SBI game Flintlock by @a44games has been overrun by woke:
"I used to work there. Flintlock was a good project with lots of potential, then it was ruined."
🧵(Con't)
Before I go further, please note this is rumor from a source that seems very knowledgeable about the studios inner workings. Take that as it is. If others would like to verify, please DM me anon.
The CEO and COO at a44 are no longer with the company, but the damage seems to have been done.
The good devs at a44, I tell you how to fix it at the end of this thread.
Did you know the protagonist of Flintlock used to be white?
When COO (and Casting Director) Andrea Topps Harjo joined the studio, her first actions were to change the character to hire Sweet Baby Inc. and change the main character to a PoC.
This marked the beginnings of the problems with the game and studio.
Audrea Topps-Harjo is rumored to have used the company's funds and manpower to power her personal agenda and projects, on initiatives not related to the game or even the studio itself.
One such initiative that I found is InclusionFX, a VFX company and advocacy company with shades of Sweet Baby Inc. Here is the bio from the company.
She held this position at Flintlock at the same time she ran InclusionFX.
I asked and confirmed:
"Yea, I have witnessed our UI artists making art assets for its website as their sprint tasks."
Aside from working with Sweet Baby Inc. and making changes to the game, Audrea also directed numerous changes in HR in her role as COO.
In 2021, most developers were denied raises, and evaluations were postponed for at least 6 months. Audrea told HR to inform anyone who complained or asked questions that the reasons is "Is because I said so."
She also ordered the HR department to HIDE the salaries of the top execs of the company.
HR tried to help, but were unable to get past this. The team was worried about the studio finances.
Meanwhile, the new hires and changes to the game resulted in a project where "These people know nothing about how a video game is made"
After nearly 2 years of these DEI changes at a44, the damage had been done.
At this point the studio was purchased for $175m (an unusually high sum for a small studio, btw) by Kepler Interactive in Sept of 2021, a gaming collective fund whose founder also founded the Kowloon Knights gaming fund.
It was at this point that Audrea, the COO, left the company. Perhaps this was the start of a clean-up of the game's troubles?
The state of the game is unknown at this time, but is believed to be in shambles after this 2 year round of DEI changes.
As we now know, a44 reached out to Kabrutus to refute SBI's involvement, saying they are no longer involved and all their changes reversed.
But when Kabrutus asked for proof, they refused to speak to him any further.
Here is my advice to Kepler and the good folks left holding the bag at a44:
- You reverted the SBI changes. Good! Announce that you have terminated services with SBI and watch your PR soar. Gamers will flock to you. Don't try to hide it.
- Keep your MC a PoC but don't tokenize the character. Make it a great character with quality writing, one we can all love.
- Remove any sermons or preachiness or anti-white, anti-male racism and sexism from the game if it still remains. Don't lecture your audience.
Embrace the gamer, and they will embrace you.
Good luck and my genuine best wishes.
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Here are the 5 times Bungie has had to apologize for stealing art for their games. 🧵
Bungie is having a hard time. Marathon art theft is confirmed and they are trying to make it right.
It can happen, contractors or rogue artists on a deadline can cross the line under pressure.
But when the same problem happens 5 times in a row, it might be time to admit there is a deeper problem at the studio and gamers and artists patience is rightfully stretched thin.
(con't)
In 2021, Bungie had to apologize for using fan art of Xiva in a trailer for Destiny 2: The Witch Queen.
Original art by @relay314
(con't)
@relay314 In 2023, Bungie had to apologize for a vendor using fan art in Destiny 2's Lightfall cutscene.
The 1st weekend results are in, and Clair Obscur Expedition 33 has pretty much demolished AAA with a peak of 121,422.
This puts AAA games in the entire industry to shame and shows that something is very very wrong in the industry.
They key takeaways for me are (con't)🧵
AAA game teams are vastly bloated with hundreds of devs and dismissing returns for team size.
The entire Expedition team was 30 people.
