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Nov 21 8 tweets 7 min read Read on X
DnD creators, Gygax and others, are erased and slandered at the same time.

WoTC and Hasbro just released the new Players Handbook and Dungeon Master's Guide, as well at the 40th Anniversary "Making of DnD" book whose foreward slams the original creators and attempts to distance themselves.

I spoke with one of the original creators, Rob Kuntz @threelinestudio , about the problem.

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One of the main issues, cited Rob, the last surviving member of the OG crew, were the "DnD Historians" who write books and articles about the hobby and are left-leaning and continually slam the "problematic" creators and early books.

The problem? Not once did they ever reach out or ask to interview Rob or many other original creators.

Rob met Gary Gygax when he was a teenager, and joined the company soon after. He co-authored "Deities & Demigods with Jim Ward (whom I had the pleasure of playing in his recreation of the Greyhawk campaign. He is greatly missed.). Rob also assisted Gygax with the creation of the Greyhawk campaign setting.

Rob was so upset by the foreward in "Making of DnD" that he posted a rebuttal on his X account.

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There are a few big lies in the Forward to the official WotC DnD history book:

- DnD promoted slavery.

- DnD made evil dragons female to be misogynistic.

- DnD culturally appropriated Deities and made players fight them in an act of (deliberate) disrespect.

These claims were "backed up" by DnD "historian" @BenRiggs_ in his viral thread attacking OG DnD creators, and were echo'd and amplified by others, widely spreading the lie.

The first claim is largely based on the module "Slave Pits of the Undercity", but one glance at the cover shows that the players are fighting AGAINST slavers and called them "the forces of evil."

But that didn't stop Ben or the Foreward from claiming that DnD was "making light" of slavery in his foaming attack thread.

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The claim about deliberately making Chaotic dragons "female" to be "sexist" in fact shows that the cultural insensitivity is not from the original authors, but out of pure cultural ignorance by these modern day DnD authors and "historians".

Rob explained that Tiamat (the Queen of chaotic dragons) from Dieties and Demigods, which was blasted as "sexist" is actually canonically female and that there was no sexism present, it was simply accurate. Hailing from ancient Mesopotamian culture, Tiamat is also referred to in the original myths as the "primordial goddess of the ocean" representing chaos.

Rob wrote the book, so he should know, but again, that did not stop DnD "historians" from completely getting it wrong and lying again.

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The final big lie in the DnD anniversary Foreward is that Deities and Demigods was culturally appropriating, and that players were expected to kill these Gods in some kind of insensitive and offensive manner.

First of all, Cultural Appropriation is a myth, perpetuated by predominantly white authors on "behalf" of the supposed offended cultures who, in fact, have mostly no issues with this in their native countries.

But Rob explained that these myths and gods were painstakingly researched, in an age before the Internet, with many trips to the library, and with great care.

"Nobody was killing gods, you were supposed to be champions of the different gods. They set this up as a false narrative....You have to include HP and AC (for them) in case someone brings the battle to the God, like God vs God. Gods fought each other, they are always trying to kill each other (in myths)."

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The other claims about DnD being against including women, are debunked by Rob, and Gary's own comments need to be viewed in light of the times. It was the 70's, and the media was hyping up feminism, especially radical feminism hateful towards men. They even had a big network game show at the time "Battle of the Sexes" and everyone had an opinion.

While Gary was definitely against radical feminism, he was inclusive as far as DnD and his company was concerned.

Rob explained:

"This thing starts from a niche of a niche, wargaming. When its niche, it started with men, women were not excluded, but they didn't want to play, they excluded themselves. We were thrilled when women wanted to play."

In fact, it was a challenge to get women to play:

"Gary was not against women playing either. These women were not interested in little toy cannons and shooting toothpicks. They thought it was amusing that their men were playing these things. "

Rob said that they were very grateful for a woman, Lee Gold, for promoting DnD in the early days and getting the attention of more female gamers:

"they claim there is no women activity, but it was the Science fiction fantasy fandom and her articles were a big part of that. wargamers were only 10,000 people."

Lee Gold founded and editing "Alarums and Excursions" which was one of the first amateur press associations dedicated to role-playing games and was fully supported by Gary's company, TSR.

The lie told by DnD "historians" also erases the contributions of women like Lee Gold, and others who participated in, worked at TSR, and helped make DnD a success.

"He hired women all over the place at TSR, even his wife worked there. Mary Dale as gamer during the playtest. 2/3 artist who did illustrations for the box set were women. One was Gygax's sister and Cookie Cory."

A quick search also shows notable early DnD women such as Laura Hickman (illustrator) and Jean Wells (designer) who worked on White Plume Mountain as editor and wrote for the Sage Advice Column in Dragon Magazine.

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It's clear from talking to Rob Kuntz, and playing with Jim Ward in his campaign, that early DnD was male dominated not because of exclusion, but because women simply didn't want to play these "toy games."

