D&D is a Wargame 🗡💀🕯✨ Profile picture
Aug 17 5 tweets 2 min read Read on X
@saundby @AlchemicRaker @jpmccarthyjr @ShirePropaganda @NotJonMollison I just picked up Wesencraft recently, I haven't had time to dig into it yet.

What are your thoughts on the book?
@AlchemicRaker @jpmccarthyjr @ShirePropaganda @NotJonMollison All the godfathers of the Wargaming hobby, Bath, Featherstone, Tunstill, Quarrie, etc were military veterans.
They were very much experienced with the concepts of the Kriegsspiel, especially WRT movement & casualty ratios.
Totten *says* he didn't plagiarize von Reisswitz, but... Image
@AlchemicRaker @jpmccarthyjr @ShirePropaganda @NotJonMollison I recommend this book to literally everyone in our hobby who wants to understand the wargaming principles that led to Blackmoor, Chainmail, and beyond.

a.co/d/1tqKPcOImage
@AlchemicRaker @jpmccarthyjr @ShirePropaganda @NotJonMollison Technically speaking a 1:20 figure base should be 1 inch wide by 1/5 of an inch deep.
20 of these (400 men), 10 wide x 2 deep, w/100 men roll attack dice, gives a very predictable set of results.
i.e. 16 sixes, 16 fives, etc.
This is where the Chainmail archery chart comes from. Image
@AlchemicRaker @jpmccarthyjr @ShirePropaganda @NotJonMollison Bath uses this procedure for missile fire AND melee, each figure gets a d6 save.

Gygax includes the save ratio in the missile casualty chart results.
He then reversed the process for melee, giving a "to hit" roll rather than a save, presumably because it's more exciting.

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More from @WorldofWeirth

Jul 9
'David Wesely's Braunstein™️' was an RPG-session precursor. With repetition & iteration it became a stand-alone game featuring multiple pre-generated agents with pre-determined, independent objectives (some of which were designed to converge,
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some were designed to conflict) acting in a fog of war.

Dave Arneson's "Medieval Braunstein" iteration featured the innovative next step of giving (some of) the independent agents the ability to self-select their own objectives. This was CRUCIAL to what came next.
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Arneson's second innovation was making the agents and the milieu PERSISTENT, using the Diplomacy turn structure as a template. I don't think people (and the D&D "Historians" in particular) comprehend the significance of introducing this new game format to a group of
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