I was at the Lucca convention in Italy, on stage doing a panel on D&D art. After our talk, we took questions, and at one point, two people asked a similar question…
I forget the exact wording, but they asked:
How do we appeal to old school gamers?
How do we appeal to new school gamers?
I told them that I always tried to stay faithful to the roots of the game, but I wanted to update visuals, in homage to the originals, respectfully.
After the talk was done, they both came up to the front of the stage to chat, and I showed them my Demogorgon illustration, then explained that I thought it hit the target, and that we don’t always hit the target, but we always try.
Both of them agreed it hit the target. One saw the care I took to pay homage to what they grew up with, the other said it was a cool monster worthy of any modern video game.
As you can imagine, this made me very happy.
So, sometimes my posts I talking about what I do may sound verbose or clinical, others may seem silly or goofy, but I do very much care about what I do, and love it when people enjoy what I do.
That is why I do it :)
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I’m a big fan of old school D&D art, so I figured I’d make a thread.
We’ll start with one of my favourite pieces by Daniel R Horne.
This piece implied two things to me.
First, in an era where dungeons were a big focus, this was a wilderness encounter, cool!
Second, DANGER!
Player characters being in danger was a huge part of the older art, and in many cases, you wouldn’t necessarily place your bet on the players surviving….
… like in this wonderful piece by @BillWillingham
@BillWillingham Yup, it was going to be a fight to survive!
Some folks say D&D rules are very combat focused, which is definitely true, but I think the end product or target is Action Adventure, not just fighting.