Max Nichols Profile picture
Oct 23 8 tweets 2 min read Twitter logo Read on Twitter
To put Nintendo's incredible continuity into a bit more perspective-

Super Mario Bros. (1985) was made by a team of five people, *38 years ago*. Of those five people, four of them worked on Super Mario Bros. Wonder.
(and the fifth may still be at Nintendo, he was last credited in 2019 and there's been no retirement announcement)
Shigeru Miyamoto was a distant presence it seems, but Takashi Tezuka, the Assistant Director of Super Mario Bros. (1985), was the Producer of Wonder.

He appears to have been the originator of the creative direction, too Image
And Koji Kondo, who made the most well-known game music of all time in Super Mario Bros. (1985),is still to this day making advancements in the art and craft of game sound: Image
The people who are making Mario have been doing it in an unbroken streak since most of the creative leadership at other companies today were kids.
Oh, and even though they've been doing it for nearly 40 years, sounds like that's not stopping them from adapting to the times: Image
Check out my project, @HyruleInterview, where I'm devoted to the history of the Zelda series-- which has MASSIVE overlap with Mario!

All five devs from Super Mario Bros (1985) also worked on The Legend of Zelda (1986).

Tezuka, the Producer of Wonder, is the co-creator of Zelda.
@HyruleInterview I wrote a long thread a year or so back about how an individual, team, company, or even culture can develop a distinct "game design aesthetic" that ties their body of work together. Nintendo has a very strong and very distinct game design aesthetic:

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More from @maxnichols

Oct 31, 2021
NFTs are harmful to games.

We already know that they're environmentally devastating, extract wealth into the hands of bad actors, and are mostly scams or worse.

But I'm a #GameDesign-er, and I also believe that they fundamentally harm the player experience.
(Thread 1/20)
There are two designs I've seen seriously pitched for using NFTs in games:
1. To give players unique items with tracked history
2. To enable "play to earn" models, where players can earn items and resell

(+various unworkable ideas floated by people who don't know development)
The first, and most obvious issue: neither of these things require, or are made any easier or better, by building them with NFTs and blockchain tech. NFTs provide no specific benefit. Here's why:
/3
Read 22 tweets

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