But Rob, Gary and the other DnD creators bucked wanted women in gaming, wanted them in their sessions, and hired many of them to help promote and create the original game.

The slander and lies out there are simply that, and it is intolerable that WoTC and Hasbro are deliberately spreading these lies in their official books.

If you look at the current roster (some laid off already), you can see that the current creators of DnD have an agenda and false narrative that they wish to promote.

Don't let them. DnD was ALWAYS inclusive, and the original creators should be applauded for their work, not memory holed.Image
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"bucked the trend, and wanted"

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More from @Grummz

Oct 21
Dungeons and Dragon's FALLS OFF the WOKE CLIFF in the brand new DM's Guide (Dungeon Master's Guide).

There is an entire section where DMs are encouraged to have players fill out sensitivity forms about what might trigger them, and an emergency X gesture where any player can stop a game if they feel uncomfortable (in a fictional fantasy setting!).

Funnier still, WotC @Wizards_DnD are being accused of STEALING these ideas from other games without credit.

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The new DMs guide features two "core tools" for "player safety" which are nothing more than safety blankets for coddling the perpetually offended and afraid...and EVERYONE at the table has to agree to this pandering where ONE PLAYER can DICTATE what you can and can't have in your campaign.

The first tool is the "Game Expectations" FORM where players list their Hard and Soft Limits. A hard limit is what you campaign can NEVER HAVE, and a soft limit is where you may only "lightly touch on" an area.

What are some of these limits? Here are examples used in the past in the tabletop community:

- Romance
- Mind Control
- Cultural Issues (yes, any snowflake topic)
- Harm to animals
- Natural Disasters
- Paralysis
- Thirst
- Claustrophobia

Here is a previewed pic of part of the form:

The second "tool" that the DMs guide wants you to use is...

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The second tool is an EMERGENCY SNOWFLAKE BRAKE, where players can STOP the entire game if they feel the slightest bit uncomfortable.

To do this, the DMs guide says you must "make an X symbol with your arms"

Once this woke bat signal is given, the entire game must STOP and immediately address the concerns of this ONE PLAYER by SKIPPING or ALTERING the campaign on the fly and force everyone else to go along with it.

You would think wokies would be happy with this, but they are ANGRY.

You see, Wotc is accused of STEALING these ideas from other tabletop creators...

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Read 6 tweets
Aug 26
Dustborn used far more government money than has been previously reported.

The Norwegian Film Institute funded the game for 14 million kroner, or nearly 1.4 Million USD. This is in addition to the 150,000 Euros from the Creative EU grant program.

Dustborn is basically an antifa training game. You "bash the fash" across the "Divided States of America" by using vocal powers to call people racist.

The game has 33 players currently on it's opening week.

A thread. 🧵

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The company, @RedThreadGames , looks to be funding multiple games through the use of these government grants.

The games do not make money, as you can see from the Steam Charts below for their prior games Dreamfall Chapters and Draugen.

Their existence seems to be dependent on repeated grants, wastes of taxpayer money that fund games that fail over and over.

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The company seems to be grifting off EU taxpayers money which are awarded, in part, on ESG criteria. (remember when people denied ESG grants for Indies existed and called everyone a conspiracy theorist?)

The Norwegian Film Institute, focuses on productions where the percentage of women in key roles is a factor.

Their latest project Svalbard, has received nearly 11 million Kroner so far ($1,050,138 USD) and 150,000 Euro more from the EU Creative Program.

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Read 6 tweets
Aug 22
Black Myth: Wukong BREAKS NEW RECORD. Another peak at 2.36M users, their highest number so far.

But Western Media tried to kill the game.

What is the story of Wukong and how did it rise to shatter Steam records, reaching #2 game of all time, and #1 single player game of all time?

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Black Myth: Wukong is created by Game Science, a studio founded by former Tencent devs in 2014 and lead by Feng Ji.

They were tired of creating mobile and gatcha games that plague the China gaming meta. Endless copies of live service and such.

They survived by doing mobile games to get their start, including games like 100 Heroes and a PC game: an RTS called Art of War: Red Tides, based on the classic Chinese novel "The Art of War."

In 2021, Tencent took interest in their former devs, taking a 5% minority stake in the company. But the studio was very much an underdog. Their desire to make a single-player game and not a gatcha clone, was doubted as a successful strategy.

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But Game Science was having trouble recruiting. So they created a demo trailer of their latest game in development, Black Myth: Wukong, to try to entice developers.

This is where the trouble started.

While the demo was well received and attracted talent, studio leads like Feng Ji used very edgy and spicy language to say that they would want to get as many people excited about the game as possible and to come work for them.

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Read 8 tweets
Aug 18
Everyone is talking about ScreenRant's slanted review of Wukong.

