Grummz Profile picture
Mar 21, 2024 8 tweets 4 min read Read on X
Proof Sweet Baby Inc. ruins games:

SBI game Flintlock by @a44games has been overrun by woke:

"I used to work there. Flintlock was a good project with lots of potential, then it was ruined."

🧵(Con't) Image
Before I go further, please note this is rumor from a source that seems very knowledgeable about the studios inner workings. Take that as it is. If others would like to verify, please DM me anon.

The CEO and COO at a44 are no longer with the company, but the damage seems to have been done.

The good devs at a44, I tell you how to fix it at the end of this thread.
Did you know the protagonist of Flintlock used to be white?

When COO (and Casting Director) Andrea Topps Harjo joined the studio, her first actions were to change the character to hire Sweet Baby Inc. and change the main character to a PoC.

This marked the beginnings of the problems with the game and studio.Image
Audrea Topps-Harjo is rumored to have used the company's funds and manpower to power her personal agenda and projects, on initiatives not related to the game or even the studio itself.

One such initiative that I found is InclusionFX, a VFX company and advocacy company with shades of Sweet Baby Inc. Here is the bio from the company.

She held this position at Flintlock at the same time she ran InclusionFX.

I asked and confirmed:

"Yea, I have witnessed our UI artists making art assets for its website as their sprint tasks."Image
Image
Aside from working with Sweet Baby Inc. and making changes to the game, Audrea also directed numerous changes in HR in her role as COO.

In 2021, most developers were denied raises, and evaluations were postponed for at least 6 months. Audrea told HR to inform anyone who complained or asked questions that the reasons is "Is because I said so."

She also ordered the HR department to HIDE the salaries of the top execs of the company.

HR tried to help, but were unable to get past this. The team was worried about the studio finances.

Meanwhile, the new hires and changes to the game resulted in a project where "These people know nothing about how a video game is made"
After nearly 2 years of these DEI changes at a44, the damage had been done.

At this point the studio was purchased for $175m (an unusually high sum for a small studio, btw) by Kepler Interactive in Sept of 2021, a gaming collective fund whose founder also founded the Kowloon Knights gaming fund.

It was at this point that Audrea, the COO, left the company. Perhaps this was the start of a clean-up of the game's troubles?
The state of the game is unknown at this time, but is believed to be in shambles after this 2 year round of DEI changes.

As we now know, a44 reached out to Kabrutus to refute SBI's involvement, saying they are no longer involved and all their changes reversed.

But when Kabrutus asked for proof, they refused to speak to him any further.
Here is my advice to Kepler and the good folks left holding the bag at a44:

- You reverted the SBI changes. Good! Announce that you have terminated services with SBI and watch your PR soar. Gamers will flock to you. Don't try to hide it.

- Keep your MC a PoC but don't tokenize the character. Make it a great character with quality writing, one we can all love.

- Remove any sermons or preachiness or anti-white, anti-male racism and sexism from the game if it still remains. Don't lecture your audience.

Embrace the gamer, and they will embrace you.

Good luck and my genuine best wishes.

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More from @Grummz

Jul 26
Did WuChang Fallen Feathers JUST LIE to everyone?

WuChang's patch 1.3-1.4 performance increases are sus as hell. YouTuber Daniel Owens claims that all they did was REMOVE native resolution and FORCE you into lowered internal resolution WITHOUT telling you.

His video link and the results from his video in this thread. 🧵Image
WuChang is getting bad reviews on Steam because of performance issues. In response, the publisher/dev released patch 1.3 and 1.4 to address the issue.

The patch notes claim "supersampling resolution limits have been adjusted on select GPU models to prevent unintended performance degradation."

This is pretty vague, but more importantly, the game setting screen still reports native resolution at the highest settings.

HOWEVER, these gains are ONLY at the highest setting, and selecting lower resolution upscaling doesn't improve much at all.

Since scaling is on the GPU, any real performance increases should affect all resolution upscaling settings, improving them across the board.

But here they do not. You can see a shot of Daniel's excel sheet here with the numbers.

(con't)

Daniel Owens video here.
youtube.com/watch?v=r2YxTJ…Image
Image
So what happened here? How could performance only increase on native resolution but not any of the other options? It should be across the board. If it's faster in native, it should be faster in all the other settings too.

Daniel's explanation is that they are lying to you. He claims the game NO LONGER RENDERS at native resolution. Instead, you are secretly forced into a lower internal resolution without your knowledge.

Worse yet, even if you had a bad ass GPU, you no longer have the ability to run it at native rez, according to Owens.

(con't)
Read 4 tweets
Jun 27
I fixed Dragon Maid's localization with AI.

Dragon Maid has the most cited botched localization with the famous "Pesky Patriarchy" line. So I tried to fix it with @FishAudio AI.

