The Black Horse Profile picture
Apr 9 15 tweets 5 min read Read on X
The rise and fall of the Sid Meier's Civilization franchise from 1991 to 2018 is both one of the great tragedies of the computer gaming industry, and a window into the massive change in psychology of the US ruling class. This thread will explore both.
I have played every civilization game many times, but in preparation for this thread, I have replayed each civilization game at least once from beginning to end; with the exception of Civilization VI, which I refuse to dignify with my further attention.
Civilization I was a groundbreaking game in which the player acts a sort of archon spirit controlling a civilization from it's birth in 4000BC until either it's death by conquest, or it's conquest of the earth. The game was a genre-defining 4x. Image
The game was implicitly based on both the 18th century view of international relations - that all nations are continuous competitors and that peace is only ever an interlude between wars, and the 20th century notion that the all states are total states.
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Civ 2 is essentially a straight remake of the game, but updated to reflect the then-current hardware constraints of the post window-95 world. The game retains the essential political and social perspective of the original game, but with a more elegant skin.
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Civ III [2001] was an inflection point; introducing new game concepts which forever altered the telos of the game to reflect the changed underlying assumptions of the creators of the game. Strategic resources, ethnic citizens, stable diplomacy, culture, & non-conquest victory. Image
The 18th century frame on international relations is gone, replaced with a post-war American anti-colonial frame.
- It's a net-drag to conquer more than ~25% of the globe
- Stable peaceful relations are possible
- resources are scarce and a key cause of war
- Nations form coalitions to resist domination against aggressive players, even if the aggressive player is not the human player.
- Nations consider whether they can win before declaring war.
- Most games end in cultural victory or world government by the UN.
Civ IV [2005] begins is another substantial change in the franchise, ending the "reign of quantity" as the basic principle by which the game is organized through the introduction of real penalties for scale and the concept of "great people". Image
Civilization IV fundamentally disrupted the assumption of the three previous games that all great nations must control large territories in order to be able to control enough strategic resources and generate enough commerce to remain competitive.
With the addition of religion and diplomatic pledges; Civ 4 game had well begun it's transition into a game of politics and international relations instead of a game of industrial scale and conquest.
Civ 5 made two profound changes that ended the game as previously known forever. Cities defend themselves without the need to muster troops, and units cannot stack constraining dramatically the value of having a large army. Image
Civ 5 also has the distinction of being the first genuinely bad game in the series. A game with a user interface that is way less information dense, and with a real dedication to a number of mechanics that are totally irrelevant to the outcome of the game (e.g. religion). Image
Civilization 6 is less an actual game than it is a propaganda art-form designed to express to it's use that the world is constrained by geography which necessitates planning and the voluntary choice not to pursue the 4 x's that were the foundation of the genre. An utter disgrace. Image
When looked at in totality, you can see the fingerprints of the change in culture of the designers. The men that created Civ I were unapologetically part of the Faustian Western tradition. Civ 6 was created by men who completely disconnected from that tradition.
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More from @TheBlackHorse65

Apr 28
I don't agree that this is actually the reason. This is the public justification, but the pattern of behavior indicates that cultural erasure and the prevention of a coherent opposition is the primary goal, and that amulerating these issues is secondary at best.
e.g. this was done before mass immigration, in an effort to erase a past that was viewed as an impediment to the ruling class. Image
Toronto old city hall vs. Toronto new city hall; this change was made early in the process of mass migration
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Read 5 tweets
Apr 24
"The reason our society was better [than Islamic society] was that everyone was educated, men AND women" - Lauren Southern

....where do you even start.....
The men who built the West were, for the most part, not educated in the sense that Southern is speaking about, and neither were their wives.

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There are several foundations of the West and it's greatness, but none are to be found in mass public education, an artifact of the need for soldiers to fight the mass-infantry battles of the 19th and eary 20th centuries.

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Read 4 tweets
Apr 22
A poorly understood reason why the US fears "boots on the ground" against an adversary with substantial military capabilities like Russia or Iran is because of the high probability that it would rapidly lead to regime change in the US.
In any actual near-peer confrontation between the US and an adversary, a few things are inevitable.
1) A very large number of body-bags containing American soldiers putting political pressure on the regime in a way that dead Ukrainians just doesn't. Image
2) Vast pressure from within the military itself to remove the politically appointed leaders of the military with the most competent members of America's martial class, who will immediately become contenders to topple USG. Image
Read 5 tweets
Apr 16
In Spandril's latest peice titled "The politics of hereditarianism", he touches on a peice of intellectual history that I don't think is broadly understood, but would be very helpful for current opponents of the regime to understand.
🧵
In the 18th & 19th century, European elites found themselves tied up in something of a knot concerning the position of the church:
a) They hated the way the church restrained their personal conduct and diverted the resources of the nation.
b) The church was a rival center of power.
c) The church was a pilar of their governing formula.
d) There was no competing explanation for existance with any credability.
Read 9 tweets
Feb 7
Reading the latest peice from @douglaswils I have to say that I am overwhelmed by the stupidity of the view of race that sits at the center; The below screenshot is from a statement Wilson highlights as a key guidepost. Image
The statement essentially reads
Clause 1:
A cultural hertiage which glorifies God is valuable and worth preserving and likely to be associated with an ethnic group
Clause 2:
Every method which has been historically used to do so is verbotten.
"Identity politics" is, definitionally, the collective action of an ethnic or cultural group aimed at the preservation of that patromony. If that culture and line of descent is worth preserving, than political organizing to preserve it has inherent value.
Read 4 tweets
Jan 9
Leftist have feel no shame or disgust in their moral vision.
Leftists do not feel a personal duty to God or to any abstract concept of Truth.
Leftists do not believe in absolute standards of conduct; they do not fear the judgement.

Never mistake this.
They were against the police state, until it was applied to their political enemies. Image
They happily interned their percieved enemies along ethnic lines when at war. They happily sent the children of the outgroup to manditory re-education camps [residential schools].
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Read 5 tweets

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