can change brush settings and also do replay last!) Image
Surface NoiseMaker is insanely powerful for good textured details. it can work with UVs so you can use UV Master to quickly unwrap and apply an alpha across the entire model. Image
ALSO this can be applied on your brush too! You can copy / paste NoiseMaker setups. using Local Projection Mode you can use your brush from the viewing angle and sculpt your surface noise more cleanly and consistently. Image
if you are working with very large meshes and need to use Sculptris Pro, first of all optimize your meshes!! but if you can't...okay I get it. thankfully Sculptris Pro works with visibility so you can hide the mesh and isolate only the part you want to use sculptris pro on! Image
if you need a refresher on optimizing in Zbrush
if you ever want to combine two meshes but don't want to do something like dynamesh that might ruin your details, in the Gizmo menu you can use Remesh by Union. Super easy! I'd recommend doing ZRemesh / Projection on this new mesh for cleaner topo Image
if you have multiple subdivision levels, the hotkey to move between them can be held down so you don't have to tap the button for every subdivision level

so if you are at Level 1, and want to go to Level 6, if the hotkey D brings you up to Level 2, you can just hold D to go to 6
if an external obj has the same topology as your Zbrush mesh, you can create a new layer and while recording, import the OBJ. when this works properly, the obj will become your new layer. its magic.
if you ever get a boolean error where Zbrush says the boolean operation can't be performed, it will spit out duplicates of the subtools involved

if you perform the boolean operation on the spit out duplicates, it will work perfectly everytime

i think this is a bug but it works
Shift-S will drop your mesh to your canvas. Super handy for screenshots or references.

On the topic of References if you aren't using it, use @PureRef please god if you are not using PureRef you are missing out. all the images for this thread were organized in there. its amazing Image
if I think of more I'll keep adding them to this thread. if you got your own feel free to drop them!
The Flat Color material basically works as a way to clear out any Material properties on your subtool. If you fill your Subtool with it, it will reset material settings so you can preview or apply new materials properly Image
you know this little shit? this pop up used to be the bane of my existence and now I forgot it existed so hard I forgot to add it to this thread.

this pop up is a brush setting. under Sculptris Pro, disable "Wants SculptrisPro" and just resave your brush and never see it again Image
if you ever try to move something with the gizmo and it looks weird like this, it's a feature not a bug. seriously. the Transpose "brush" will work normally again if you set the Focal Shift to -100.

sometimes you might want this sort of movement effect with the gizmo though! Image
if you are trying to do quick dirty UV maps like a Planar map and you wonder what it's sourcing to do that, it is sourcing the "Preview" window in the Subtool Palette.

in this window rotate your mesh how you want and then redo the type of UV mapping you want from the UV Map menu
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If your subtools are in a folder and you press the New Folder command while one of the subtools are selected, everything below that subtool in the folder will be automatically added to the new folder.

You can also do this with a multi-select on the Gizmo
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More from @GeorgeCrudo

Jul 29
my art is doomed again


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shouting out the amazing 2d artist @_lulles_ whose work i modeled this from

this also looks like princess peach!! Image
a sequel to a story about birds. starring the same guy
Read 11 tweets
Jan 2
there is now a "DefendingAIArt" subreddit where no debate is allowed and it's a wild place over there. ImageImageImageImage
if i didn't know better I would legitimately think this was satire intended to make them look bad.
style is when facial expression Image
Read 7 tweets
Jun 18, 2022
Are your Zbrush files TOO DANG BIG? Are you trying to submit a 4 GB Zbrush file to a client?? Are you ready to go on a journey to see how you can optimize your Zbrush file sizes and make everyone's life easier?
"Why does it matter? I'm an artist. I am a tortured soul. File size is but a fleeting thought before I venture back into the void of self-doubt about my craft"

Yes, but large files
- take longer to transfer
-are harder to work with
-will probably become someone else's job to fix
I am going to give you the tools to optimize your files so that literally everyone will love you. Even your parents!

Our journey starts with Gilbert the fish. Look at this happy little fellow. What you don't know about Gilbert is that he's a piece of shit because he is 4.3 GBs Image
Read 44 tweets

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