George Mack Profile picture
Feb 11 2 tweets 3 min read Read on X
How Buffett and Munger set incentives:

Everyone has heard: "Show me the incentives -- and I'll show you the outcome"

But what do good incentives actually look like?

Here's the incentive system Buffett and Munger used for GEICO:

1. Principal-Agent Problem

Principal = Shareholders of the business
Agent = Employees of the business.

The agents (employees) are acting on behalf of the principles (shareholders).

The principal-agent problem is the conflict of interests between these 2 groups.

Buffett & Munger looked to create an incentive model so that every agent in the business was rewarded for thinking like the principal.

2. Inversion

"You get what you reward for. If you have a dumb incentive, you get dumb outcomes" - Munger

Having a dumb incentive scheme is worse than having no incentive scheme.

The worst incentive schemes are ones that create a greater principal-agent problem.

The best example of this is FedEx, which paid people by the hour rather than by when the job was done -- and could never deliver anything on time.

Buffett & Munger outlined ways that would make the principal-agent problem worse -- and avoided that.

3. Simplicity

For 20,000+ employees at Geico (One of Buffett & Mungers companies) - there are 2 simple variables that incentives are based on:

A. New business (Number of policies)
B. Profit growth

This is the midwit meme in play.

It's so simple that everyone in the company can repeat it back to themselves.

4. Pairing metrics

If the only metric was new business, the principal-agent problem would lead to employees focusing on growth at all costs.

If the only metric was profitability - the principal-agent problem could result in them turning off all advertising, which would maximise profit but harm the business in the long run.

The balance of business growth and profitability aligns the employees goals with the shareholder's goals -- and prevents a perverse incentive problem.

5. Long term thinking

The incentive system at GEICO only kicks in after a year of being there.

And it increases as a % each year after.

The beauty of this system is that the most valuable employees are the ones with the most experience in the business -- but they are also more likely to hit motivation entropy with time and leave the business.

The incentive system is set up like a video game designed to reward long term thinking and combat fatigue.

6. Win-Win alignment

The very top people, CEO and shareholders, (Principals) are getting paid on the same variables as everyone else in the company (agents).

The knock on effect on culture is that everyone is swimming in the same direction.

------

If you have any other tactical nuggets on incentives, drop them below.

It feels like an incredibly under discussed topic.Image
This was taken from my newsletter.

You can sign up here:

George-mack.com
George-mack.com

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with George Mack

George Mack Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @george__mack

Jan 28
What idea changed how you view the world?

Here's mine: High Agency.

The high agency library: (19 best examples I've found in 4 years)Image
1. High agency in a video: This guy.

Watch how the low agency crowd goes from judgemental to joining in, once everyone deems it acceptable.
2. High agency in a photo:

Some historians believe this to be August Landmesser.

He refused to join the german crowd in the Nazi salute in 1936.

He was eventually imprisoned and killed by the Nazi party for dating a Jewish women, Irma Eckler.Image
Read 26 tweets
Dec 18, 2023
16 differences between USA and UK:

(Written by a Brit) Image
1. Accents

In America, if you drive for 2 hours -- people's accents don't change much.

In Britain, if you drive for 2 hours -- people's accents change a lot.

UK is way smaller than Texas -- but has 40+ accents. Image
2. Apple vs The UK

Apple (US company) is worth more than the entire UK stock market. Image
Read 25 tweets
Dec 17, 2023
What idea do you think society is wrong about?

Here's mine: Cognitive biases are actually superpowers.

9 examples: Image
My problem with the term "Cognitive Bias":

1. It's pessimistic - It assumes humans are stupid. Actually, we're the only thing in the universe we're aware of with consciousness

2. It's low agency - It assumes cognitive biases use you. Rather than tools to be used.

Let's go... Image
1. Impostor Syndrome - Individuals doubts their skills and have a fear of being exposed as a fraud.

Cognitive Superpower: Good news... You have defeated complacency syndrome.
Read 11 tweets
Dec 8, 2023
How to get creative (without doing drugs): Image
At a first principles level:

1. The brain has inputs and outputs

2. Creativity is an output that is both novel and useful Image
The mistake people make is treating creativity like productivity

We try to work harder and expect creativity to appear

Instead, add new inputs... Image
Read 15 tweets
Nov 10, 2023
Who is the most high-agency person you've never heard of?

Rudolf Vrba.

He escaped Auschwitz by soaking himself in gasoline -- to give a memo to Churchill, Roosevelt, and the Pope.

Meet the man who saved 200,000 lives from the Nazis... Image
Rudolf Vrba was 18 when he entered Auschwitz

His name was removed and replaced with a number: 44070 Image
When Vrba was 19, he lost his virginity in Auschwitz to Alice Munk.

The next day Alice was killed in the gas chambers.

It's impossible to fathom Vrba's level of heartbreak. Image
Read 22 tweets
Nov 8, 2023
"Most people die at 25 and aren't buried until they're 75" - Benjamin Franklin

Why?

4 reasons and solutions: Image
Reason 1 - Milestones

0-25 is a well-designed video game.

You level up each year.

There are regular milestones as you go from infancy to school to entering the workforce.

You constantly feel like you're making progress -- and have reflective milestones.
After 25, it's a terribly designed video game.

Society places you on your own.

If you don't have the agency to design your own 25+ video game, the only milestones life will give you are the funerals of your loved ones -- followed by your own funeral.
Read 24 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us!

:(