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Author of FilterBlade. Gamer and developer. Cloud, .NET and DevOps Architect. Secretly developing a game. Human. https://t.co/RlX9o8aXQ2
Mar 22 24 tweets 6 min read
Time for another in-depth Twitter/X Rant.

Today I want to ramble on my experiences with PoE2 after Live Testing it in LA during the Exile Meetup.

I'll cover what I liked, disliked, concerns and hopes!

I also talked to 30+ content creators and exchanged experiences.

1/n Image I want to post this in good faith, but be honest.

I liked a lot, but not all. Many things are still in development and some good things caused new issues.

I also have 3h sorceress-footage and a short interview with Jonathan. I'll upload these over the next days!

Gameplay:

2/n
Dec 14, 2023 6 tweets 2 min read
A lot of people have troubles finding the KING IN THE MIST stronghold fight in POE.

I think i have figured out a somewhat solid strategy to consistently find him.

If you're interested read on and also please share your experiences.

I fought him around 7+ times already.

1/n Image Rule #1:

1) (basic knowledge) he only spawns in T14 maps. With this strategy you should be finding him around once in 15-20 maps tops.

You can even chain through poor T14 maps if you want to farm him for his loot or want to find him fast.

2/n Image
Jul 31, 2023 28 tweets 5 min read
I wanted to share my thoughts on Path of Exile 2.

I've experienced ExileCon live, played the beta, talked to several devs and streamers and even had my chance to talk with Chris for a bit.

I also had some time to process these thoughts.

Let's jump right in!

1/n Image When they initially announced the split I shocked:

Lots of thoughts went through my head: 'double leagues?', 'split dev teams', 'sunsetting PoE1?', 'double filters?!'.

My initial reception was rough, but now I think it's a clever and brave choice... with some risks.

2/n
Jul 25, 2023 20 tweets 4 min read
I wanted to share some thoughts on Path of Exile ExileCon announcements and changes, with focus on:
- PoE 2
- 3.22

Do note that these are my ideas and opinions.

To understand what changes we can expect you need to think like GGG

1/n Image GGG is a company and there has been an obvious threat to PoE - Diablo 4.

Of course one can't know how successful it would be, but a hyper-successful D4 release could be a major threat.

As it stands D4 is doing quite well, despite it's best attempts at self-destruction.

2/n
Apr 25, 2023 7 tweets 2 min read
I bring 3 things to active POE players today:

- a filter update
- an exclusive way to make big poe bucks (not kidding) and an ethical issue... you might wanna keep reading if you care about this.
- potential market crash...

First the filter:
reddit.com/r/pathofexile/…

1/n
This filter update brings a bunch of improvements:

- such as breachstone eco-tiering
- divination card tiering improvements

and here's the critical part:

a rule to highlight rare corrupted quivers with ILVL 80+ and at least one corrupted mod.

So what's the big deal?

2/n Image
Mar 26, 2023 23 tweets 4 min read
I want to talk about the #Diablo4 druid and also sum up my experiences with all classes and potentially rank them.

I've played the beta extensively and I did enjoy it quite a bit, even if the game has some glaring issues that I hope will be resolved until release!

1/n First of all: all classes have been played on veteran 2 and I've reached level 20-25 on all classes except druid, where I've stuck to level 17.

Also do note that this experience is purely the beta one, I can't tell how things play out in the edgame or the release

2/n
Mar 18, 2023 24 tweets 6 min read
I wanted to expand on my initial impressions with the #DiabloIV beta.

After playing the sorceress until level 25 and also playing the barbarian until level 18, here are some of the highlights and problems for me.

I'll try to stay as objective as possible:

1/n Visuals and audio:

I'd really like to highlight again how good the game looks. The effects on the snow, the armours and NPCs and the animations are all top notch.

The music is sad, dark, dramatic, adventurous and cold. It fits the atmopshere of the icy regions

2/n
Mar 17, 2023 23 tweets 5 min read
Finished #DiabloIV beta (act1 content) on a sorceress here are some of my impressions.

I'll try to stay as objective and unbiased as possible.

1/n Technical things/bugs:

There were some network difficulties regarding disconnects with long queue times, but I believe those are beta-state of the game.

I hope these will not occur on the actual release.

Other than that I did not enounter any bugs.
No complains here!

2/n
Dec 13, 2022 29 tweets 6 min read
I wanted to share thoughts on the Forbidden Sanctum league mechanic.

topics:
- My impressions so far
- Personal tips and strategies how to successfully beat it and get the most out of it
- Thoughts on balance and mechanics
- Personal wishlist of improvements

1/n First of all some context:

I've been playing since the release friday and am now at 115/115 atlas, level 94, playing as a hexblast-trap/seismic saboteur.