The larger the team, the higher overhead in communication and co-ordination costs, and you also lose VISION as devs are just cogs by that point and passion plummets. (con't)
You do not need to have China labor costs to be competitive.
What you need are smaller teams who are very talented and skilled.
The rumor is that the game was VERY cost efficient. I'm hearing some crazy numbers like just 5.5M to make.
I suspect the number is closer to 15-30M, but this would still be astounding compared to the 300-500M AAA games are spending these days.
X is pretty good for gaming news, but could be better. Instead of starting a new website for gaming news, it would be cool to be able to build a hub on X.
One feature that would be neat is if you could create a "landing page" for your account that let you tile and arrange your current X posts and articles, almost like a front-page.
I think this would be useful for getting the top stories you cover on X and establishing your profile brand at the top.
The best trust is your own eyes. That's why video is the number one way that people form their opinions on games. They want to be able to see the gameplay and judge for themselves, rather than have it filtered by an article.
Even if there is commentary, people can see the game and tell if they agree or disagree with it.
(con't)
The other thing that needs to happen is the removal of access journalism. Game companies offer too many perks, favors and early access to a carefully chose group of streamers and youtubers.
An incentive structure would have to be in place to encourage free and honest speech about games without threat of publisher reprisal by cutting off access.
A modest plan to preserve the purity of Warhammer 40k.
I know many 40k fans are disheartened and angered by the gaslighting female Custodes debacle, and now there is more and more pressure to make 40k female Space Marines and Emperor knows what else.
Games Workshop continues to entertain the destruction of their lore and their game to satisfy the mythical, non-existent “modern audience” while spurning and even disparaging their core tabletop audience, who buys thousands of dollars worth of minis, codexes and supplements, by calling them all sorts of nasty names.
I also know that you love the hobby and many are loath to abandon it or are unable to resist the plastic crack to do anything like a full boycott (I’m there with you, but I have a technique).
You don’t have to.
For over a year, we’ve run a successful campaign in video games to push back against the mind virus ruining our hobbies.
We did it by voting with our wallets and being very vocal. Now, giant companies like Ubisoft are on the edge of folding, and medium and small publishers are embracing gamer feedback and sentiment. You can do this too, and you don’t need to swear off 40k to do it. You just need the mantra “underperform expectations.”
A short thread 🧵
Games Workshop is a public company. They are very sensitive to their stock price and investors sentiment.
They are also expected to deliver results quarter after quarter, year after year. If a single quarter shows a decline, it’s a big headache for management.
You must rally and time your activities to these quarters, which often have major releases to try to “goose the numbers” and show demand, which increases the stock price. It’s like when rent is due at the end of the month, except on a stock basis.
(Con’t)
GW will issue “stock guidance” which is their prediction of sales and how well they will do based off sales predictions.
If they fail to meet their guidance, the stock market punishes them heavily.
This is why you don’t need an absolute boycott to win. You just need them to “underperform expectations.”
This is exactly what happened with Star Wars Outlaws and Dragon Age Veilguard. They still sold over a million copies, but they missed internal targets. For a public company, underperforming, even while selling well, is enough to cause and emergency panic with shareholders.
I received exclusive information from someone who has completed the game which clears up many rumors.
(Note, game director Daniel Vavra JUST posted clarification, he is 100% telling it to you straight)
According to this player, who wants to clear the air so the game can succeed, this is the exact content of the game’s main storyline (not all side quests completed):
A thread (con't)
- Yes, Henry can romance other characters in the game.
- Henry can romance another male, however, this is not forced upon the player in any way.
- Similar to how Bioware did romance checks, you must a) Initiate the dialog and b) pass around 5 dialog choice romance checks without missing one in order to unlock this romantic partner. You have to go out of your way to do this and do it over the course of half the game.
- The dialog options for the male romance are treated very secretive, VERY taboo and in line with the historical times.
- The romance scene is extremely brief, and entirely skippable. 5 seconds of kissing total and 5 seconds of them on the bed naked: “No one is hanging dong and they are just on top of each other kissing. The other cutscenes with Henry and women are much more vulgar haha.”