Wuxia RPGs have been going through a revival this past few years - some are real masterpieces, others are a bit janky or confusing but still very interesting.
Here's my favorite ones - all available in English (officially or not)
There's various Wuxia-inspired RPGs but IMO the most iconic are the open-world ones - create a character and go out learn martial arts, make choices & forge your own path!
A recent development are RPGs that take this "Helou Studio formula" and mix it with Mount & Blade-like mechanics.
Become immortal, compete with other immortals, marry, start a sect, etc - Tale of Immortal does all this with a unique Action-RPG combat: store.steampowered.com/app/1468810/_T…
Sands of Salzaar also goes for this sub-genre - it's basically "Mount & Blade but in a Wuxia setting":
Meaning there's a bigger focus on recruiting armies, large-scale battles, capturing cities & factions, etc. There's a story mode and some sandbox ones. store.steampowered.com/app/1094520/Sa…
The Matchless Kungfu goes for similar ideas with a very different approach:
It's "Wuxia Kenshi", with a weird combat system. If you like Kenshi, it's a no-brainer.
If you like more story-heavy JRPGs, that focus on the party members and romances, do try Sword and Fairy 7:
This game is basically "what if Xenoblade Chronicles was a Chinese Drama?" - from that you should know if it's for you or not. store.steampowered.com/app/1543030/Sw…
GuJian 3 is also a niche recommendation:
It's a 50h RPG with Witcher 3-like combat, but it's EXTREMELY introspective & slow-paced. There's no romance and little humor, is all about the journey of an immortal to accept his fate.
A lot of people asked me for tips on how to play older non-English games, so here's four amazing resources (besides DOSBox & emulators):
1 - MORT:
An OCR tool to automatically translate on-screen text, IMO it's easier to use than Ztranslate. A must-have! github.com/killkimno/MORT
2 - Locale Emulator:
Allows you to fake the system language / time zone you're in. Many older games REQUIRE this to display text correctly and sometimes to even run at all (especially Korean, Japanese, Chinese and Russian games). xupefei.github.io/Locale-Emulato…
3 - VMware Workstation Player:
A free virtual machine. Install Windows XP on it and you'll run most games of the late 90s and early/mid 2000s. AND it runs on a window, so you can use MORT to translate older fullscreen-only games :) vmware.com/products/works…
First demo of Steam Next Fest I've tried was MULLET MAD JACK, an insane first-person Hotline Miami roguelike with a time limit - kill something every 10 sec or die lol
I like the idea of a co-op first-person dungeon crawler, but: 1- It's the slowest & least satisfying melee combat I've ever tried 2- It's so aggressively a "game as a service" that I was tired of it in 5 min store.steampowered.com/app/2448970/Du…
Third demo is Caribbean Legend:
It's a remake/remaster of the Sea Dogs/Age of Pirates/Corsairs series of Pirate RPGs!
Honestly, it looks 95% the same but with better UI... early to say, but if this fix the bugs & adds cool content, it's be VERY worthwhile store.steampowered.com/app/2230980/Ca…
Ugh, every outlet is doing that "Steam had 14,000 games!" news from SteamDB in an alarmist tone.
Pls remember itch,io also exists, and that this ship has sailed - you'll never play all games, like you'll never "consume" all books, songs & movies. Move the discussion forward, FFS
I think the "consume" perspective is what gets people so anxious... in the 2000s it felt easy, you had like 5-10 AAAs per year that were "the big video games", only weirdos cared for Flash, RPG Maker & indies.
Now you can't "consume" all big games of 2023, so FOMO goes crazy :P
Like, you're an RPG fan in 2008?
Play Fallout 3 and Fable II.
That's it. Everything else was considered eurojank (Drakensang, Sacred 2), "outdated" JRPGs (The Last Remnant, Tales of Vesperia) or niche 7/10 RPGs no one talked about (Mount & Blade, NWN2: Storm of Zehir).
It sucked.
I want to talk more about these books (both freely available), I think they're great conversation starters
-The 1st has two journos examining why games & games journalism aren't mainstream
-The 2nd shows how games are a cultural field and "the games industry" is a tiny part of it
IMHO, The Videogame Industry does not Exist is brilliant. It lays out how silly it is to focus so much on AAAs and big studios when more and more games are made by small studios or as hobby - like garage bands or hobbyists. It's how it all began, with hobbyists sharing free games
To read Mainstreaming and Game Journalism after it can be jarring. Some parts are borderline "why the shadows in Plato's cave aren't more popular?" - but it's also aware of issues like how "non-core" games like Farmville are ignored by an industry obsessed with its own legitimacy
Hand-drawing dungeon maps may sound terribly dull, but it was a core feature of some of the biggest RPGs of the 80s.
I also wouldn't want to play most modern RPGs having to draw my own map, but there's a good reason why some dungeon-crawlers are still designed around that idea🧵
In these type of games, each dungeon floor is roughly a 20x20 grid. It varies with each series, some games even came with branded graph paper!
It is limiting, but that's the point: you know you are in one of the squares. And spells like Wizardy's DUMAPIC gave you X,Y coordinates
You start at X:0 Y:0, at each step you draw what you see: wall, door, corridor, etc.
To challenge your map skills, devs added things like dark areas, one-way doors, secret entrances, warp-around maps, chutes, and traps that rotate / teleport your party - often with no warning!