Richard Whitters Profile picture
Freelance drawing guy. Previously Art Studio Lead for Dungeons & Dragons, Art Director Larian Studios, and Lead Concept Artist for Magic the Gathering.
May 4, 2025 8 tweets 2 min read
So, when I worked at WOTC, visiting folks would track me down to run games for them.

Over time, I developed a quick, easy to pick up system that I could use, even with folks who never played before.

Well, it’s May 4th, so here’s Star Wars… Quicksilver. (thread) Image Image
Jan 15, 2025 6 tweets 3 min read
In my little thread today, I’ll be showing you some maps I’ve drawn for our setting over the years.

Let’s start big… I’ve posted these two recently, but you can see how our cosmology map is slowly evolving. I’m adding a few more layers to this right now. Image
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This sucker is our world map, so it’s essentially the Mortal Realm layer of the cosmology map. We really liked this inner sea idea, and the mysterious circular structures built into the land itself. Lots here to explore. Image
Jan 14, 2025 17 tweets 4 min read
Today’s thread will outline some of the trails, tribulations, and other insights I’ve encountered while trying to create a TTRPG system.

I assume a lot of this applies to game design in general. If you’re a game designer, you tell me if this all makes sense! Image LONG & WINDING ROAD 1/1
To start off, I used the image of an early cover I mocked up for our TTRPG, which dates back to late 2021, because that’s around the time we started work out our system.

So, it can be a long and winding road, but if you pay attentions, you learn a lot.
Jan 10, 2025 9 tweets 4 min read
Today I decided to make a short thread on some neat mechanics from Basic and AD&D that you might not have seen if you’ve only played newer editions.

They came up with a lot of clever tricks back in the day, let’s take a look. Image First up, creature Stat Blocks.

They were short, with simple mechanics, and felt like a basic building block that you could pour your imagination into.

Who might a Doppelgänger impersonate? Where might one pop up? How long might they carry on their charade? Image
Jan 4, 2025 5 tweets 2 min read
Here’s a real life story thread.

I was at the Lucca convention in Italy, on stage doing a panel on D&D art. After our talk, we took questions, and at one point, two people asked a similar question… Image I forget the exact wording, but they asked:

How do we appeal to old school gamers?
How do we appeal to new school gamers?

I told them that I always tried to stay faithful to the roots of the game, but I wanted to update visuals, in homage to the originals, respectfully. Image
Jun 22, 2024 11 tweets 5 min read
I’m a big fan of old school D&D art, so I figured I’d make a thread.

We’ll start with one of my favourite pieces by Daniel R Horne.

This piece implied two things to me.

First, in an era where dungeons were a big focus, this was a wilderness encounter, cool!

Second, DANGER! Image Player characters being in danger was a huge part of the older art, and in many cases, you wouldn’t necessarily place your bet on the players surviving….

… like in this wonderful piece by @BillWillingham Image