Classic Offensive is a CS:GO mod with the goal of bringing back the community aspects and aesthetics of CS.
Feb 9, 2024 • 5 tweets • 2 min read
January's devlog is here: Nuke, M60E4, Viewmodel customization.
1/5
Let's start with Nuke, @ESCalationOffic is very close to finishing the map and has released a video about it.
Thanks to @BlackMesaDevs, our Nuke takes full advantage of the Half-Life vibe as the original version!
Link to the video:
2/5
Nov 30, 2023 • 4 tweets • 2 min read
November's devlog will be short: Nuke progress and Zombie Mod.
We'll be playtesting both this weekend, stream links will be posted as usual.
1/4
Let's start with Nuke, @ESCalationOffic kept detailing, giving it more and more the Black Mesa vibe the original had.
Like said before, we're using modified Black Mesa assets with their permission to give it a more genuine Half-Life look.
Work in progress.
2/4
Oct 3, 2023 • 8 tweets • 5 min read
September's devlog is here, we've skipped the previous devlog to not be in the way of CS2's hype.
Classic Offensive is here to stay, even with CS:GONE!
Congrats to the CS team for CS2's launch!
In this devlog:
- Modding
- Artwork
- Mirage
- Nuke
- Bomb
- Dynamic lighting
1/8
First off, we need to talk about CS:GO's Modding, because it's not accessible, now even less than before.
This is why @DemolitionerRUS fixed the "minified" version we ship with Classic Offensive, so it can be used as a base.
This base used by CO is for now around 10 GB.
2/8
Jul 31, 2023 • 5 tweets • 2 min read
July's devlog is here: VIP, Misc changes, and Death.
1/5
First, Assassination finally works!
@ZooL_Smith rewrote it from scratch using @poggu__'s VScripts improvements.
We've playtested it on a couple of inverted hostage maps: