This is actually a tricky problem with no easy answers. Do you make two separate queues? You may scream, "yes!" and maybe it's fine when we only have WSG, but when we have all 3 BGs + two queues each, some of those queues may literally never pop. 🧵1/5
Is it okay for us to potentially damage or kill premade PvP to make it easier to solo? Will it actually be that much better? I'm concerned that premades are the boogyman here more than the actual problem. 2/5
The reality is and will remain that some activities in WoW are just better in a group. Not to say we won't make adjustments; we are *actively* talking about this internally basically daily, but it's not a simple problem and it doesn't actually have a simple solution. 3/5
We just have to take care because any change we make will be hard/impossible to reverse. In the meantime, I'd encourage anyone struggling to branch out a bit. Premades spin up constantly, and there are discords set up for this very thing on almost every realm. 4/5
Might not be what you want to hear, and that's fair, but it is a viable option. You may find you have a lot more fun in a group and may make some new friends along the way. 5/5
• • •
Missing some Tweet in this thread? You can try to
force a refresh
I might regret posting this but in the interest of transparency I think it makes sense to explain why we don't publish realm names early or do name reservation anymore. I see folks say things like "We need names so we can plan" and really, you want that, but don't *need* it.1/10
Having realm names is *nice*, but its dangerous too. The longer realm names are known, the more likelihood the community is to come together and christen one realm "the good realm" to the detriment of all others. 2/10
One thing we constantly struggle with with realm populations is that realms and realm identity becomes very "sticky" almost from the minute you pick a realm. The earlier you start identifying and planning around something, the harder it is to shift or change. 3/10
Alright, I'm still pretty sick and addled on cough medicine so bear with me. Going to give a quick and dirty explanation of how Seasons and special rulesets work in classic. We always start with the base vanilla classic game, henceforth in this thread referred to as "Era". 1/7
We take the Era data and we build our new seasonal data on top of that base vanilla data. This new data includes new spells, new bosses, new items, etc. We use tech we call "content sets" to partition out this new season data from Era data. 2/7
Season of Mastery was a content set. When we set up a server for SoM, we gated all of the new data behind that SoM content set. When we developed hardcore, all that data and the game rules for how hardcore works was conditioned behind another content set. 3/7