The rise and fall of the Sid Meier's Civilization franchise from 1991 to 2018 is both one of the great tragedies of the computer gaming industry, and a window into the massive change in psychology of the US ruling class. This thread will explore both.
I have played every civilization game many times, but in preparation for this thread, I have replayed each civilization game at least once from beginning to end; with the exception of Civilization VI, which I refuse to dignify with my further attention.
Civilization I was a groundbreaking game in which the player acts a sort of archon spirit controlling a civilization from it's birth in 4000BC until either it's death by conquest, or it's conquest of the earth. The game was a genre-defining 4x.
The game was implicitly based on both the 18th century view of international relations - that all nations are continuous competitors and that peace is only ever an interlude between wars, and the 20th century notion that the all states are total states.
Civ 2 is essentially a straight remake of the game, but updated to reflect the then-current hardware constraints of the post window-95 world. The game retains the essential political and social perspective of the original game, but with a more elegant skin.
Civ III [2001] was an inflection point; introducing new game concepts which forever altered the telos of the game to reflect the changed underlying assumptions of the creators of the game. Strategic resources, ethnic citizens, stable diplomacy, culture, & non-conquest victory.
The 18th century frame on international relations is gone, replaced with a post-war American anti-colonial frame.
- It's a net-drag to conquer more than ~25% of the globe
- Stable peaceful relations are possible
- resources are scarce and a key cause of war
- Nations form coalitions to resist domination against aggressive players, even if the aggressive player is not the human player.
- Nations consider whether they can win before declaring war.
- Most games end in cultural victory or world government by the UN.
Civ IV [2005] begins is another substantial change in the franchise, ending the "reign of quantity" as the basic principle by which the game is organized through the introduction of real penalties for scale and the concept of "great people".
Civilization IV fundamentally disrupted the assumption of the three previous games that all great nations must control large territories in order to be able to control enough strategic resources and generate enough commerce to remain competitive.
With the addition of religion and diplomatic pledges; Civ 4 game had well begun it's transition into a game of politics and international relations instead of a game of industrial scale and conquest.
Civ 5 made two profound changes that ended the game as previously known forever. Cities defend themselves without the need to muster troops, and units cannot stack constraining dramatically the value of having a large army.
Civ 5 also has the distinction of being the first genuinely bad game in the series. A game with a user interface that is way less information dense, and with a real dedication to a number of mechanics that are totally irrelevant to the outcome of the game (e.g. religion).
Civilization 6 is less an actual game than it is a propaganda art-form designed to express to it's use that the world is constrained by geography which necessitates planning and the voluntary choice not to pursue the 4 x's that were the foundation of the genre. An utter disgrace.
When looked at in totality, you can see the fingerprints of the change in culture of the designers. The men that created Civ I were unapologetically part of the Faustian Western tradition. Civ 6 was created by men who completely disconnected from that tradition.
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@nathancofnas begins the discussion by trying to access the reality that in many circumstances a dishonest, self-interested, competant person, might be more useful than an honest but not competant person. Hypothetically, the competant person could have his incentives re-aligned to tell the truth, whereas the incompetant person cannot may not be able to achieve competence.
Attacking this premise undercuts @GreeneMan6's more interesting arguement, that re-aligning the incentives of that class is a fundamentally political task; that recent history shows that academia is not competant to take on this task; and that a longer view of history presents many parallel examples and that correction is almost never made by technical experts within the system, but by political leaders from without.
One of the essential and nearly immutable differences in the psychology of the American and the Canadian comes in their respective attitudes toward the frontier. Both historically and in our day to day lives, this difference shapes us profoundly.
To the American, the world is something like a great race to tame an unoccupied land of milk and honey; given to them by God's providence. Their competitors and the hardships of the wild are something like speedbumps along that journey to test their resolve and strength.
To the Canadian, the world is essentially wild and indominable. The wild frontier has riches beyond measure; but it is deadly and untamable. The man who seeks to conquer it is considered a fool, and the man who treats it's hardships as speedbumps finds a swift grave.
In order to obtain victory, the mentality of the Boomer Truth Regime must be unseated. Pre-modern man was obsessed with his relationship to the long continuity of his people and his God. Modern man is focused on the way the long continuity of his people constrains his freedom.
You can see this all around us in the physical world. Across the skylines of the west a battle is being waged between the eternal and the transient. The transient is winning.
You can see it in the cheap pleasure with generational formation.
I rarely give personal finance tips on Twitter, but this is nonsense.
Going into debt to advance economic classes is how most people move downward on the economic class hierarchy, rarely upward. Below is a list of ways people typically "advance economic classes".
From "hand to mouth" to "lower-middle class" 1) Staying out of consumer debt 2) Ditching substance abuse problems 3) Getting enough emotional control to stay at a job 4) Learning to live with family
From "lower-middle class" to "middle class" 1) Developing a valuable skill, usually a trade 2) Finding cheep property and developing [buying/building the first home in the generational chain] 3) Getting on with a grift employer [civil service]
When I was in my late teens and early 20's I was not particularly interested in politics, instead my obsessive tendencies were applied to NFL football. Here is the story of how effminate Progressive culture ruined NFL football; and why the degraded masses love the change.
All sports are designed to fulfill the martial instinct for men in a period of peace. Few sports have ever done it quite as well as NFL football. A sport which combined supreme physicality, tight organization, a wide diversity of roles, and extreme punishment for mistakes.
As American culture transition from figures like George Bush Sr. and Pete 'Charlie Hustle' Rose; to Bill Clinton and Michael Jordan. From teamwork, discipline, sacrafice, and general seriousness; to induvidualism, indulgence, and animalism. Football became an anchronism.
It's been a long time, the time has come to re-articulate my broad thesis for the future of the Western World. A lot of the arguments from this account flow from this basic view.
The world as you currently know it rests on top of a series of complex systems with key nodes globally distributed. This system manifested in the post WWII world where great power conflict did not exist and all key nodes and shipping routes were effectively policed.
For this entire period, the United States deployed overwhelming force anywhere in the world at relatively short notice against any non-great power disrupting the system.