documenting my pixel art AI journey (as someone with 0 pixel art experience)
My 1st task is to generate a new, fully animated archer sprite in my game @DotA_Agents. It must be in a top-down RTS format, with animations for walk + attack in 5 directions (N, NE, E, SE, S). This is a rare format btw, the most common pixel art is top-down RPG style in 4 directions
1) I start with generating a single south-facing archer sprite using RD (retro diffusion). I use the "RD Pro" model to generate a dark archer 64x64px, easy enough. This should form my base character.
🧵2) Next i used RD's Animations -> "8 Direction Rotation" with my prior archer as a reference image.
As you can see, unfortunately they look very different. I think it will be very hard to get them to look the same, the animation process generates new artwork from scratch basically.
Whatever, for the sake of this exercise, I'm just gonna roll with what I have here.
Dec 23, 2023 • 6 tweets • 3 min read
Full Guide to deploy a LayerZero ShitCoin (with github):
This is a full guide, including code, on how to deploy a LayerZero OFT V1, which has built in EVM cross chain capabilities. Laid out so easy even your grandma can make the next $OMNI.
I referenced their docs () to build the token. Not the easiest to follow tbh, and the internet yielded no results on a full guide to ship an OFT from start to finish.layerzero.gitbook.io/docs/evm-guide…