Dustborn used far more government money than has been previously reported.
The Norwegian Film Institute funded the game for 14 million kroner, or nearly 1.4 Million USD. This is in addition to the 150,000 Euros from the Creative EU grant program.
Dustborn is basically an antifa training game. You "bash the fash" across the "Divided States of America" by using vocal powers to call people racist.
The game has 33 players currently on it's opening week.
The company, @RedThreadGames , looks to be funding multiple games through the use of these government grants.
The games do not make money, as you can see from the Steam Charts below for their prior games Dreamfall Chapters and Draugen.
Their existence seems to be dependent on repeated grants, wastes of taxpayer money that fund games that fail over and over.
(con't)
The company seems to be grifting off EU taxpayers money which are awarded, in part, on ESG criteria. (remember when people denied ESG grants for Indies existed and called everyone a conspiracy theorist?)
The Norwegian Film Institute, focuses on productions where the percentage of women in key roles is a factor.
Their latest project Svalbard, has received nearly 11 million Kroner so far ($1,050,138 USD) and 150,000 Euro more from the EU Creative Program.
(con't)
The rest of the funding is likely through their publisher, Quantic Dream @Quantic_Dream via their SpotLight publishing program.
Quantic Dream provides @RedThreadGames with additional support, including narrative work, motion capture, photogrammetry and sound design, localization and more. This is likely provide for free in addition to whatever funding Quantic Dreams invests in Dustborn.
In this way, Red Thread Games can continue to grift of taxpayer money and produce games while reducing many costs.
Quantic Dreams was aquired by NetEase in 2022.
(con't)
It is curious why @RedThreadGames continues to produce games, given that none of them have garnered enough users to pay for their production.
It is also concerning that Dustborn has been crafted as a political agitprop tool backed by taxpayers who do not want this kind of disruption to their cultures or society.
But it is clear the Red Thread Games does not care or depend on gamers sales for their continued existence or ability to product political propaganda games.
Black Myth: Wukong BREAKS NEW RECORD. Another peak at 2.36M users, their highest number so far.
But Western Media tried to kill the game.
What is the story of Wukong and how did it rise to shatter Steam records, reaching #2 game of all time, and #1 single player game of all time?
A 🧵
Black Myth: Wukong is created by Game Science, a studio founded by former Tencent devs in 2014 and lead by Feng Ji.
They were tired of creating mobile and gatcha games that plague the China gaming meta. Endless copies of live service and such.
They survived by doing mobile games to get their start, including games like 100 Heroes and a PC game: an RTS called Art of War: Red Tides, based on the classic Chinese novel "The Art of War."
In 2021, Tencent took interest in their former devs, taking a 5% minority stake in the company. But the studio was very much an underdog. Their desire to make a single-player game and not a gatcha clone, was doubted as a successful strategy.
(con't)
But Game Science was having trouble recruiting. So they created a demo trailer of their latest game in development, Black Myth: Wukong, to try to entice developers.
This is where the trouble started.
While the demo was well received and attracted talent, studio leads like Feng Ji used very edgy and spicy language to say that they would want to get as many people excited about the game as possible and to come work for them.
Everyone is talking about ScreenRant's slanted review of Wukong.
Here's what happened with the infamous @screenrant review of Black Myth: Wukong after they gave it a 6/10 for not being DIVERSE ENOUGH.
A thread 🧵
The review dedicated an entire section to Wukong's supposed "lack of inclusion & representation" repeating the infamous @IGN hit-piece on the developers, Game Science.
The problem is that the IGN article was full of mistranslation, including misunderstanding of cultural idioms (the translator was not native, and interestingly enough never paid and was stiffed by IGN), including the insertion of phrases that never existed. Example below.
The western gaming press continued to repeat the flawed IGN article, bringing it up every time they interviewed the developers or discussed the game, despite the accusations having no merit.
This reporter for ScreenRant repeated those allegations as fact, and had an obvious axe to grind.
(con't)
The ScreenRant reviewer, Samar Abedian, is a self proclaimed advocate about "creativity and cultural representation."
To these people, EVERYTHING must have representation in order to push their agenda (including a game about a monkey, a pig and other purely fictional and non-human characters).
What's worse, everything that DOES NOT have their preferred "representation" must be TORN DOWN and derided as HATEFUL. This is pure evil, revisionist and dogmatic as hell.
She went out of her way to libel Game Science, repeating the debunked allegations and slamming the review score as a result to 6/10 (other outlets are rating in in the 8s, 9s and 10s).
Then after her hit piece, she did what they always do...
Something big happened yesterday and most people missed it. Every theory we had about the uglification of women in AAA gaming turned out to be true.
Look at what happened to Jean Grey from @insomniacgames Marvel's Wolverine from these leaked early screenshots of the first, beautiful model, to the masculine, world weary version we have today. They are ruining @Marvel
And yes, Marvel's Wolverine is a Sweet Baby Inc. game.
We were told it was the difficulty of scanning actors, or just tricks of light and bad screencaps. We were told we were incels for even questioning it. As a game dev, I knew this was BS. As gamers, YOU knew it was BS from comparisons with Asian games.
