First off, we need to talk about CS:GO's Modding, because it's not accessible, now even less than before.
This is why @DemolitionerRUS fixed the "minified" version we ship with Classic Offensive, so it can be used as a base.
This base used by CO is for now around 10 GB.
2/8
We've commissioned @decepticoin last month for our Menu and Steam artwork:
Like the first version of Classic Offensive, we'll be featuring Terrorists instead of Counter-Terrorists.
3/8
.@dmu222 has been working on refining Mirage's lighting and indoor detailing.
Still work in progress, alternate colors are still being considered.
4/8
.@ESCalationOffic has been all over Nuke for the past few months.
After long considerations, the outside gets its post-CS 1.6 silo back, as well as CS:GO's secret layout.
Thanks to @BlackMesaDevs for authorizing us to use their assets.
In-editor screenshots, very W.I.P.
5/8
The C4! @zero_0051 has been working on redesigning it.
Its look is closer to Source's version while still retaining shape aspects of the original.
We believe this is the best way of keeping it classic while not making it as goofy as the green CS brick.
6/8
VScript enhancements done by @poggu__ still allows us to improve the mod, from death animations, to now reimplemented C4 beeping and dynamic lighting by @ZooL_Smith.
The bomb's beeping is now fully controlled by server-sided scripts, FB and HE explosions effects as well.
7/8
Thanks once again to our Patrons for supporting us!