I've finished 5 or 6 sanctums completely, including multiple ones consisting out of T16 maps only.

2/n
Nov 22, 2022 20 tweets 4 min read
The NDA on the POE Ruthless alpha just lifted and I wanted to share my thoughts and experiences from participating the alpha!

- Experiences
- Filter stuff
- What to expect
- Alpha testing

1/n
I did some testing on Ruthless on 2 characters. I haven't played until maps, because league mechanics were not enabled on Alpha and it's a bit barren, but I got a decent feeling of what the mode is like.

So how is ruthless? Is it fun? Is it hard?

Yes to both!

2/n
Sep 13, 2022 12 tweets 3 min read
I wanted to make a short post about how to make rewarding lakes in PoE.

People often complained that they were not dropping anything, so I hope some of you might find these useful as I found these to be very very rewarding.

1/x Image Rule #1:

- The most rewarding tiles are counterintuitively NOT league tiles
- The best tiles are EXILE or BOSS ("forged in...") tiles

These always drop currency, uniques, divination cards or gems. Rarely maps/scarabs. After the next patch gems will be replaced by currency.

2/x ImageImage
Sep 13, 2022 7 tweets 2 min read
Imo the most relevant changes:
- Kalandra lakes will yield 50%+ more currency/mirror
- Fewer dots, fewer on death ground effects

This is not exactly groundbreaking, world-changing stuff, but it's certainly good and will be more than welcome next league.

(1/x?) The patch certainly doesn't address every single problematic area such as:
- harvest
- other AN issues (lootgoblin style, necromancer...)
- loot balance

I think and hope that these topics will be addressed during the next league. These likely require major reworks.

(2/x)
Sep 10, 2022 26 tweets 5 min read
Finished 38/40 challenges in the kalandra league.

Wanted to share some gathered thoughts that I collected looking back at the progression and wishes regarding the next league.

1/x
First of all, I'd like to address the good parts.

Some QOL things were definitely the highlight. Much more comfortable trading, remembering the map craft option are all great things

I love memories and the unique twists they present (even if the kirac ones are 'meh)

2/x
Sep 2, 2022 27 tweets 5 min read
I've read this article today morning and had some thoughts gathered on it.

It's an interesting read, even though I found it quite controversial.

Some context: I've been playing PoE:LoK since day 1 and been playing POE since closed beta.

1/x I think the initial reactions many liekly felt is the "feeling of disconnect", especially after reading the harvest changes.

I'd like to analyze GGG's words and also try to view the problem form different sides.

But I'm getting ahead of myself.

Let's talk archnemesis.

2/x
Aug 26, 2022 18 tweets 3 min read
I'd like to make one more feedback post regarding the changes and the explanations provided by GGG.

GGG explained their philosophy and changes and I think it shows potential, but also shortcomings.

I'd like to elaborate on those

1/X First of all, I think it's good that Chris as provided an explanation of what has happened.

I definitely prefer him explaining what went wrong over double downing on the correctness of the changes.

2/x
Aug 25, 2022 30 tweets 5 min read
My recent tweet about the state of the POE and community and criticism regarding both received a lot of attention and feedback and I'd like on some of the top/most asked feedback I heard:

What was the point of the changes? What was the intention/goal here? Why nerf beyond?

1/X
First of all some caveats:

- It's perfectly OK to not be happy with the current state
- I'm not quite happy with it either
- I'm not saying the current balance is great
- Yes, I do believe it's going to get better
- Being open and open with your criticism is important

2/x
Aug 24, 2022 22 tweets 5 min read
I've been observing the developments of the @pathofexile and related reddit drama recently.

The latest patches and communication on both sides was troublesome.

Here are some thoughts after playing the league for many days and the game since closed beta.

1/X
To understand any dispute, we need to understand the motivations.

I think the community has some absolutely rightful complains, such as:
- Magic find as we know is now weak
- Archnemesis is troublesome
- Beyond, harvest and some others are poor
- General rewards are low

2/X
Aug 22, 2022 14 tweets 3 min read
I love PoE, but the current state of the game and especially the last GGG post has me baffled.

I've been playing until level 93 on my lightning conduit character and here are some of my impressions and thoughts on the problem:

1/X
First of all, I think the DIRECTION ggg is taking is generally speaking good. I believe, they're attempting to remove huge bonuses (like league quantity) to make design space for new things.

However, while the idea seems good, the execution falls very short

2/X