Leftist game designer. I make worlds that you intrinsically want to explore. Sr. Activity Designer @ Bungie. He/him. My views: my own. I run @HyruleInterview
Dec 16, 2023 • 12 tweets • 3 min read
OK, this project got C&D'd, but it is the BEST demonstration of the value of fixed screen transitions I've ever seen. Which is fascinating.
The source was included and I was thinking about modding it. But it is an AWFUL way to play compared to the real game-
Fixed screens, where the edges of the screens are transitions to different "rooms", have some interesting qualities:
Oct 23, 2023 • 8 tweets • 2 min read
To put Nintendo's incredible continuity into a bit more perspective-
Super Mario Bros. (1985) was made by a team of five people, *38 years ago*. Of those five people, four of them worked on Super Mario Bros. Wonder.
(and the fifth may still be at Nintendo, he was last credited in 2019 and there's been no retirement announcement)
Jun 25, 2023 • 10 tweets • 2 min read
This genre of game design sleight-of-hand is almost certainly why Link is the smallest adult character in BOTW and TOTK.
If two characters move at the same speed, the smaller one will appear to be going faster.
If you lower the camera, the world and everything in it feels bigger.
If you slow down the player, the world feels bigger.
Oct 31, 2021 • 22 tweets • 4 min read
NFTs are harmful to games.
We already know that they're environmentally devastating, extract wealth into the hands of bad actors, and are mostly scams or worse.
But I'm a #GameDesign-er, and I also believe that they fundamentally harm the player experience.
(Thread 1/20)
There are two designs I've seen seriously pitched for using NFTs in games: 1. To give players unique items with tracked history 2. To enable "play to earn" models, where players can earn items and resell
(+various unworkable ideas floated by people who don't know development)