• pump fun-esque product on mainnet, exploded overnight and at 27M now
• You must create your coin's contract yourself, they don't create coins for you
• What they do provide is "Launch" function. Supply any amount of your new coin, ETH, and they will give you LP tokens for their proprietary DEX. It is up to you whether you want to burn these LP tokens, they are not auto burnt.
• This DEX is special because of their fees system. There are hard-coded buy & sell fees that go to 1) LPers and 2) creator of coin. These fees are not % based, but fixed $ amounts. For $VISTA buys for example, $6 goes to LPers and $3 goes to $VISTA team. Also, $1 in every txn goes to $VISTA devs.
That's pretty much the long and short of it. I don't see this as a pump fun clone, but more of a uniswapv2 style DEX with a unique fee structure - fixed instead of % based fees. It's a unique experiment to say the least. Fixed fees punish smaller buys vs larger ones.
There's probably a lot I'm missing here but this is what I quickly gathered from a quick read - please comment if I'm missing stuff. I was not early into this unfortunately and top blasted some at around 24M.
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documenting my pixel art AI journey (as someone with 0 pixel art experience)
My 1st task is to generate a new, fully animated archer sprite in my game @DotA_Agents. It must be in a top-down RTS format, with animations for walk + attack in 5 directions (N, NE, E, SE, S). This is a rare format btw, the most common pixel art is top-down RPG style in 4 directions
1) I start with generating a single south-facing archer sprite using RD (retro diffusion). I use the "RD Pro" model to generate a dark archer 64x64px, easy enough. This should form my base character.
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2) Next i used RD's Animations -> "8 Direction Rotation" with my prior archer as a reference image.
As you can see, unfortunately they look very different. I think it will be very hard to get them to look the same, the animation process generates new artwork from scratch basically.
Whatever, for the sake of this exercise, I'm just gonna roll with what I have here.
3) Next up, i want to animate walk for 5 directions. I start with the SE sprite and use it as the reference image in RD's Advanced Animations -> Walking model. I leave "Optional motion description" setting blank and get this animation of him attacking east.
Full Guide to deploy a LayerZero ShitCoin (with github):
This is a full guide, including code, on how to deploy a LayerZero OFT V1, which has built in EVM cross chain capabilities. Laid out so easy even your grandma can make the next $OMNI.
I referenced their docs () to build the token. Not the easiest to follow tbh, and the internet yielded no results on a full guide to ship an OFT from start to finish.layerzero.gitbook.io/docs/evm-guide…
1. Clone down my github repo and follow steps 1-8. I have used hardhat to do everything.
You will have to deploy the same ERC20 contract on every chain you wish to support. `LayerZeroShitcoin.sol` can be used simply as a template and you can modify as you wish. I mint 10M tokens to the deployer upon every deployment.github.com/azflin/layerze…