Here is the original woke localization compared to the version I created by cloning the original Japanese voices and having them speak English.

How did I do?

I'm sponsored by Fish Audio but I can say what I like and will go over the pros and cons and techniques in this thread.

First, the original cringe woke version, my AI version in thread.

🧵(thread con't)
Here is the AI version.

I collected clips from the characters in original Japanese, which cloned it speaking Japanese. But Fish Audio will let you use the voice and change the language, so I used the English subtitles to replace the Japanese and got them to speak English.

It took about 10-15 seconds of audio for each character to get a clone.

How did it come out? Could this be used as a tool for fan localizations?

It wasn't that simple, more (con't)
First off, all the sounds were maid with AI, including the laugh and hesitation noises.

Fish audio lets you add tags like (hesitant) and (laugh), which I used here to create the sounds as well as the dialog.

To get the voices more consistent is the hard part. The AI will generate variations of the voice, often in different pitches. So what I did was lower the "Top P" setting to have it stick closer to the original, which seemed to work.

But even then, you are gonna get variations and I found it a bit challenging to keep the tone through multiple lines of dialog, but there are some workarounds for that here (con't)Image
Read 6 tweets
Jun 1
While you were sleeping...

...confident the culture wars were in the bag, Kabrutus avenged, and gaming healing...

A revenge tour of cancellation and deplatforming is sweeping the Youtubers that helped win many of the battles for gamers.

Starting mid May, every key voice against the woke virus has been systematically targeted, demonetized, or eliminated.

They are just getting started, and it's time to notice the pattern.

(Thread)🧵
Target: Kirsche

It started with @KirscheVerstahl , who was targeted, false slandered as a conspiracy theorist Nazi.

Her sponsors were threatened, some left, and multiple hit-piece articles were written about her.

Luckily, she hit back hard, and the articles were retracted.

Others were not so lucky.

(con't)Image
Image
Target: Toasty
Status: Demonetized

@ToastyMosty6969 was targeted for her videos about Alyssa, and multiple brigaded reports nearly brought down her channel.

She is currently demonetized. Demonetization lasts for 90 days, after which you can re-apply.

Going after people's livelihoods is what they do.

(con't)Image
Image
Read 9 tweets
May 17
Here are the 5 times Bungie has had to apologize for stealing art for their games. 🧵

Bungie is having a hard time. Marathon art theft is confirmed and they are trying to make it right.

It can happen, contractors or rogue artists on a deadline can cross the line under pressure.

But when the same problem happens 5 times in a row, it might be time to admit there is a deeper problem at the studio and gamers and artists patience is rightfully stretched thin.

(con't)Image
In 2021, Bungie had to apologize for using fan art of Xiva in a trailer for Destiny 2: The Witch Queen.

Original art by @relay314

(con't) Image
Image
@relay314 In 2023, Bungie had to apologize for a vendor using fan art in Destiny 2's Lightfall cutscene.

Original art by @ELEMENTJ21

(con't) Image
Read 6 tweets
Apr 28
The 1st weekend results are in, and Clair Obscur Expedition 33 has pretty much demolished AAA with a peak of 121,422.

This puts AAA games in the entire industry to shame and shows that something is very very wrong in the industry.

They key takeaways for me are (con't)🧵 Image
AAA game teams are vastly bloated with hundreds of devs and dismissing returns for team size.

The entire Expedition team was 30 people.

The larger the team, the higher overhead in communication and co-ordination costs, and you also lose VISION as devs are just cogs by that point and passion plummets. (con't)Image
You do not need to have China labor costs to be competitive.

What you need are smaller teams who are very talented and skilled.

The rumor is that the game was VERY cost efficient. I'm hearing some crazy numbers like just 5.5M to make.

I suspect the number is closer to 15-30M, but this would still be astounding compared to the 300-500M AAA games are spending these days.

(con't)Image
Read 7 tweets
Feb 9
X is pretty good for gaming news, but could be better. Instead of starting a new website for gaming news, it would be cool to be able to build a hub on X.

One feature that would be neat is if you could create a "landing page" for your account that let you tile and arrange your current X posts and articles, almost like a front-page.

I think this would be useful for getting the top stories you cover on X and establishing your profile brand at the top.
The best trust is your own eyes. That's why video is the number one way that people form their opinions on games. They want to be able to see the gameplay and judge for themselves, rather than have it filtered by an article.

Even if there is commentary, people can see the game and tell if they agree or disagree with it.

(con't)
The other thing that needs to happen is the removal of access journalism. Game companies offer too many perks, favors and early access to a carefully chose group of streamers and youtubers.

An incentive structure would have to be in place to encourage free and honest speech about games without threat of publisher reprisal by cutting off access.
Read 4 tweets

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