The issue with AI is not that it’s high-quality content. The problem is that it’s mass produced medium-grade content. Assembly line to the hand-craftsman.
In other words, it’s never been more difficult for up and coming indies to win the attention economy. /1
Hypothetically, you’re an average artist wanting to go pro. There used to be a ramp of steady improvement being rewarded with more attention—success. That ramp is now a crater. The hobbyist has to already be pro (or have institutional backing) to not drown in the digital sea. /2
If your art is passable but subpar, you’re less than disposable. If your art is average, you will never compete. If your art is above average, you’re treading water.
And this extends to the forms of art, which optimizes for visual/audio over text. /3
In order to go viral in today’s market, you have to be able to put together high quality animations on par with mainstream productions and other similar grade content. Before then, there’s no longer any reward loop. No incentive whatsoever. /4
Meanwhile, those who use AI have embraced art as a product and will generate factory produced en masse to compete on quantity if not for quality.
Okay, you can argue that artists should not be concerned with money. But… /5
You can’t look at these incentive structures and wonder why AI is taking over the internet. You can’t be mystified why the machine is winning over traditional forms of art.
And most importantly, it’s idiotic to act smug because so many people turn to these tools. /6
Okay, purity spiraling over well-meaning indies can curb some usage, but that’s not going to stop the tsunami of bad actors, scam artists, and people just trying to make a quick buck. They won’t care about your moral superiority. /end
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First, everyone and their mother has a f****** magic system. I’m so sick of it. No one ever asks *why* they want magic in their settings. They just want the slickest video game mechanics so their characters can be cool. I can’t tell you how many outlines I’ve been sent…
/2
Describing endless amounts of lore. It’s criminal. People run me by TTRPG campaigns thinking they are writing a book. I’m talking about essays describing a setting and not a *story*. Ideally, your world building should be the last thing you do. /3
Okay, so as the alien discourse has been flooding for my feed for the past few days, I am going to do what no scientist (or sci-fi author) has been able to do, and prove conclusively that aliens positively exist.
And also why Christians shouldn’t care.
Thread below. /1
BEHOLD, AN ALIEN.
Before you click away, this isn’t bait. The interesting thing about the alien discourse is that it’s taken on a religious dimension, so much so that this question has captured imaginations for centuries.
But why? We’ve known forever that we aren’t alone. /2
You can accuse me of copping out, but am I really? How does a Golden Retriever not fit the definition of an alien? Think about it. What quality defines a *true* alien?
But Arthur C. Clarke’s quote loses so much poignancy if I throw a puppy in his face! /3
40k impressions and 1.1k likes? F*** it. I'll do an analysis of Eragon. One major caveat I want to get out of the way is that I'm aware of Paolini's extraordinarily young age when writing these books, and none of my critique is meant to reflect badly on the artist. /1
In fact, I would say assembling a fantasy series of this length and coherency is a downright achievement, regardless of anyone's gripes. Now that that's out of the way, the most interesting thing I find about the Eragon series is how derivative it is. /2
You can immediately see all the influences, and it's clear Paolini grew up a huge fan of a lot of fantasy classics. It's a work where an author has mastered all the basic fundamentals, but I'm always interested in what separates *tropes* from *originality* /3
Okay, so what is masculine literature? I bet if I asked the Rightwing, I would receive responses like stories with themes of tradition, honor, courage, etc. etc. These are very superficial and vague answers and overlook a critical divide between masculine and feminine art. /1
We have to get at the fundamental way the sexes think to understand how they relate to art. Women (on average) see art as interior self-expression. Men see art as subcreation. Hence the example why girls want to put Batman in a dress and boys conceptualize Batman as an ideal. /2
Why does every woke movie suck and in the same ways? It's because Hollywood is effeminate. It's similar to why TradPub turned into a porn industry. The stories aren't meant to exist independently--they are instead the artist's interior fantasies. Mary Sue Fanfiction. /3
Upon request, I'll write this thread. FMA:B isn't a Christian story, but it's something I recommend every Christian artist in the West to take notes from. Fullmetal Alchemist Brotherhood is the virtuous pagan stumbling into Christian themes without realizing it. /1
The story follows the brothers Ed and Al. Prodigal scientists (or alchemists in the story's fantasy setting), they set out to resurrect their dead mother. They are struck down for their hubris by the setting's God, and they go on a spiritual journey to redeem themselves. /2
Layered in this story is a country undergoing the cataclysmic shifts of modernity, the consequences of a brutal war of extermination, and the conspiracy of a devil who positions himself against humanity. It's easy to botch this many moving parts, but FMA:B succeeds. /3
If they were to tell stories like they teach in public schools, the message would be: humanity is an accident, we aren’t going anywhere, if we do it doesn’t matter, and you’re all going to die someday. Also you’re monkey spawn.
That’s not inspiring. /2
The atheists of the Carl Sagan variety needed something transcendental, a story that affords mankind dignity, a future, something to live and die for.
“We are stardust, and we’re going to meet God (as long as he’s not Christian)” was the message they settled on. /3