Yesterday, we found out.
A Principle Artist (read this as lead) at major studios including Naughty Dog, Rocksteady and Respawn told the truth...
(con't) 🧵
Yesterday, a Principle Artist (lead) at major studios such as @Naughty_Dog, @RocksteadyGames and @Respawn talked about his frustration at trying to get his designs for beautiful female characters approved at AAA studios.
Every time he concepted the, every time he pitched them, every time he brought it up at meetings, he was ignored.
Inexplicably, each character went from beautiful to "grocery store aunties." Each revision worse than the last.
This is no fan of gamers or GG2, this is a liberal, woke dev, with seemingly a lot of talent, who is bringing you this information. And he hates to have you use it, but he feels strongly enough that even he has to say something.
This is no myth. This is no conspiracy theory, this is happening in AAA and you were RIGHT all along.
Why is this happening?
(con't)
We know that Sweet Baby Inc. is involved with Marvel's Wolverine. We know this because of Sweet Baby's own tweets, and because a Narrative Director for Insomniac's Wolverine game ran to the defense of SBI.
SBI does 2 things well talked about. They assist with dialog and story, and they also assist with character design. By now, everyone knows SBI's public mission to insert DEI sensitivity into all games. This is their sole purpose and pitch as a consulting company.
And this explains why Jean Grey went from great to "Grocery store auntie."
We see this every where in AAA Gaming, why was it necessary to reduce Firecracker's butt size in COD? That cost time and money to do for a skin that was already completed. It made no sense.
The only reason, the only reason at all, is politics.
After MeToo, there was a great call to reduce the sexualization of women. This horrible incident slammed into the Entertainment industry. Everyone overcorrected. Now, you can't have ANY female traits in gaming at all. Not even a butt. Ridiculously, the butts have to be smaller than even the male characters. Censorship ran rampant on outfits, with Asian games being targetted the most.
The second reason was the political imperative to place women equal to men, even in places where it made no sense. Girl Bosses. To prove women equal to men, they focused on the masculine traits...they had to beat men at their own strengths. This mean beefing up the women models, giving them thicker bodies, having them beat up multiple men in physical fights in movies, acting stoic and above all, suppressing their feminine features and strengths.
They call this "making women more realistic" but it's really just making them the opposite. They are completely unrealistic now. Cheap stand-ins for male tropes that display none of the natural strength of women and how they are strong in their own right.
The last reason, is the trans movement. We've had a couple of internal leaks, including Naughty Dog, that have told us that female characters must be changed to appeal to the trans community. The trans community that transitions to female wants to pass as female and feel included. Studios are bending over backwards to LOWER THE BAR for femininity in order to make this easier. Square jaw, removal of hips (pokemon go), reduction of bust size...all of this fits.
Something is happening with Homeworld 3 @HomeworldGame published by @GearboxOfficial
- Gamers are being banned for asking about the story or DEI or SBI involvement.
- The story has been changed.
- The Managing Director of Narrative Properties for Gearbox has vanished.
I asked @TArchcast if I could summarize his excellent videos here. A thread. 🧵
Moderators on the game's official boards have started to hand out bans for anyone criticizing the story, or asking if DEI or Sweet Baby Inc. was involved in any way.
Fans reached out to myself and @kabrutusrambo who has placed the game on his DEI detected website.
While Sweet Baby Inc. does not appear to be involved. Kabrutus's community sent him receipts of other DEI involvement (con't)
Kabrutus' video explains.
In the Thanks To section of the game, the academic and community groups Center for Digital Media and Diversity in Games are listed.
Center for Digital Media espouses JEDI (Justice, Equity, Diversity and Inclusion), while Diversity in Games focuse on "curating a safe space for marginalized members of the games industry."
Both groups have obvious woke politics, but how did this impact the game, Homeworld 3? (con't)
I have a love for miniature gaming, even if I collect minis and books more than I play.
So I'm sad to hear about a Warhammer alternative grim-dark project that just Self-Destructed through needless woke knee-jerk reactions by the dev team.
Let's talk Trench Crusade @TrenchCrusade 🧵
Trench Crusade is a miniature game where Templars discover and unleash demon hoards, are corrupted, and the Church now has to wage a crusade against the corrupted Templars.
Sounds really cool.
It started to take off. Gamers started to back it and talk about it on social media.
And as soon as it started to get popular (as always), the cultural marxists moved in.
But it turns out, the game was already infected. (con't)
That's when I came across Weezypillar's video, posted May 14, a day after the drama exploded.
Weezy detailed how left leaning (and for some reason trans) accounts started to gripe about how the game was appealing to "chuds" and started to attack and alienate fans of the game for liking the "good vs evil" aspect.
They started to defend the demon armies and say the Church were not the good guys. (At least one of the accounts I checked seemed to be actual Satanists).
Okay, so far, seems like a nerd debate over lore, but increasingly, it was was more about the culture war, with the left trying to push out fans who were not aligned with their opinions...