Games Workshop @warhammer LIES about CUSTODES and RETCONS LORE, gender FLIPPING them in the new 10th edition codex for woke points (and possibly to prep for larger changes ahead...aka rumored female Space Marines).
Warhammer 40k is a grimdark sci-fi tabletop game that is the #1 miniature gaming IP in the world.
The Adeptus Custodes are the Emperor's inner guard and much stronger, better in every way than space marines.
Introduced in the Rogue Trader rules in 1987 as MEN from the VERY START.
The next appearance of the Custodes in their trademark gold armor appeared in the Horus Heresy trading card game in 2003.
I searched EVERY Custodes card and found ZERO female artwork.
(Con't)
In the 7th and 8th edition of the official Custodes codexes, they are repeatedly referred to as the BROTHERHOOD of Demigods, recruited from the SONS of nobles.
*2017 and 2018
(Con't)
ALL the artwork of Custodes have been MALE in these Codexes.
The lore is very clear about this. Custodes are a BROTHERHOOD, and SONS of Nobles. All the artwork confirms this.
(con't)
Games Workshop is simply LYING when they claim that "there have always been female Custodians."
If so, why is there no mention of this, no artwork, and all the fluff and released art FOR DECADES reinforces they are MALE?
So why did they do this?
(Con't)
By now, we all KNOW the reason for this.
They are re-writing the CORE LORE of Warhammer 40k in order to pander for ESG and DEI MASTERS who collectively own nearly a QUARTER of their stock! 22.6%!
(con't)
We are all familiar with how Blackrock and Vanguard promote their own POLITICAL agendas by pulling the money strings. What you may not know is that Baillie Gifford, the LARGEST shareholder in Games Workshop, is the European equivalent of Blackrock in that...
Their motive is the same as Blackrock. To DRIVE CHANGE. THEIR CHANGE.
(con't)
Instead of introducing NEW LORE, they seek to destroy and retcon the OLD LORE, even lying to your face to pretend it was ALWAYS that way when it never was!
They could have brought back the Sisters of Silence to the palace to fight alongside the Custodes. But instead they REWRITE HISTORY.
It's time to say "NO" in loud voices and push back on the erasing of male spaces in games. Lore should not be DESTROYED for true diversity to happen. This is just driving a wedge between everyone. They do not seek to INCLUDE YOU in their NEW WORLD.
Fight back. Don't buy the 10th edition codex, and spread the WORD.
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AAA Games are overrun with woke politics, lousy live service where it doesn't belong, $130 dollar Ubisoft AAAA games and ugly female characters for no reason!
There are TWO main causes for this:
1) ESG based funding. 2) Fleets of activist game devs.
It's hitting from top to bottom.
But ESG funding is drying up. My CEO and Studio
Head sources tell me games HAVE to make real money now and games can't be propped up by DEI funds.
Microsoft @Xbox mandates changes at studios, hire @SweetBabyInc, erases white characters.
I spoke to ex-devs at two different studios who say DEI is ruining and altering games and studio culture.
Changes happened after Xbox meddling.
🧵(con't)
I have reasonably confirmed that the devs I spoke to used to work at the studios in question, @AvalancheSwede and @CompulsionGames.
Both Studios are also listed on the Sweet Baby Detected website.
(con't)
(correction, website is )
Microsoft made a splash at GDC, announcing their Product Inclusion guidelines for all of their studios.
Such changes have been reported elsewhere as "woke", including de-feminization of female characters and cite widely discredited studies as their basis.
Microsoft claims they do not mandate these guidelines, but in fact, they make sweeping changes at the studios they publish/partner with.sweetbabyinc.com
That Park Place is likely referring to Title VII of the Civil Rights Act of 1964, which prohibits employment discrimination based on race, color, religion, sex or national origin.
While That Park Place seems to speculate that it might be a violation of law, at no point do they claim it as fact.
Kotaku Editor Alyssa Merante (@Alyysa_Merc) has a weird grudge against @MelonieMac and wants to fight her.
Now she has convinced @Kotaku to let her write a hit piece on Melonie, calling out to anyone with rumors for ammo.
This is not journalism, it's anger, and a power play.🧵
Kotaku's editor-in-chief resigned, leaving a power vacuum at the top.
Alyssa and Carolyn Petit are the only editors left and would be next in line for the EIC promotion.
Alyssa has convinced G/O Media to let her continue to write "news" while Kotaku pivots to gaming guides.
She cites how her prior hit-piece on @KabrutusRambo was the 2nd highest traffic article on Kotaku. She likely leveraged this to get G/O Media to agree.
As Alyssa fights over the scraps at Kotaku, she has been very busy drumming up PR for herself.
A combination of nerd-baiting tweets and an interview tour with CBC (Canadian Broadcasting Corp) and @NerdsofCulture is an obvious attempt to curry visibility.
It is failing. The interviews have almost no views and a huge dislike ratio.
But G/O Media may not be looking that closely, only noticing she is getting a higher profile.
SBI game Flintlock by @a44games has been overrun by woke:
"I used to work there. Flintlock was a good project with lots of potential, then it was ruined."
🧵(Con't)
Before I go further, please note this is rumor from a source that seems very knowledgeable about the studios inner workings. Take that as it is. If others would like to verify, please DM me anon.
The CEO and COO at a44 are no longer with the company, but the damage seems to have been done.
The good devs at a44, I tell you how to fix it at the end of this thread.
Did you know the protagonist of Flintlock used to be white?
When COO (and Casting Director) Andrea Topps Harjo joined the studio, her first actions were to change the character to hire Sweet Baby Inc. and change the main character to a PoC.
This marked the beginnings of the problems with the game and studio.
Okay, lets talk about @MattWalshBlog . I'm going to upset a lot of conservatives with this but it's important to go in with eyes wide open.
Matt Walsh is a net benefit, but he's using you, and everything has a cost.
What Matt is doing here is called "framing," specifically by setting up a straw-man argument. Framing puts an issue into a new perspective favorable to the persuader and changing the discussion to their benefit.
Gamers are upset with Matt about slamming games, but he carefully reframes it here as the victim "I'm not allowed to talk about games." And it conveniently changes the topic (because of his reach), and ignores the facts of what started it all.
Gamers aren't saying he can't talk about games, they are saying he has been playing both sides: hating games and deriding them, then riding the publicity wave opportunistically, for profit (which is not bad in my book, just don't be naïve).
This is similar to how Journalists treated SBI by omitting the triggering event from their stories, and tried to reframe it as "harassment by gamers" (a falsehood). They are trying to get you to forget and talk about it in a new "frame."
Different topic, same technique. (con't)
Back in Gamergate 1, Gamers were also upset about journalists re-framing the issue of corruption in journalism as a "hate campaign" by falsely reporting, omitting facts and gaslighting. The gaming journalists and activists succeeded in that sense and the Wikipedia entry forever enshrines a falsehood.
If you want to see the real story of gamergate, just look at the Chinese version, which portrays the real facts without omission, buzzwords or editorializing.
But Gamergate 1 had incredible momentum, and all gamers, from all walks of life and politics (yes, left AND right), that it exploded in social media. The scale was unprecedented.
Conservative media, and one outlet in particular, got wise to this and decided to give gamers a voice.