Games Workshop @warhammer LIES about CUSTODES and RETCONS LORE, gender FLIPPING them in the new 10th edition codex for woke points (and possibly to prep for larger changes ahead...aka rumored female Space Marines).
Warhammer 40k is a grimdark sci-fi tabletop game that is the #1 miniature gaming IP in the world.
The Adeptus Custodes are the Emperor's inner guard and much stronger, better in every way than space marines.
Introduced in the Rogue Trader rules in 1987 as MEN from the VERY START.
The next appearance of the Custodes in their trademark gold armor appeared in the Horus Heresy trading card game in 2003.
I searched EVERY Custodes card and found ZERO female artwork.
(Con't)
In the 7th and 8th edition of the official Custodes codexes, they are repeatedly referred to as the BROTHERHOOD of Demigods, recruited from the SONS of nobles.
*2017 and 2018
(Con't)
ALL the artwork of Custodes have been MALE in these Codexes.
The lore is very clear about this. Custodes are a BROTHERHOOD, and SONS of Nobles. All the artwork confirms this.
(con't)
Games Workshop is simply LYING when they claim that "there have always been female Custodians."
If so, why is there no mention of this, no artwork, and all the fluff and released art FOR DECADES reinforces they are MALE?
So why did they do this?
(Con't)
By now, we all KNOW the reason for this.
They are re-writing the CORE LORE of Warhammer 40k in order to pander for ESG and DEI MASTERS who collectively own nearly a QUARTER of their stock! 22.6%!
(con't)
We are all familiar with how Blackrock and Vanguard promote their own POLITICAL agendas by pulling the money strings. What you may not know is that Baillie Gifford, the LARGEST shareholder in Games Workshop, is the European equivalent of Blackrock in that...
Their motive is the same as Blackrock. To DRIVE CHANGE. THEIR CHANGE.
(con't)
Instead of introducing NEW LORE, they seek to destroy and retcon the OLD LORE, even lying to your face to pretend it was ALWAYS that way when it never was!
They could have brought back the Sisters of Silence to the palace to fight alongside the Custodes. But instead they REWRITE HISTORY.
It's time to say "NO" in loud voices and push back on the erasing of male spaces in games. Lore should not be DESTROYED for true diversity to happen. This is just driving a wedge between everyone. They do not seek to INCLUDE YOU in their NEW WORLD.
Fight back. Don't buy the 10th edition codex, and spread the WORD.
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The media doesn't often lie directly. Instead they use a variety of techniques to maintain plausibility as purveyors of "fact."
1) Lie by image manipulation. This is subtle but effective. They color tinted Trump to be more orange, and they color-tinted Joe Rogan to look more sickly as they talked about him taking "horse pills." Another example is when they took pictures of the "noose" in Bubba Wallace's garage, which looked huge and head sized in the closely cropped photos, but turned out to be a 3 inch wide loop used to pull open the garage door.
A 🧵 (con't).
2) Lie by Omission. This is the most common one. They state a fact, but leave out another fact that gives important context. An example might be "The old woman was shot by police" but then neglect to mention the woman was a psychotic who was gunning her car directly at a policeman with intent to kill. This was done by Kotaku when reporting on Kabrutus while omitting the fact that SBI was trying to cancel him and take away his Steam library.
(con't)
3) Lie by False Authority. News articles will often quote "a source close to the issue" or "experts agree" without ever citing the source. This is sometimes necessary but it is nearly always abused. "Scientists agree" is also used very often.
WuChang's patch 1.3-1.4 performance increases are sus as hell. YouTuber Daniel Owens claims that all they did was REMOVE native resolution and FORCE you into lowered internal resolution WITHOUT telling you.
His video link and the results from his video in this thread. 🧵
WuChang is getting bad reviews on Steam because of performance issues. In response, the publisher/dev released patch 1.3 and 1.4 to address the issue.
The patch notes claim "supersampling resolution limits have been adjusted on select GPU models to prevent unintended performance degradation."
This is pretty vague, but more importantly, the game setting screen still reports native resolution at the highest settings.
HOWEVER, these gains are ONLY at the highest setting, and selecting lower resolution upscaling doesn't improve much at all.
Since scaling is on the GPU, any real performance increases should affect all resolution upscaling settings, improving them across the board.
But here they do not. You can see a shot of Daniel's excel sheet here with the numbers.
So what happened here? How could performance only increase on native resolution but not any of the other options? It should be across the board. If it's faster in native, it should be faster in all the other settings too.
Daniel's explanation is that they are lying to you. He claims the game NO LONGER RENDERS at native resolution. Instead, you are secretly forced into a lower internal resolution without your knowledge.
Worse yet, even if you had a bad ass GPU, you no longer have the ability to run it at native rez, according to Owens.
Dragon Maid has the most cited botched localization with the famous "Pesky Patriarchy" line. So I tried to fix it with @FishAudio AI.
Here is the original woke localization compared to the version I created by cloning the original Japanese voices and having them speak English.
How did I do?
I'm sponsored by Fish Audio but I can say what I like and will go over the pros and cons and techniques in this thread.
First, the original cringe woke version, my AI version in thread.
🧵(thread con't)
Here is the AI version.
I collected clips from the characters in original Japanese, which cloned it speaking Japanese. But Fish Audio will let you use the voice and change the language, so I used the English subtitles to replace the Japanese and got them to speak English.
It took about 10-15 seconds of audio for each character to get a clone.
How did it come out? Could this be used as a tool for fan localizations?
It wasn't that simple, more (con't)
First off, all the sounds were maid with AI, including the laugh and hesitation noises.
Fish audio lets you add tags like (hesitant) and (laugh), which I used here to create the sounds as well as the dialog.
To get the voices more consistent is the hard part. The AI will generate variations of the voice, often in different pitches. So what I did was lower the "Top P" setting to have it stick closer to the original, which seemed to work.
But even then, you are gonna get variations and I found it a bit challenging to keep the tone through multiple lines of dialog, but there are some workarounds for that here (con't)
Here are the 5 times Bungie has had to apologize for stealing art for their games. 🧵
Bungie is having a hard time. Marathon art theft is confirmed and they are trying to make it right.
It can happen, contractors or rogue artists on a deadline can cross the line under pressure.
But when the same problem happens 5 times in a row, it might be time to admit there is a deeper problem at the studio and gamers and artists patience is rightfully stretched thin.
(con't)
In 2021, Bungie had to apologize for using fan art of Xiva in a trailer for Destiny 2: The Witch Queen.
Original art by @relay314
(con't)
@relay314 In 2023, Bungie had to apologize for a vendor using fan art in Destiny 2's Lightfall cutscene.
The 1st weekend results are in, and Clair Obscur Expedition 33 has pretty much demolished AAA with a peak of 121,422.
This puts AAA games in the entire industry to shame and shows that something is very very wrong in the industry.
They key takeaways for me are (con't)🧵
AAA game teams are vastly bloated with hundreds of devs and dismissing returns for team size.
The entire Expedition team was 30 people.
The larger the team, the higher overhead in communication and co-ordination costs, and you also lose VISION as devs are just cogs by that point and passion plummets. (con't)
You do not need to have China labor costs to be competitive.
What you need are smaller teams who are very talented and skilled.
The rumor is that the game was VERY cost efficient. I'm hearing some crazy numbers like just 5.5M to make.
I suspect the number is closer to 15-30M, but this would still be astounding compared to the 300-500M AAA games are spending these days.