(1/6) Okay, so just to be forward, here's what I've said about RE9 in the past. NONE of this is new, you can find tweets of me saying all of this over the years, I think I first started talking lightly about it back in 2020.
Resident Evil 9 was first conceived in 2018, at the
(2/6) time RE7 had missed their sales goals at launch. There was an RE8 concept that was a direct sequel to RE7 in Village, but it got sidelined a bit after RE7's original lower than expected initial sales & a middling received vertical slice demo. A more ambitious RE8 that was
(3/6) to be open world using advancements to the RE Engine they were developing for Dragon's Dogma 2 (such as being open world) was greenlit, but there came concern with the amount of time this title would take as Capcom didn't want there to be a 6+ year gap between RE7 & RE8.
(4/6) Village had been doing well internally in its development, so in 2019 it was decided to re-plot their course, Village became RE8 again, what was RE8 at the time became RE9. At the time, RE9 was an open-world style game set on a Southeast Asian Island.
They thought of
(5/6) dropping numbers from future entries, & having RE9 be a "closing chapter" for several plot threads in the story, so could move onto something new, with RE9 innovating also as a new beginning for things gameplay wise.
To my knowledge, RE9 has had some level of reboot in dev
(6/7) a bit after RE8 came out, & it got delayed from a Q1 2025 release to a late 2025/2026 release as of earlier this year. Original plans were to reveal it last month, but been delayed for now.
At this point in time I don't have a good grasp on the level of reboot RE9 went
(7/7) through, RE games get rebooted in dev often but can vary from a soft-reboot to a hard-reboot in scale. This is hardly surprising, but they're hoping RE9 is the first non-remake RE to get the critical & fan reception that RE:2 & RE:4 got, but while innovating the franchise.
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Here's the 10 most interesting things I found analyzing all the new Silent Hill 2 Remake media released for the last State of Play, Silent Hill Transmission, etc.
#10 - James pulls out his map & writes on it with sharpie when making some notable additions to the player's map.
#9 - Enemies (or at least the Nurses) can cancel and counter your attacks if you spam the same attack against them multiple times, seen below with the Nurse grabbing James' pipe when he tries to spam the normal attack.
#8 - All the weird shops you saw around while exploring the South Vale part of town in Silent Hill 2 are also back & reimagined.
(1/???) Alright, here comes a mammoth of a Twitter Thread. I'm going to do an analysis of the new Silent Hill 2 Remake trailer, 13 minute gameplay video & other materials released in the last 24 hours. I'm sure there's stuff I'll miss, but I have a lot of observations to share.
(2/??) We'll start with the Release Date trailer released during the State of Play.
We open up with the inner entrance to Toluca Graveyard. In the original SH2 there's a bit of a longer path before you get to the graves, in the remake the graves are right next to the entrance,
(3/??) I suspect this was done so you could see the forms of the graves through the gate & fog as you approach it due to the behind-the-shoulder camera of the remake.
We hear Akira's new rendition of "Forest", which can hear the very start of on both versions here:
(1/4) Fuck it, I'm choosing to be the one to burst the bubble in a bigger way of what's going on with Resident Evil stuff.
First, I would wipe the expectations of RE9 being announced this summer period. The initial murmers I heard I now do believe are right, & RE9's announcement
(2/4) is further away than this upcoming summer. Sorry for the back-and-forth on that, that's my fault.
RE:1 Remake rumors are bullshit, as far as I know RE:1 is not in any form of development at all right now.
RE:5 is not actively in dev now either. It's been funny seeing this
(3/4) be what people think is happening publicly.
RE9 is pushed back to late 2025/2026.
If everything I've heard is correct, which I fully believe it is, & I know others have hinted this & I'm not the first to say this publicly actually just its not caught on, there's actually
I have good news/rumors to deliver on Resident Evil 9. The possible delay I had heard murmurs about can be pushed aside. RE9 should be revealed pretty soon & release next year. If what I heard previously holds true, should be in January. It'll have had about 7 years in dev.
January 2025 I hadn't heard now, just been a date I'd heard previously they probably are still aiming for, but never know in game dev.
I won't leak/rumor any other details of the game, just let Capcom do their thing & let them surprise people.
(3/5) Just to explain something, RE9 started early dev in early 2018 as a possible RE8. Village has started dev as RE8, then became a spin-off title, then ultimately became RE8 again. This game became RE9 ultimately, & yes, RE8 & RE9 were in dev at the same time. RE games are
(1/17) Had a little convo about the rise of indie Dino Crisis inspired games in the 2020s, & decided to post it all here. Here's 15 upcoming & released indie games directly inspired by Dino Crisis.
Going to try to do one game per tweet, starting with one I'm REALLY excited for.
(2/17) Compound Fracture I think has nailed the bleak dark corridor but overgrown look of Dino Crisis, I fucking love the atmosphere of this thing, and its the Dino Crisis inpired project I'm more excited for. Not out yet, but keep an eye out for it: store.steampowered.com/app/1460210/Co…
(3/17) Deathground has gotten some attention since its Kickstarter, the team includes people who worked on Alien Isolation & SOMA, & the devs describe it as "Dino Crisis meets Alien Isolation", it looks extremely promising, but again is not out yet: store.steampowered.com/app/1200770/De…
(1/17) Ranty little thread incoming, realize its long, & mostly me babbling on personal stuff.
Capcom is doing great & putting out great games, but they do end up with leaky ships, sometimes with me either legitimately contributing to that or unintentionally spreading
(2/17) misinformation. My track record with RE insider stuff has serious mistakes on my part, & in recent times I've mostly avoided being anything more than a tease with small tidbits since I've come to somewhat dislike being that. But I'm also hypocritical in many ways, a part
(3/17) of me thinks the existence of projects without specific details is fine to be out there. Like, people knew about RE:4 remake being in the works long before it was officially announced to be so, even without specific details. I get people's frustration with me popping up in