Classic Offensive Profile picture
Nov 30 4 tweets 2 min read Twitter logo Read on Twitter
November's devlog will be short: Nuke progress and Zombie Mod.

We'll be playtesting both this weekend, stream links will be posted as usual.

1/4
Let's start with Nuke, @ESCalationOffic kept detailing, giving it more and more the Black Mesa vibe the original had.

Like said before, we're using modified Black Mesa assets with their permission to give it a more genuine Half-Life look.

Work in progress.

2/4


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With the VScript improvements we've done, @ZooL_Smith has remade Zombie Mod, a bit late for Halloween we know.

It runs on any map but the gameplay was modified a bit to get around some issues for now.

Special thanks to @AlbanyKnight for porting the CS:GO Zombie model.

3/4
As always, thanks to our Patrons for the support!

4/4patreon.com/ClassicOffensi…

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More from @csco_dev

Oct 3
September's devlog is here, we've skipped the previous devlog to not be in the way of CS2's hype.

Classic Offensive is here to stay, even with CS:GONE!

Congrats to the CS team for CS2's launch!

In this devlog:

- Modding
- Artwork
- Mirage
- Nuke
- Bomb
- Dynamic lighting

1/8
First off, we need to talk about CS:GO's Modding, because it's not accessible, now even less than before.

This is why @DemolitionerRUS fixed the "minified" version we ship with Classic Offensive, so it can be used as a base.

This base used by CO is for now around 10 GB.

2/8


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We've commissioned @decepticoin last month for our Menu and Steam artwork:

Like the first version of Classic Offensive, we'll be featuring Terrorists instead of Counter-Terrorists.

3/8

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Read 8 tweets
Jul 31
July's devlog is here: VIP, Misc changes, and Death.

1/5
First, Assassination finally works!

@ZooL_Smith rewrote it from scratch using @poggu__'s VScripts improvements.

We've playtested it on a couple of inverted hostage maps:

ZooL (en):
CHERRY5 (pl): https://t.co/Y33HOChfIf

2/5 https://t.co/HSojeK6wALtwitch.tv/videos/1886715…
twitch.tv/videos/1884772…
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Death animations are a thing now, they're server-sided, optional and are disabled by default.

@AlbanyKnight has ported the 1.6 death animations, the feature was then implemented by @ZooL_Smith

Taser effects were added last minute as well, we're up the CS2 standards now.

3/5
Read 5 tweets

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