NeverSink Profile picture
Dec 14, 2023 6 tweets 2 min read Read on X
A lot of people have troubles finding the KING IN THE MIST stronghold fight in POE.

I think i have figured out a somewhat solid strategy to consistently find him.

If you're interested read on and also please share your experiences.

I fought him around 7+ times already.

1/n Image
Rule #1:

1) (basic knowledge) he only spawns in T14 maps. With this strategy you should be finding him around once in 15-20 maps tops.

You can even chain through poor T14 maps if you want to farm him for his loot or want to find him fast.

2/n Image
Rule #2:

When he spawns, he usually spawns in the diagonal directions of your spawn point (from the perspective of a screen).

I found him this way 6/7 times.

3/n Image
Rule #3

When he spawns next to your start location (as seen above), he will NOT have any wisps leading to him.

I mean he is the king IN THE MIST after all, not the one in the light.

This is the important part!

4/n
This means to find him, we have a very straight forward strat.

1) Enter wildwood
2) Run 3-4 seconds in a diagonal direction
3) Return if you hit a wall or a random wisp-event
4) Check other directions.

5/n
This is really all there's to it. I might be of course wrong and this is all coincidental.

I hope this helps. Tell me if this guide helped you or if it matches your experiences!

6/n

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More from @NeverSinkDev

Dec 22, 2024
I want to rant about Magic Finding and Item Rarity in PoE2.

This is a complicated and controversial topic, but I think it's important to voice concerns about it.

It's existence (and the context it's in) in PoE2 currently creates an unfortunate meta.

Let's dive in

1/n Image
What does "increased rarity of items" affect?

- More drops magic/rare drops
- Number of uniques dropped
- Increase the TIER of rares
- Improves currency drops (you might get a Exalt instead of an Augment or a Regal Orb)

Player rarity is multiplied with map/monster rarity.

2/n
Right now the balance is (and maybe more importantly players FEEL this way):

if you don't stack rarity: you lose out.
Stacking extra power doesn't help.

This leads to many players gravitating towards the best build possible to stack max rarity (usually sorc/deadeye)

3/n
Read 13 tweets
Dec 19, 2024
I want to talk a bit about my thoughts on the 1-portal gameplay and emerging issues.

I just defeated the "final boss" after... 7 attempts and spending around 750ex on extra keys (broke now and no longer sane).

No unwarned spoilers.
Drop in screenshot.

1/n Image
Context:

I'm playing a monk, I've beaten a ton of T15-16 maps, Difficulty 3 breach bosses, have 70armor, 75%evasion, ghost dance, res capped, 2.5k life etc.

My DPS is also quite high and I usually destroy T15 map bosses within 10 seconds.

2/n
The developers of Doom Eternal once said "We're OK with killing the player any number of times as long as the player always learns something".

This is kind of where my issue lies.

This is not always the case in PoE2

3/n
Read 12 tweets
Dec 15, 2024
PoE2's endgame difficulty balance is a pretty controversial topic right now.

It has amazing moments, but it also has some pretty serious issues.

I'd like to offer insights on the endgame after playing it intensively for several days.

Maybe @pathofexile will find it useful

1/X
For context:
- I reached level 88 on my monk-invoker
- Clearing T13-T15 maps
- Defenses: 2.5k HP, 800ES, 71%EV, 63%AR, capped resists, shrouds, freeze, enfeeble
- Tried and experimented with all kind of content

2/X Image
To discuss issues and the state of the game, we should consider what PoE2 WANTS to be.

It tries to be brutal. Ruthless even.
Brutal enemies, reactive combat and risky decisions.

I like the vision. You can feel it during the campaign.
Endgame though, not quite there.

3/X
Read 14 tweets
Dec 8, 2024
I wanted to share some more thoughts on PoE2 after finishing the campaign and mapping for almost a day.

Overall I think PoE2 is a great game, that is being held back by some fairly easy-to-fix issues.

Context: not trying to blindly praise the game or bash it here

1/n Image
The focus here will be on my overall experiences, but I'm going to talk more about the endgame.

Context:
- Played monk
- Still running T1-T4 maps
- Tried all leagues (also found untainted)

2/n
THE GOOD #1: CAMPAIGN

After finishing it twice (normal and cruel) I can confidently say that I begin to like it more and more.

I think the fear that it's too slow will likely fade over time. My second playthrough was way faster and smoother.

Bossfights are still great!

3/n
Read 13 tweets
Oct 10, 2024
I want to talk a bit about #Diablo4 Vessel of Hatred endgame.

I have finished the season journey, done all activities, fought all bosses and am comfortably zooming torment 3 on my build.

So how's the endgame?

1/n Image
The Good #1 - Many endgame activities

There's a lot to do: undercity, pits, whispers, troves, bossing etc. Overall there's always some next upgrade waiting or resource bottleneck and a place to farm it.

Especially the troves are imo very well designed and a fun activity.

2/n
The Good #2 - The early endgame progression.

The moment you arrive in Torment 1 and start hunting your uniques and ancestrals is great. Upgrades feel meaningful and there's a large number of different improvements to pursue.

The crafting resource balance is also on point

3/n Image
Read 10 tweets
Aug 8, 2024
I'd like to share my thoughts on the recombinator,

Over the past week I've been using the recombinator to destroy a large variety of items in hopes of creating valuable combinations.

I've arrived at this formula:

ANYTHING + ANYTHING => TRASH

Here's why.

1/n
The recombinator SEEMS to have a bias against rare or high tier mods.

I've fed it 4 or 5 pairs of items each with at least 1 highly rare mod and in 90% of the time the result had NEITHER of the 2 mods from the parent items.

2/n
When attempting to transfer a fractured mod from one item to another the chances of success is way less than 10% (both NEED to be fractured)

- Often result had ZERO fractures
- 50% chance to pick the wrong base
- 50% naive chance for wrong fracture
- Bias against high mods

3/n
Read 6 tweets

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