'David Wesely's Braunstein™️' was an RPG-session precursor. With repetition & iteration it became a stand-alone game featuring multiple pre-generated agents with pre-determined, independent objectives (some of which were designed to converge,
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some were designed to conflict) acting in a fog of war.
Dave Arneson's "Medieval Braunstein" iteration featured the innovative next step of giving (some of) the independent agents the ability to self-select their own objectives. This was CRUCIAL to what came next.
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