Classic Offensive Profile picture
Oct 3, 2023 8 tweets 5 min read Read on X
September's devlog is here, we've skipped the previous devlog to not be in the way of CS2's hype.

Classic Offensive is here to stay, even with CS:GONE!

Congrats to the CS team for CS2's launch!

In this devlog:

- Modding
- Artwork
- Mirage
- Nuke
- Bomb
- Dynamic lighting

1/8
First off, we need to talk about CS:GO's Modding, because it's not accessible, now even less than before.

This is why @DemolitionerRUS fixed the "minified" version we ship with Classic Offensive, so it can be used as a base.

This base used by CO is for now around 10 GB.

2/8


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We've commissioned @decepticoin last month for our Menu and Steam artwork:

Like the first version of Classic Offensive, we'll be featuring Terrorists instead of Counter-Terrorists.

3/8

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.@dmu222 has been working on refining Mirage's lighting and indoor detailing.

Still work in progress, alternate colors are still being considered.

4/8

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.@ESCalationOffic has been all over Nuke for the past few months.

After long considerations, the outside gets its post-CS 1.6 silo back, as well as CS:GO's secret layout.

Thanks to @BlackMesaDevs for authorizing us to use their assets.

In-editor screenshots, very W.I.P.

5/8


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The C4! @zero_0051 has been working on redesigning it.

Its look is closer to Source's version while still retaining shape aspects of the original.

We believe this is the best way of keeping it classic while not making it as goofy as the green CS brick.

6/8
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VScript enhancements done by @poggu__ still allows us to improve the mod, from death animations, to now reimplemented C4 beeping and dynamic lighting by @ZooL_Smith.

The bomb's beeping is now fully controlled by server-sided scripts, FB and HE explosions effects as well.

7/8
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Thanks once again to our Patrons for supporting us!

8/8patreon.com/ClassicOffensi…

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More from @csco_dev

Feb 9, 2024
January's devlog is here: Nuke, M60E4, Viewmodel customization.

1/5
Let's start with Nuke, @ESCalationOffic is very close to finishing the map and has released a video about it.

Thanks to @BlackMesaDevs, our Nuke takes full advantage of the Half-Life vibe as the original version!

Link to the video:


2/5
Next, more Condition Zero cut content, this time we're bringing back the cut M60E4. it later inspired the Negev's firing behaviors.

I'm sure @DuvalMagic remembers it.

Placeholder model generously provided by @dustfade.

Work in progress animations by @ZooL_Smith.

3/5
Read 5 tweets
Nov 30, 2023
November's devlog will be short: Nuke progress and Zombie Mod.

We'll be playtesting both this weekend, stream links will be posted as usual.

1/4
Let's start with Nuke, @ESCalationOffic kept detailing, giving it more and more the Black Mesa vibe the original had.

Like said before, we're using modified Black Mesa assets with their permission to give it a more genuine Half-Life look.

Work in progress.

2/4


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With the VScript improvements we've done, @ZooL_Smith has remade Zombie Mod, a bit late for Halloween we know.

It runs on any map but the gameplay was modified a bit to get around some issues for now.

Special thanks to @AlbanyKnight for porting the CS:GO Zombie model.

3/4
Read 4 tweets
Jul 31, 2023
July's devlog is here: VIP, Misc changes, and Death.

1/5
First, Assassination finally works!

@ZooL_Smith rewrote it from scratch using @poggu__'s VScripts improvements.

We've playtested it on a couple of inverted hostage maps:

ZooL (en):
CHERRY5 (pl): https://t.co/Y33HOChfIf

2/5 https://t.co/HSojeK6wALtwitch.tv/videos/1886715…
twitch.tv/videos/1884772…
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Death animations are a thing now, they're server-sided, optional and are disabled by default.

@AlbanyKnight has ported the 1.6 death animations, the feature was then implemented by @ZooL_Smith

Taser effects were added last minute as well, we're up the CS2 standards now.

3/5
Read 5 tweets

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