Here's what happened with the infamous @screenrant review of Black Myth: Wukong after they gave it a 6/10 for not being DIVERSE ENOUGH.

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The review dedicated an entire section to Wukong's supposed "lack of inclusion & representation" repeating the infamous @IGN hit-piece on the developers, Game Science.

The problem is that the IGN article was full of mistranslation, including misunderstanding of cultural idioms (the translator was not native, and interestingly enough never paid and was stiffed by IGN), including the insertion of phrases that never existed. Example below.

The western gaming press continued to repeat the flawed IGN article, bringing it up every time they interviewed the developers or discussed the game, despite the accusations having no merit.

This reporter for ScreenRant repeated those allegations as fact, and had an obvious axe to grind.

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The ScreenRant reviewer, Samar Abedian, is a self proclaimed advocate about "creativity and cultural representation."

To these people, EVERYTHING must have representation in order to push their agenda (including a game about a monkey, a pig and other purely fictional and non-human characters).

What's worse, everything that DOES NOT have their preferred "representation" must be TORN DOWN and derided as HATEFUL. This is pure evil, revisionist and dogmatic as hell.

She went out of her way to libel Game Science, repeating the debunked allegations and slamming the review score as a result to 6/10 (other outlets are rating in in the 8s, 9s and 10s).

Then after her hit piece, she did what they always do...

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Read 5 tweets
Jul 17
The Cancel Culture history lesson in gaming is still growing, but I've compiled all my examples so far into one thread. Just read through replies.
Read 18 tweets
Jun 19
Something big happened yesterday and most people missed it. Every theory we had about the uglification of women in AAA gaming turned out to be true.

Look at what happened to Jean Grey from @insomniacgames Marvel's Wolverine from these leaked early screenshots of the first, beautiful model, to the masculine, world weary version we have today. They are ruining @Marvel

And yes, Marvel's Wolverine is a Sweet Baby Inc. game.

We were told it was the difficulty of scanning actors, or just tricks of light and bad screencaps. We were told we were incels for even questioning it. As a game dev, I knew this was BS. As gamers, YOU knew it was BS from comparisons with Asian games.

Yesterday, we found out.

A Principle Artist (read this as lead) at major studios including Naughty Dog, Rocksteady and Respawn told the truth...

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Yesterday, a Principle Artist (lead) at major studios such as @Naughty_Dog, @RocksteadyGames and @Respawn talked about his frustration at trying to get his designs for beautiful female characters approved at AAA studios.

Every time he concepted the, every time he pitched them, every time he brought it up at meetings, he was ignored.

Inexplicably, each character went from beautiful to "grocery store aunties." Each revision worse than the last.

This is no fan of gamers or GG2, this is a liberal, woke dev, with seemingly a lot of talent, who is bringing you this information. And he hates to have you use it, but he feels strongly enough that even he has to say something.

This is no myth. This is no conspiracy theory, this is happening in AAA and you were RIGHT all along.

Why is this happening?

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We know that Sweet Baby Inc. is involved with Marvel's Wolverine. We know this because of Sweet Baby's own tweets, and because a Narrative Director for Insomniac's Wolverine game ran to the defense of SBI.

SBI does 2 things well talked about. They assist with dialog and story, and they also assist with character design. By now, everyone knows SBI's public mission to insert DEI sensitivity into all games. This is their sole purpose and pitch as a consulting company.

And this explains why Jean Grey went from great to "Grocery store auntie."

We see this every where in AAA Gaming, why was it necessary to reduce Firecracker's butt size in COD? That cost time and money to do for a skin that was already completed. It made no sense.

The only reason, the only reason at all, is politics.

After MeToo, there was a great call to reduce the sexualization of women. This horrible incident slammed into the Entertainment industry. Everyone overcorrected. Now, you can't have ANY female traits in gaming at all. Not even a butt. Ridiculously, the butts have to be smaller than even the male characters. Censorship ran rampant on outfits, with Asian games being targetted the most.

The second reason was the political imperative to place women equal to men, even in places where it made no sense. Girl Bosses. To prove women equal to men, they focused on the masculine traits...they had to beat men at their own strengths. This mean beefing up the women models, giving them thicker bodies, having them beat up multiple men in physical fights in movies, acting stoic and above all, suppressing their feminine features and strengths.

They call this "making women more realistic" but it's really just making them the opposite. They are completely unrealistic now. Cheap stand-ins for male tropes that display none of the natural strength of women and how they are strong in their own right.

The last reason, is the trans movement. We've had a couple of internal leaks, including Naughty Dog, that have told us that female characters must be changed to appeal to the trans community. The trans community that transitions to female wants to pass as female and feel included. Studios are bending over backwards to LOWER THE BAR for femininity in order to make this easier. Square jaw, removal of hips (pokemon go), reduction of bust size...all of this fits.

But is all this really helping?

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Read 4 tweets

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