Destiny 2 Team Profile picture
Nov 29 9 tweets 2 min read Twitter logo Read on Twitter
Our PvP Strike team has been delivering a lot of updates on changes coming to the game and we just launched several this week. Some early feedback we are seeing and would like to address:
Control will be available as a selectable mode while Checkmate Control is active. More details to come in this week’s TWID tomorrow.
We see a lot of speculation about Checkmate and what that means for core Crucible. We have no plans to turn Checkmate on across all of Crucible, instead we're aiming for a midway point for ability cooldowns, and weapon tuning that doesn't result in specific weapons dominating.
We're also aware of some issues with Checkmate's special ammo implementation and will be trying various new approaches to improve this system.
Regarding Checkmate TTK (time-to-kill) changes: we will be regularly tuning TTK. Our target going forward is to keep optimal TTK consistent with the current Crucible sandbox; i.e. the fastest you can defeat an opponent will remain unchanged.
Meanwhile, we will be looking to reduce body shot damage. The end result is an increase in the skill gap, where consistent head shots are rewarded with faster TTK.
We are aware that there are spawn issues in Countdown Rush on The Citadel and Multiplex. We will be temporarily disabling these two maps in Competitive.
There seems to be some instances in which Belisarius-D (Competitive Pulse Rifle) is not being rewarded for completing the placement series challenge. We are actively investigating this.
Iron Banner kicks off next Tuesday with the new Tribute mode, and we’ve got good news: Lord Saladin will start selling Iron Banner armor ornaments from Years 1 and 2, and the elusive Iron Symmachy set will return as the base set at last. Put those IB Engrams to work!

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More from @Destiny2Team

Apr 19
Morning, Guardians! We missed some patch notes this week.

Here's an update 🧵

1. When Ashes to Assets and Hands On are equipped, players will only receive Super energy from one of the mods, not both.
Cont'd: When Firepower and Heavy Handed are equipped, players will only spawn one Orb of Power, not two, when killing an enemy with a grapple melee.

2. Grenade Kickstart will no longer activate when grappling to a grapple point (and thus not expending any grenade energy). 🧵
3. Reduced Super gains from Ashes to Assets when getting a grapple melee kill after grappling to a grapple point (and thus not expending any grenade energy) by 50%. Previously, this varied from 1% to 5% depending on the target tier, with this change, that's now: 0.5% to 2.5%. 🧵
Read 7 tweets
Jan 25
Thanks for your patience during our recent downtime. As of 7am PT today, Destiny 2 has been up and running with all character information restored.

More details on this incident, why it happened, and its resolution in the thread below: 🧵
We’ve been working quickly to build several new community-focused updates with the goal of making the Destiny 2 experience even better for everyone heading into Lightfall.

Some of these were moved up from Lightfall’s launch for players to enjoy sooner, while others are all-new.
Examples include unlocking all Armor Mods for everyone, increasing Deepsight drop rates in raids, boosting Iron Banner & Gambit rep gains, and many more quality-of-life improvements.

More info on these in our latest TWAB:
bungie.net/7/en/News/arti…
Read 6 tweets

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